diff --git a/src/rlgl.h b/src/rlgl.h index 5b2e95061..ab23b3abc 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -602,10 +602,10 @@ RLAPI Matrix GetMatrixModelview(void); // Get // Texture maps generation (PBR) // NOTE: Required shaders should be provided -RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap texture from 2D panorama texture -RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance texture using cubemap data -RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter texture using cubemap data -RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate BRDF texture using cubemap data +RLAPI TextureCubemap GenTextureCubemap(Shader shader, Texture2D panorama, int size, int format); // Generate cubemap (6 faces) from equirectangular (panorama) texture +RLAPI TextureCubemap GenTextureIrradiance(Shader shader, TextureCubemap cubemap, int size); // Generate irradiance cubemap using cubemap texture +RLAPI TextureCubemap GenTexturePrefilter(Shader shader, TextureCubemap cubemap, int size); // Generate prefilter cubemap using cubemap texture +RLAPI Texture2D GenTextureBRDF(Shader shader, int size); // Generate a generic BRDF texture // Shading begin/end functions RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing @@ -883,7 +883,7 @@ typedef struct rlglData { int framebufferWidth; // Default framebuffer width int framebufferHeight; // Default framebuffer height - } State; + } State; // Renderer state struct { bool vao; // VAO support (OpenGL ES2 could not support VAO extension) bool texNPOT; // NPOT textures full support @@ -909,7 +909,7 @@ typedef struct rlglData { unsigned int stereoTexId; // VR stereo color texture (attached to framebuffer) bool simulatorReady; // VR simulator ready flag bool stereoRender; // VR stereo rendering enabled/disabled flag - } Vr; + } Vr; // VR simulator data #endif // SUPPORT_VR_SIMULATOR } rlglData; #endif // GRAPHICS_API_OPENGL_33 || GRAPHICS_API_OPENGL_ES2