Allow use of main instead of android_main
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
This commit is contained in:
parent
61e0e4b4f3
commit
2c219fb814
21 changed files with 77 additions and 315 deletions
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@ -18,10 +18,6 @@
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#include <time.h>
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -83,19 +79,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: arkanoid");
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#endif
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InitGame();
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@ -122,9 +110,8 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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@ -338,4 +325,4 @@ void UpdateDrawFrame(void)
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{
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UpdateGame();
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DrawGame();
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}
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}
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@ -15,10 +15,6 @@
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -101,19 +97,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: asteroids");
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#endif
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InitGame();
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@ -140,9 +128,8 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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@ -578,4 +565,4 @@ void UpdateDrawFrame(void)
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{
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UpdateGame();
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DrawGame();
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}
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}
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@ -15,10 +15,6 @@
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -84,19 +80,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: asteroids survival");
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#endif
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InitGame();
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@ -123,9 +111,8 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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@ -388,4 +375,4 @@ void UpdateDrawFrame(void)
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{
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UpdateGame();
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DrawGame();
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}
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}
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@ -13,10 +13,6 @@
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#include "raylib.h"
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -72,19 +68,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: floppy");
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#endif
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InitGame();
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@ -111,9 +99,8 @@ int main(void)
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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// Module Functions Definitions (local)
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@ -250,4 +237,4 @@ void UpdateDrawFrame(void)
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{
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UpdateGame();
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DrawGame();
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}
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}
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@ -13,10 +13,6 @@
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#include "raylib.h"
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: gold fever");
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#endif
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InitGame();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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{
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UpdateGame();
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DrawGame();
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}
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}
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#include <time.h>
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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@ -120,19 +116,11 @@ static bool UpdateBall(int playerTurn);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: gorilas");
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#endif
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InitGame();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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}
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return false;
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}
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}
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#include "raylib.h"
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#include "screens/screens.h" // NOTE: Defines currentScreen
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "GGJ15 - JUST DO");
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#endif
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// Load global data here (assets that must be available in all screens, i.e. fonts)
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InitAudioDevice();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//----------------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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#include "raylib.h"
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#include "screens/screens.h" // NOTE: Defines currentScreen
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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int main(void) {
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// Initialization
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//---------------------------------------------------------
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const int screenWidth = 1280;
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//ShowLogo();
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//SetConfigFlags(FLAG_FULLSCREEN_MODE);
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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// Note that windowTitle is ignored on Android
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InitWindow(screenWidth, screenHeight, windowTitle);
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#endif
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// Load global data here (assets that must be available in all screens, i.e. fonts)
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font = LoadSpriteFont("resources/graphics/mainfont.png");
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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void TransitionToScreen(int screen)
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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#include <stdlib.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "GGJ16 - LIGHT MY RITUAL!");
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#endif
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// Global data loading (assets that must be available in all screens, i.e. fonts)
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InitAudioDevice();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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void TransitionToScreen(int screen)
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#include <time.h>
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: missile commander");
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#endif
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InitGame();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//--------------------------------------------------------------------------------------
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missileIndex++;
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if (missileIndex == MAX_MISSILES) missileIndex = 0;
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}
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}
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}
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19
games/pang.c
19
games/pang.c
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#include <math.h>
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#if defined(PLATFORM_ANDROID)
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#include "android_native_app_glue.h"
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#endif
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#if defined(PLATFORM_WEB)
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#include <emscripten/emscripten.h>
