Add Draw3DCircle function and update raylib and rlgl header
Draw3DCircle is useful to draw point lights radius.
This commit is contained in:
parent
ae2d0d4cd8
commit
2e26ce235d
3 changed files with 22 additions and 2 deletions
19
src/models.c
19
src/models.c
|
@ -75,6 +75,25 @@ void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color)
|
|||
rlEnd();
|
||||
}
|
||||
|
||||
// Draw a circle in 3D world space
|
||||
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color)
|
||||
{
|
||||
rlPushMatrix();
|
||||
rlTranslatef(center.x, center.y, center.z);
|
||||
rlRotatef(rotationAngle, rotation.x, rotation.y, rotation.z);
|
||||
|
||||
rlBegin(RL_LINES);
|
||||
for (int i = 0; i < 360; i += 10)
|
||||
{
|
||||
rlColor4ub(color.r, color.g, color.b, color.a);
|
||||
|
||||
rlVertex3f(sin(DEG2RAD*i)*radius, cos(DEG2RAD*i)*radius, 0.0f);
|
||||
rlVertex3f(sin(DEG2RAD*(i + 10)) * radius, cos(DEG2RAD*(i + 10)) * radius, 0.0f);
|
||||
}
|
||||
rlEnd();
|
||||
rlPopMatrix();
|
||||
}
|
||||
|
||||
// Draw cube
|
||||
// NOTE: Cube position is the center position
|
||||
void DrawCube(Vector3 position, float width, float height, float length, Color color)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue