raylib v1.7 release
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/**********************************************************************************************
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/**********************************************************************************************
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*
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*
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* raylib 1.6.0 (www.raylib.com)
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* raylib v1.7.0
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*
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*
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* A simple and easy-to-use library to learn videogames programming
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* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
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*
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*
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* Features:
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* FEATURES:
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* Library written in plain C code (C99)
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* - Library written in plain C code (C99)
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* Uses PascalCase/camelCase notation
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* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
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* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
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* Multiple textures support, including compressed formats and mipmaps generation
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* - Multiple textures support, including compressed formats and mipmaps generation
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* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
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* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
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* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
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* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
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* - Audio loading and playing with streaming support and mixing channels: [audio]
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* Audio loading and playing with streaming support and mixing channels [audio]
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* - VR stereo rendering support with configurable HMD device parameters
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* VR stereo rendering support with configurable HMD device parameters
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* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
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* - Complete bindings for Lua, Go and Pascal
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* Custom color palette for fancy visuals on raywhite background
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
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* Complete binding for LUA [rlua]
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*
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*
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* External libs:
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* NOTES:
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* GLFW3 (www.glfw.org) for window/context management and input [core]
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* 32bit Colors - Any defined Color is always RGBA (4 byte)
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* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
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* One custom font is loaded by default when InitWindow() [core]
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
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* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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* stb_truetype (Sean Barret) for ttf fonts loading [text]
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* stb_vorbis (Sean Barret) for ogg audio loading [audio]
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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* dr_flac (David Reid) for FLAC audio file loading [audio]
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* OpenAL Soft for audio device/context management [audio]
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* tinfl for data decompression (DEFLATE algorithm) [utils]
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*
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*
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* Some design decisions:
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* DEPENDENCIES:
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* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
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* GLFW3 (www.glfw.org) for window/context management and input [core]
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* One custom default font could be loaded automatically when InitWindow() [core]
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* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
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* OpenAL Soft for audio device/context management [audio]
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* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
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*
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*
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* -- LICENSE --
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* OPTIONAL DEPENDENCIES:
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
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* stb_image_write (Sean Barret) for image writting (PNG) [utils]
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* stb_truetype (Sean Barret) for ttf fonts loading [text]
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* stb_vorbis (Sean Barret) for ogg audio loading [audio]
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
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* dr_flac (David Reid) for FLAC audio file loading [audio]
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* tinfl for data decompression (DEFLATE algorithm) [rres]
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*
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*
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* LICENSE: zlib/libpng
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*
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*
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software:
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* BSD-like license that allows static linking with closed source software:
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*
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*
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* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
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* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
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*
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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* will the authors be held liable for any damages arising from the use of this software.
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@ -72,7 +72,6 @@
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//#define PLATFORM_ANDROID // Android device
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//#define PLATFORM_ANDROID // Android device
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//#define PLATFORM_RPI // Raspberry Pi
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//#define PLATFORM_RPI // Raspberry Pi
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//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
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//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
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//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
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// Security check in case no PLATFORM_* defined
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// Security check in case no PLATFORM_* defined
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#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
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#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
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@ -98,13 +97,13 @@
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#define RAD2DEG (180.0f/PI)
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#define RAD2DEG (180.0f/PI)
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// raylib Config Flags
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// raylib Config Flags
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#define FLAG_FULLSCREEN_MODE 1
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#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
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#define FLAG_RESIZABLE_WINDOW 2
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#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
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#define FLAG_SHOW_LOGO 4
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#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
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#define FLAG_SHOW_MOUSE_CURSOR 8
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#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
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#define FLAG_CENTERED_MODE 16
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#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
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#define FLAG_MSAA_4X_HINT 32
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#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
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#define FLAG_VSYNC_HINT 64
