Allow use of main instead of android_main

Inspired by #504.
Instead of requiring the user to do PLATFORM_ANDROID #ifdefery,
have the android_main entry point exported by raylib and call
the user-defined main. This way many games could (in theory)
run unmodified on Android and elsewhere.

This is untested!
This commit is contained in:
Ahmad Fatoum 2018-03-16 21:31:10 +01:00
parent 61e0e4b4f3
commit 2c219fb814
No known key found for this signature in database
GPG key ID: C3EAC3DE9321D59B
21 changed files with 77 additions and 315 deletions

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@ -13,10 +13,6 @@
#include "raylib.h"
#if defined(PLATFORM_ANDROID)
#include "android_native_app_glue.h"
#endif
#if defined(PLATFORM_WEB)
#include <emscripten/emscripten.h>
#endif
@ -73,19 +69,11 @@ static void UpdateDrawFrame(void); // Update and Draw (one frame)
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
#if defined(PLATFORM_ANDROID)
void android_main(struct android_app *app)
#else
int main(void)
#endif
{
// Initialization
// Initialization (Note windowTitle is unused on Android)
//---------------------------------------------------------
#if defined(PLATFORM_ANDROID)
InitWindow(screenWidth, screenHeight, app);
#else
InitWindow(screenWidth, screenHeight, "sample game: snake");
#endif
InitGame();
@ -112,9 +100,8 @@ int main(void)
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
#if !defined(PLATFORM_ANDROID)
return 0;
#endif
}
//------------------------------------------------------------------------------------
@ -298,4 +285,4 @@ void UpdateDrawFrame(void)
{
UpdateGame();
DrawGame();
}
}