Review ResolveCollisionCubicmap()

This function needs to be redesigned or removed...
This commit is contained in:
Ray 2016-07-04 01:30:07 +02:00
parent ee72654b55
commit 2f9abe6e13

View file

@ -40,7 +40,7 @@
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5 // ...
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Types and Structures Definition // Types and Structures Definition
@ -1542,8 +1542,11 @@ BoundingBox CalculateBoundingBox(Mesh mesh)
// Detect and resolve cubicmap collisions // Detect and resolve cubicmap collisions
// NOTE: player position (or camera) is modified inside this function // NOTE: player position (or camera) is modified inside this function
// TODO: This functions needs to be completely reviewed!
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius) Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{ {
#define CUBIC_MAP_HALF_BLOCK_SIZE 0.5
Color *cubicmapPixels = GetImageData(cubicmap); Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located // Detect the cell where the player is located
@ -1555,12 +1558,12 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE); locationCellX = floor(playerPosition->x - mapPosition.x + CUBIC_MAP_HALF_BLOCK_SIZE);
locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE); locationCellY = floor(playerPosition->z - mapPosition.z + CUBIC_MAP_HALF_BLOCK_SIZE);
if (locationCellX >= 0 && locationCellY >= 0 && locationCellX < cubicmap.width && locationCellY < cubicmap.height) if ((locationCellX >= 0) && (locationCellY >= 0) && (locationCellX < cubicmap.width) && (locationCellY < cubicmap.height))
{ {
// Multiple Axis -------------------------------------------------------------------------------------------- // Multiple Axis --------------------------------------------------------------------------------------------
// Axis x-, y- // Axis x-, y-
if (locationCellX > 0 && locationCellY > 0) if ((locationCellX > 0) && (locationCellY > 0))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)) (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
@ -1576,7 +1579,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
} }
// Axis x-, y+ // Axis x-, y+
if (locationCellX > 0 && locationCellY < cubicmap.height - 1) if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r != 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)) (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
@ -1592,7 +1595,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
} }
// Axis x+, y- // Axis x+, y-
if (locationCellX < cubicmap.width - 1 && locationCellY > 0) if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0)) (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r != 0))
@ -1608,7 +1611,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
} }
// Axis x+, y+ // Axis x+, y+
if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1) if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r != 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0)) (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r != 0))
@ -1677,7 +1680,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
// Diagonals ------------------------------------------------------------------------------------------------------- // Diagonals -------------------------------------------------------------------------------------------------------
// Axis x-, y- // Axis x-, y-
if (locationCellX > 0 && locationCellY > 0) if ((locationCellX > 0) && (locationCellY > 0))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) && (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
@ -1700,7 +1703,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
} }
// Axis x-, y+ // Axis x-, y+
if (locationCellX > 0 && locationCellY < cubicmap.height - 1) if ((locationCellX > 0) && (locationCellY < cubicmap.height - 1))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX - 1)].r == 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) && (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&
@ -1723,7 +1726,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
} }
// Axis x+, y- // Axis x+, y-
if (locationCellX < cubicmap.width - 1 && locationCellY > 0) if ((locationCellX < cubicmap.width - 1) && (locationCellY > 0))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
(cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) && (cubicmapPixels[(locationCellY - 1)*cubicmap.width + (locationCellX)].r == 0) &&
@ -1746,7 +1749,7 @@ Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *p
} }
// Axis x+, y+ // Axis x+, y+
if (locationCellX < cubicmap.width - 1 && locationCellY < cubicmap.height - 1) if ((locationCellX < cubicmap.width - 1) && (locationCellY < cubicmap.height - 1))
{ {
if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) && if ((cubicmapPixels[locationCellY*cubicmap.width + (locationCellX + 1)].r == 0) &&
(cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) && (cubicmapPixels[(locationCellY + 1)*cubicmap.width + (locationCellX)].r == 0) &&