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#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
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// Keyboard Function Keys
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// Keyboard Function Keys
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#define KEY_SPACE 32
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#define KEY_SPACE 32
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
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#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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#ifndef __cplusplus
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#ifndef __cplusplus
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// Boolean type
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// Boolean type
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#ifndef __APPLE__
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#if !defined(_STDBOOL_H)
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#if !defined(_STDBOOL_H)
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typedef enum { false, true } bool;
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typedef enum { false, true } bool;
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#define _STDBOOL_H
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#define _STDBOOL_H
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#endif
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#else
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#include <stdbool.h>
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#endif
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#endif
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#endif
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#endif
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int width; // Image base width
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int width; // Image base width
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int height; // Image base height
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int height; // Image base height
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int mipmaps; // Mipmap levels, 1 by default
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (TextureFormat)
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int format; // Data format (TextureFormat type)
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} Image;
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} Image;
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// Texture2D type, bpp always RGBA (32bit)
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// Texture2D type
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// NOTE: Data stored in GPU memory
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// NOTE: Data stored in GPU memory
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typedef struct Texture2D {
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typedef struct Texture2D {
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unsigned int id; // OpenGL texture id
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unsigned int id; // OpenGL texture id
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int width; // Texture base width
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int width; // Texture base width
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int height; // Texture base height
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int height; // Texture base height
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int mipmaps; // Mipmap levels, 1 by default
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int mipmaps; // Mipmap levels, 1 by default
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int format; // Data format (TextureFormat)
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int format; // Data format (TextureFormat type)
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} Texture2D;
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} Texture2D;
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// RenderTexture2D type, for texture rendering
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// RenderTexture2D type, for texture rendering
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typedef struct RenderTexture2D {
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typedef struct RenderTexture2D {
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unsigned int id; // Render texture (fbo) id
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unsigned int id; // OpenGL Framebuffer Object (FBO) id
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Texture2D texture; // Color buffer attachment texture
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Texture2D texture; // Color buffer attachment texture
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Texture2D depth; // Depth buffer attachment texture
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Texture2D depth; // Depth buffer attachment texture
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} RenderTexture2D;
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} RenderTexture2D;
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// SpriteFont character info
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typedef struct CharInfo {
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int value; // Character value (Unicode)
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Rectangle rec; // Character rectangle in sprite font
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int offsetX; // Character offset X when drawing
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int offsetY; // Character offset Y when drawing
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int advanceX; // Character advance position X
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} CharInfo;
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// SpriteFont type, includes texture and charSet array data
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// SpriteFont type, includes texture and charSet array data
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typedef struct SpriteFont {
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typedef struct SpriteFont {
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Texture2D texture; // Font texture
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Texture2D texture; // Font texture
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int size; // Base size (default chars height)
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int baseSize; // Base size (default chars height)
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int numChars; // Number of characters
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int charsCount; // Number of characters
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int *charValues; // Characters values array
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CharInfo *chars; // Characters info data
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Rectangle *charRecs; // Characters rectangles within the texture
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Vector2 *charOffsets; // Characters offsets (on drawing)
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int *charAdvanceX; // Characters x advance (on drawing)
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} SpriteFont;
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} SpriteFont;
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// Camera type, defines a camera position/orientation in 3d space
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// Camera type, defines a camera position/orientation in 3d space
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Material material; // Shader and textures data
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Material material; // Shader and textures data
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} Model;
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} Model;
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// Light type
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typedef struct LightData {
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unsigned int id; // Light unique id
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bool enabled; // Light enabled
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int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
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Vector3 position; // Light position
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Vector3 target; // Light direction: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
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float radius; // Light attenuation radius light intensity reduced with distance (world distance)
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Color diffuse; // Light diffuse color
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float intensity; // Light intensity level
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float coneAngle; // Light cone max angle: LIGHT_SPOT
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} LightData, *Light;
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// Light types
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typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
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// Ray type (useful for raycast)
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// Ray type (useful for raycast)
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typedef struct Ray {
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typedef struct Ray {
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Vector3 position; // Ray position (origin)
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Vector3 position; // Ray position (origin)
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Vector3 direction; // Ray direction
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Vector3 direction; // Ray direction
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} Ray;
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} Ray;
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// Information returned from a raycast
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typedef struct RayHitInfo {
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bool hit; // Did the ray hit something?
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float distance; // Distance to nearest hit
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Vector3 position; // Position of nearest hit
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Vector3 normal; // Surface normal of hit
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} RayHitInfo;
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// Wave type, defines audio wave data
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// Wave type, defines audio wave data
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typedef struct Wave {
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typedef struct Wave {
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unsigned int sampleCount; // Number of samples
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unsigned int sampleCount; // Number of samples
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unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
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unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
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} AudioStream;
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} AudioStream;
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// rRES data returned when reading a resource,
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// it contains all required data for user (24 byte)
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typedef struct RRESData {
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unsigned int type; // Resource type (4 byte)
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unsigned int param1; // Resouce parameter 1 (4 byte)
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unsigned int param2; // Resouce parameter 2 (4 byte)
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unsigned int param3; // Resouce parameter 3 (4 byte)
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unsigned int param4; // Resouce parameter 4 (4 byte)
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void *data; // Resource data pointer (4 byte)
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} RRESData;
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// RRES type (pointer to RRESData array)
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typedef struct RRESData *RRES;
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//----------------------------------------------------------------------------------
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// Enumerators Definition
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//----------------------------------------------------------------------------------
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// Trace log type
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typedef enum {
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INFO = 0,
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WARNING,
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ERROR,
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DEBUG,
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OTHER
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} LogType;
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// Texture formats
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// Texture formats
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// NOTE: Support depends on OpenGL version and platform
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// NOTE: Support depends on OpenGL version and platform
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typedef enum {
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typedef enum {
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UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
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UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
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UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
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UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
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UNCOMPRESSED_R8G8B8A8, // 32 bpp
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UNCOMPRESSED_R8G8B8A8, // 32 bpp
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UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
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COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
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COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
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COMPRESSED_DXT3_RGBA, // 8 bpp
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COMPRESSED_DXT3_RGBA, // 8 bpp
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// Texture parameters: filter mode
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// Texture parameters: filter mode
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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// NOTE 2: Filter is accordingly set for minification and magnification
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typedef enum {
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typedef enum {
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FILTER_POINT = 0, // No filter, just pixel aproximation
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FILTER_POINT = 0, // No filter, just pixel aproximation
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FILTER_BILINEAR, // Linear filtering
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FILTER_BILINEAR, // Linear filtering
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FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
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} TextureFilterMode;
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} TextureFilterMode;
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// Texture parameters: wrap mode
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// Texture parameters: wrap mode
