REVIEWED PR deferred render

This commit is contained in:
Ray 2023-12-20 00:51:51 +01:00
parent e71153258b
commit 2fe68a8a12
2 changed files with 11 additions and 10 deletions

View file

@ -254,8 +254,8 @@ int main(void)
EndMode3D();
// As a last step, we now copy over the depth buffer from our g-buffer to the default framebuffer.
rlBindFramebuffer(GL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
rlBindFramebuffer(RL_READ_FRAMEBUFFER, gBuffer.framebuffer);
rlBindFramebuffer(RL_DRAW_FRAMEBUFFER, 0);
rlBlitFramebuffer(0, 0, screenWidth, screenHeight, 0, 0, screenWidth, screenHeight, 0x00000100); // GL_DEPTH_BUFFER_BIT
rlDisableFramebuffer();