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#endif
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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void android_main(struct android_app *app)
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#else
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int main(void)
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#endif
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{
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// Initialization
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// Initialization (Note windowTitle is unused on Android)
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//---------------------------------------------------------
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#if defined(PLATFORM_ANDROID)
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InitWindow(screenWidth, screenHeight, app);
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#else
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InitWindow(screenWidth, screenHeight, "sample game: pang");
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#endif
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InitGame();
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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#if !defined(PLATFORM_ANDROID)
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return 0;
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#endif
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}
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//------------------------------------------------------------------------------------
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|
|||
{
|
||||
UpdateGame();
|
||||
DrawGame();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,6 @@
|
|||
|
||||
#include "player.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -52,19 +48,11 @@ void UpdateDrawFrame(void); // Update and Draw one frame
|
|||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "SKULLY ESCAPE [KING GAMEJAM]");
|
||||
#endif
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -112,9 +100,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
void TransitionToScreen(int screen)
|
||||
|
|
|
@ -13,10 +13,6 @@
|
|||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -73,19 +69,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
|||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: snake");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
|
@ -112,9 +100,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -298,4 +285,4 @@ void UpdateDrawFrame(void)
|
|||
{
|
||||
UpdateGame();
|
||||
DrawGame();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -13,10 +13,6 @@
|
|||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -90,19 +86,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
|
|||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: space invaders");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
|
@ -129,9 +117,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
|
@ -410,4 +397,4 @@ void UpdateDrawFrame(void)
|
|||
{
|
||||
UpdateGame();
|
||||
DrawGame();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,10 +18,6 @@
|
|||
#include <time.h>
|
||||
#include <math.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -109,19 +105,11 @@ static void DeleteCompleteLines();
|
|||
//------------------------------------------------------------------------------------
|
||||
// Program main entry point
|
||||
//------------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "sample game: tetris");
|
||||
#endif
|
||||
|
||||
InitGame();
|
||||
|
||||
|
@ -148,9 +136,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
@ -841,4 +828,4 @@ static void DeleteCompleteLines()
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -17,10 +17,6 @@
|
|||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -55,20 +51,15 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
|
|||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
#ifndef PLATFORM_ANDROID
|
||||
SetConfigFlags(FLAG_SHOW_LOGO); // | FLAG_FULLSCREEN_MODE);
|
||||
InitWindow(screenWidth, screenHeight, "raylib game - transmission mission");
|
||||
#endif
|
||||
// Note windowTitle is unused on Android
|
||||
InitWindow(screenWidth, screenHeight, "raylib game - transmission mission");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -138,9 +129,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -462,4 +452,4 @@ void DrawButton(const char *text)
|
|||
Vector2 measure = MeasureTextEx(fontMission, text, fontSizeButton, 0);
|
||||
Vector2 textPos = {textPositionButton.x - measure.x/2 + 10, textPositionButton.y - measure.y/2 - 10};
|
||||
DrawTextEx(fontMission, text, textPos , fontSizeButton, 0, textColorButton);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,10 +22,6 @@
|
|||
#include <stdio.h> // Required for: printf()
|
||||
#include <string.h> // Required for: strcpy()
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -60,11 +56,7 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
|
|||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(int argc, char *argv[])
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
//---------------------------------------------------------
|
||||
|
@ -89,12 +81,11 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
#ifndef PLATFORM_ANDROID
|
||||
SetConfigFlags(FLAG_MSAA_4X_HINT);
|
||||
InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
|
||||
#endif
|
||||
// Note windowTitle is unused on Android
|
||||
InitWindow(screenWidth, screenHeight, "GGJ17 - WAVE COLLECTOR");
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -143,9 +134,8 @@ int main(int argc, char *argv[])
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
|
18
src/core.c
18
src/core.c
|
@ -499,17 +499,33 @@ void InitWindow(int width, int height, void *data)
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
/* To allow easier porting to android, we allow the user to define a main function
|
||||
* which we call from android_main, that we define ourselves
|
||||
*/
|
||||
extern int main(int argc, char *argv[]);
|
||||
void android_main(struct android_app *_app) {
|
||||
char arg0[] = "raylib"; /* argv[] are mutable */
|
||||
app = _app;
|
||||
/* TODO should we maybe report != 0 return codes somewhere? */
|
||||
(void)main(1, (char*[]){ arg0, NULL });
|
||||
}
|
||||
/* TODO add this to header, if apps really need it) */
|
||||
struct android_app *GetAndroidApp(void)
|
||||
{
|
||||
return app;
|
||||
}
|
||||
|
||||
// Initialize window and OpenGL context (and Android activity)
|
||||
// NOTE: data parameter could be used to pass any kind of required data to the initialization
|
||||
void InitWindow(int width, int height, void *data)
|
||||
{
|
||||
(void)data; // ignored
|
||||
TraceLog(LOG_INFO, "Initializing raylib (v1.9.6-dev)");
|
||||
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
|
||||
// Input data is android app pointer
|
||||
app = (struct android_app *)data;
|
||||
internalDataPath = app->activity->internalDataPath;
|
||||
|
||||
// Set desired windows flags before initializing anything
|
||||
|
|
|
@ -15,10 +15,6 @@
|
|||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
@ -53,19 +49,11 @@ static void UpdateDrawFrame(void); // Update and Draw one frame
|
|||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "raylib template - advance game");
|
||||
#endif
|
||||
|
||||
// Global data loading (assets that must be available in all screens, i.e. fonts)
|
||||
InitAudioDevice();
|
||||
|
@ -116,9 +104,8 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -299,4 +286,4 @@ static void UpdateDrawFrame(void)
|
|||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,10 +14,6 @@
|
|||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
|
@ -26,22 +22,14 @@ typedef enum GameScreen { LOGO = 0, TITLE, GAMEPLAY, ENDING } GameScreen;
|
|||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//--------------------------------------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "raylib template - simple game");
|
||||
#endif
|
||||
|
||||
GameScreen currentScreen = LOGO;
|
||||
|
||||
|
@ -158,7 +146,6 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -15,29 +15,17 @@
|
|||
#include "raylib.h"
|
||||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
#include "android_native_app_glue.h"
|
||||
#endif
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main entry point
|
||||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
void android_main(struct android_app *app)
|
||||
#else
|
||||
int main(void)
|
||||
#endif
|
||||
{
|
||||
// Initialization
|
||||
// Initialization (Note windowTitle is unused on Android)
|
||||
//---------------------------------------------------------
|
||||
const int screenWidth = 800;
|
||||
const int screenHeight = 450;
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
InitWindow(screenWidth, screenHeight, app);
|
||||
#else
|
||||
InitWindow(screenWidth, screenHeight, "raylib template - standard game");
|
||||
#endif
|
||||
|
||||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts)
|
||||
|
||||
|
@ -150,7 +138,6 @@ int main(void)
|
|||
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue