Update raudio.h
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@ -112,7 +112,6 @@ typedef struct Music {
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void *ctxData; // Audio context data, depends on type
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unsigned int sampleCount; // Total number of samples
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unsigned int sampleLeft; // Number of samples left to end
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unsigned int loopCount; // Loops count (times music will play), 0 means infinite loop
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AudioStream stream; // Audio stream
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