Changed DrawRing and DrawCircleSector angle params from int to float to allow greater accuracy. (#1656)

Co-authored-by: Simon <simon@frithrah.com>
This commit is contained in:
frithrah 2021-03-19 18:13:55 +00:00 committed by GitHub
parent 7a566a07ea
commit 2f367a905e
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 26 additions and 26 deletions

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@ -205,7 +205,7 @@ void DrawCircle(int centerX, int centerY, float radius, Color color)
}
// Draw a piece of a circle
void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero
@ -213,7 +213,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
if (endAngle < startAngle)
{
// Swap values
int tmp = startAngle;
float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@ -227,8 +227,8 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
if (segments <= 0) segments = 4;
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = (float)startAngle;
float stepLength = (endAngle - startAngle)/(float)segments;
float angle = startAngle;
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(4*segments/2)) rlglDraw();
@ -294,7 +294,7 @@ void DrawCircleSector(Vector2 center, float radius, int startAngle, int endAngle
#endif
}
void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int endAngle, int segments, Color color)
void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color)
{
if (radius <= 0.0f) radius = 0.1f; // Avoid div by zero issue
@ -302,7 +302,7 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
if (endAngle < startAngle)
{
// Swap values
int tmp = startAngle;
float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@ -316,13 +316,13 @@ void DrawCircleSectorLines(Vector2 center, float radius, int startAngle, int end
if (segments <= 0) segments = 4;
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = (float)startAngle;
float stepLength = (endAngle - startAngle)/(float)segments;
float angle = startAngle;
// Hide the cap lines when the circle is full
bool showCapLines = true;
int limit = 2*(segments + 2);
if ((endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; }
if ((int)(endAngle - startAngle)%360 == 0) { limit = 2*segments; showCapLines = false; }
if (rlCheckBufferLimit(limit)) rlglDraw();
@ -427,7 +427,7 @@ void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Co
rlEnd();
}
void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
{
if (startAngle == endAngle) return;
@ -445,7 +445,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
if (endAngle < startAngle)
{
// Swap values
int tmp = startAngle;
float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@ -466,8 +466,8 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
return;
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = (float)startAngle;
float stepLength = (endAngle - startAngle)/(float)segments;
float angle = startAngle;
#if defined(SUPPORT_QUADS_DRAW_MODE)
if (rlCheckBufferLimit(4*segments)) rlglDraw();
@ -518,7 +518,7 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, int startAng
#endif
}
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int startAngle, int endAngle, int segments, Color color)
void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color)
{
if (startAngle == endAngle) return;
@ -536,7 +536,7 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
if (endAngle < startAngle)
{
// Swap values
int tmp = startAngle;
float tmp = startAngle;
startAngle = endAngle;
endAngle = tmp;
}
@ -556,12 +556,12 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, int sta
return;
}
float stepLength = (float)(endAngle - startAngle)/(float)segments;
float angle = (float)startAngle;
float stepLength = (endAngle - startAngle)/(float)segments;
float angle = startAngle;
bool showCapLines = true;
int limit = 4*(segments + 1);
if ((endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; }
if ((int)(endAngle - startAngle)%360 == 0) { limit = 4*segments; showCapLines = false; }
if (rlCheckBufferLimit(limit)) rlglDraw();