Add Draw3DCircle function and update raylib and rlgl header

Draw3DCircle is useful to draw point lights radius.
This commit is contained in:
victorfisac 2016-05-30 19:18:11 +02:00
parent ae2d0d4cd8
commit 2e26ce235d
3 changed files with 22 additions and 2 deletions

View file

@ -75,6 +75,25 @@ void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color)
rlEnd();
}
// Draw a circle in 3D world space
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color)
{
rlPushMatrix();
rlTranslatef(center.x, center.y, center.z);
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
rlBegin(RL_LINES);
for (int i = 0; i < 360; i += 10)
{
rlColor4ub(color.r, color.g, color.b, color.a);
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
}
rlEnd();
rlPopMatrix();
}
// Draw cube
// NOTE: Cube position is the center position
void DrawCube(Vector3 position, float width, float height, float length, Color color)