Try to avoid collision with CoreAudio on macOS
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2 changed files with 3 additions and 1 deletions
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@ -214,6 +214,8 @@ struct rAudioBuffer {
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unsigned char *buffer;
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};
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#define AudioBuffer rAudioBuffer // HACK: To avoid CoreAudio (macOS) symbol collision
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// miniaudio global variables
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static ma_context context;
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static ma_device device;
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