Add Draw3DCircle function and update raylib and rlgl header

Draw3DCircle is useful to draw point lights radius.
This commit is contained in:
victorfisac 2016-05-30 19:18:11 +02:00
parent ae2d0d4cd8
commit 2e26ce235d
3 changed files with 22 additions and 2 deletions

View file

@ -75,6 +75,25 @@ void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color)
rlEnd(); rlEnd();
} }
// Draw a circle in 3D world space
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color)
{
rlPushMatrix();
rlTranslatef(center.x, center.y, center.z);
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
rlBegin(RL_LINES);
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
}
rlEnd();
rlPopMatrix();
}
// Draw cube // Draw cube
// NOTE: Cube position is the center position // NOTE: Cube position is the center position
void DrawCube(Vector3 position, float width, float height, float length, Color color) void DrawCube(Vector3 position, float width, float height, float length, Color color)

View file

@ -437,7 +437,7 @@ typedef struct LightData {
Vector3 position; Vector3 position;
Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
float attenuation; // Lost of light intensity with distance (world distance) float radius; // Lost of light intensity with distance (world distance)
Color diffuse; // Light color Color diffuse; // Light color
float intensity; // Light intensity level float intensity; // Light intensity level
@ -803,6 +803,7 @@ const char *SubText(const char *text, int position, int length);
// Basic 3d Shapes Drawing Functions (Module: models) // Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires

View file

@ -218,7 +218,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion;
Vector3 position; Vector3 position;
Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target) Vector3 target; // Used on LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
float attenuation; // Lost of light intensity with distance (world distance) float radius; // Lost of light intensity with distance (world distance)
Color diffuse; // Use Vector3 diffuse Color diffuse; // Use Vector3 diffuse
float intensity; float intensity;