This commit is contained in:
Ray 2022-09-25 14:09:28 +02:00
parent ea87491a82
commit 2ef0b064e5

View file

@ -1952,8 +1952,6 @@ const char *GetClipboardText(void)
return NULL; return NULL;
} }
// Show mouse cursor // Show mouse cursor
void ShowCursor(void) void ShowCursor(void)
{ {
@ -5270,7 +5268,8 @@ static void KeyCallback(GLFWwindow *window, int key, int scancode, int action, i
else CORE.Input.Keyboard.currentKeyState[key] = 1; else CORE.Input.Keyboard.currentKeyState[key] = 1;
// WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys // WARNING: Check if CAPS/NUM key modifiers are enabled and force down state for those keys
if (((mods & GLFW_MOD_CAPS_LOCK) > 0) || ((mods & GLFW_MOD_NUM_LOCK) > 0)) CORE.Input.Keyboard.currentKeyState[key] = 1; if (((key == KEY_CAPS_LOCK) && ((mods & GLFW_MOD_CAPS_LOCK) > 0)) ||
((key == KEY_NUM_LOCK) && ((mods & GLFW_MOD_NUM_LOCK) > 0))) CORE.Input.Keyboard.currentKeyState[key] = 1;
// Check if there is space available in the key queue // Check if there is space available in the key queue
if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS)) if ((CORE.Input.Keyboard.keyPressedQueueCount < MAX_KEY_PRESSED_QUEUE) && (action == GLFW_PRESS))