Support no-audio no-models modules compilation
Renamed flags for convenience.
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2 changed files with 9 additions and 7 deletions
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@ -49,7 +49,7 @@ if(USE_AUDIO)
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set(sources ${raylib_sources})
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else()
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MESSAGE(STATUS "Audio Backend: None (-DUSE_AUDIO=OFF)")
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set(INCLUDE_AUDIO_MODULE 0)
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set(RAYLIB_MODULE_AUDIO 0)
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list(REMOVE_ITEM raylib_sources ${CMAKE_CURRENT_SOURCE_DIR}/raudio.c)
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set(sources ${raylib_sources})
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endif()
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14
src/Makefile
14
src/Makefile
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@ -59,9 +59,10 @@ RAYLIB_LIBTYPE ?= STATIC
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# Build mode for library: DEBUG or RELEASE
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RAYLIB_BUILD_MODE ?= RELEASE
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# Included raylib audio module on compilation
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# NOTE: Some programs like tools could not require audio support
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INCLUDE_AUDIO_MODULE ?= TRUE
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# Include raylib modules on compilation
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# NOTE: Some programs like tools could not require those modules
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RAYLIB_MODULE_AUDIO ?= TRUE
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RAYLIB_MODULE_MODELS ?= TRUE
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# Use external GLFW library instead of rglfw module
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# TODO: Review usage of examples on Linux.
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@ -393,7 +394,6 @@ OBJS = core.o \
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shapes.o \
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textures.o \
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text.o \
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models.o \
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utils.o
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ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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@ -401,8 +401,10 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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OBJS += rglfw.o
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endif
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endif
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ifeq ($(INCLUDE_AUDIO_MODULE),TRUE)
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ifeq ($(RAYLIB_MODULE_MODELS),TRUE)
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OBJS += models.o
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endif
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ifeq ($(RAYLIB_MODULE_AUDIO),TRUE)
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OBJS += raudio.o
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endif
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