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typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
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typedef enum {
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WRAP_REPEAT = 0,
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WRAP_CLAMP,
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WRAP_MIRROR
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} TextureWrapMode;
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// Color blending modes (pre-defined)
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// Color blending modes (pre-defined)
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typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
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typedef enum {
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BLEND_ALPHA = 0,
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BLEND_ADDITIVE,
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BLEND_MULTIPLIED
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} BlendMode;
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// Gestures type
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// Gestures type
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// NOTE: It could be used as flags to enable only some gestures
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// NOTE: It could be used as flags to enable only some gestures
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} Gestures;
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} Gestures;
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// Camera system modes
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// Camera system modes
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typedef enum {
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typedef enum {
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CAMERA_CUSTOM = 0,
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CAMERA_CUSTOM = 0,
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CAMERA_FREE,
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CAMERA_FREE,
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CAMERA_ORBITAL,
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CAMERA_ORBITAL,
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CAMERA_FIRST_PERSON,
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CAMERA_FIRST_PERSON,
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CAMERA_THIRD_PERSON
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CAMERA_THIRD_PERSON
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} CameraMode;
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} CameraMode;
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// Head Mounted Display devices
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// Head Mounted Display devices
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HMD_FOVE_VR,
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HMD_FOVE_VR,
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} VrDevice;
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} VrDevice;
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// RRESData type
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||||||
|
typedef enum {
|
||||||
|
RRES_TYPE_RAW = 0,
|
||||||
|
RRES_TYPE_IMAGE,
|
||||||
|
RRES_TYPE_WAVE,
|
||||||
|
RRES_TYPE_VERTEX,
|
||||||
|
RRES_TYPE_TEXT,
|
||||||
|
RRES_TYPE_FONT_IMAGE,
|
||||||
|
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
|
||||||
|
RRES_TYPE_DIRECTORY
|
||||||
|
} RRESDataType;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" { // Prevents name mangling of functions
|
extern "C" { // Prevents name mangling of functions
|
||||||
#endif
|
#endif
|
||||||
|
@ -615,44 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
RLAPI void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||||
RLAPI void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI float GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
@ -663,15 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||||
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
|
@ -741,12 +790,15 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||||
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
|
@ -767,21 +819,19 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||||
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
|
@ -794,7 +844,8 @@ RLAPI Image ImageText(const char *text, int fontSize, Color color);
|
||||||
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
|
||||||
|
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
|
@ -817,9 +868,9 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
|
@ -827,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
|
@ -849,50 +900,57 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
|
||||||
//DrawTorus(), DrawTeapot() could be useful?
|
//DrawTorus(), DrawTeapot() could be useful?
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
RLAPI Model LoadModelFromMesh(Mesh data, bool dynamic); // Load model from mesh data
|
||||||
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load heightmap model from image data
|
||||||
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
|
RLAPI Model LoadCubicmap(Image cubicmap); // Load cubes-based map model from image data
|
||||||
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material data (.MTL)
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM
|
|
||||||
|
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
|
||||||
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
|
||||||
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
|
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
|
||||||
|
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||||
|
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload a custom shader from memory
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Shader GetStandardShader(void); // Get standard shader
|
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
|
@ -908,19 +966,17 @@ RLAPI void EndShaderMode(void); // End
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
|
||||||
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
|
@ -928,13 +984,13 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
|
@ -958,13 +1014,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
||||||
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
|
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
|
||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
unsigned int sampleSize,
|
unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
|
|
Binary file not shown.
|
@ -6,25 +6,23 @@
|
||||||
*
|
*
|
||||||
* FEATURES:
|
* FEATURES:
|
||||||
* - Library written in plain C code (C99)
|
* - Library written in plain C code (C99)
|
||||||
* - Uses PascalCase/camelCase notation
|
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
|
||||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||||
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||||
* - Multiple textures support, including compressed formats and mipmaps generation
|
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||||
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
|
||||||
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||||
* - VR stereo rendering support with configurable HMD device parameters
|
* - VR stereo rendering support with configurable HMD device parameters
|
||||||
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
|
||||||
* - Custom color palette for fancy visuals on raywhite background
|
|
||||||
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||||
* - Complete bindings for Lua, Go and Pascal
|
* - Complete bindings for Lua, Go and Pascal
|
||||||
*
|
*
|
||||||
* NOTES:
|
* NOTES:
|
||||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
* 32bit Colors - Any defined Color is always RGBA (4 byte)
|
||||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
* One custom font is loaded by default when InitWindow() [core]
|
||||||
|
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
|
||||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
|
||||||
*
|
*
|
||||||
* DEPENDENCIES:
|
* DEPENDENCIES:
|
||||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||||
|
@ -74,7 +72,6 @@
|
||||||
//#define PLATFORM_ANDROID // Android device
|
//#define PLATFORM_ANDROID // Android device
|
||||||
//#define PLATFORM_RPI // Raspberry Pi
|
//#define PLATFORM_RPI // Raspberry Pi
|
||||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
|
||||||
|
|
||||||
// Security check in case no PLATFORM_* defined
|
// Security check in case no PLATFORM_* defined
|
||||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||||
|
@ -295,7 +292,7 @@
|
||||||
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
// Boolean type
|
// Boolean type
|
||||||
|
@ -352,7 +349,7 @@ typedef struct Image {
|
||||||
int format; // Data format (TextureFormat type)
|
int format; // Data format (TextureFormat type)
|
||||||
} Image;
|
} Image;
|
||||||
|
|
||||||
// Texture2D type, bpp always RGBA (32bit)
|
// Texture2D type
|
||||||
// NOTE: Data stored in GPU memory
|
// NOTE: Data stored in GPU memory
|
||||||
typedef struct Texture2D {
|
typedef struct Texture2D {
|
||||||
unsigned int id; // OpenGL texture id
|
unsigned int id; // OpenGL texture id
|
||||||
|
@ -480,8 +477,8 @@ typedef struct Ray {
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
Vector3 hitPosition; // Position of nearest hit
|
Vector3 position; // Position of nearest hit
|
||||||
Vector3 hitNormal; // Surface normal of hit
|
Vector3 normal; // Surface normal of hit
|
||||||
} RayHitInfo;
|
} RayHitInfo;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
|
@ -516,6 +513,34 @@ typedef struct AudioStream {
|
||||||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||||
} AudioStream;
|
} AudioStream;
|
||||||
|
|
||||||
|
// rRES data returned when reading a resource,
|
||||||
|
// it contains all required data for user (24 byte)
|
||||||
|
typedef struct RRESData {
|
||||||
|
unsigned int type; // Resource type (4 byte)
|
||||||
|
|
||||||
|
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||||
|
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||||
|
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||||
|
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||||
|
|
||||||
|
void *data; // Resource data pointer (4 byte)
|
||||||
|
} RRESData;
|
||||||
|
|
||||||
|
// RRES type (pointer to RRESData array)
|
||||||
|
typedef struct RRESData *RRES;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Enumerators Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Trace log type
|
||||||
|
typedef enum {
|
||||||
|
INFO = 0,
|
||||||
|
WARNING,
|
||||||
|
ERROR,
|
||||||
|
DEBUG,
|
||||||
|
OTHER
|
||||||
|
} LogType;
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
// NOTE: Support depends on OpenGL version and platform
|
// NOTE: Support depends on OpenGL version and platform
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -526,6 +551,7 @@ typedef enum {
|
||||||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||||
|
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||||
|
@ -552,10 +578,18 @@ typedef enum {
|
||||||
} TextureFilterMode;
|
} TextureFilterMode;
|
||||||
|
|
||||||
// Texture parameters: wrap mode
|
// Texture parameters: wrap mode
|
||||||
typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
|
typedef enum {
|
||||||
|
WRAP_REPEAT = 0,
|
||||||
|
WRAP_CLAMP,
|
||||||
|
WRAP_MIRROR
|
||||||
|
} TextureWrapMode;
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
typedef enum {
|
||||||
|
BLEND_ALPHA = 0,
|
||||||
|
BLEND_ADDITIVE,
|
||||||
|
BLEND_MULTIPLIED
|
||||||
|
} BlendMode;
|
||||||
|
|
||||||
// Gestures type
|
// Gestures type
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: It could be used as flags to enable only some gestures
|
||||||
|
@ -595,19 +629,6 @@ typedef enum {
|
||||||
HMD_FOVE_VR,
|
HMD_FOVE_VR,
|
||||||
} VrDevice;
|
} VrDevice;
|
||||||
|
|
||||||
// rRES data returned when reading a resource,
|
|
||||||
// it contains all required data for user (24 byte)
|
|
||||||
typedef struct RRESData {
|
|
||||||
unsigned int type; // Resource type (4 byte)
|
|
||||||
|
|
||||||
unsigned int param1; // Resouce parameter 1 (4 byte)
|
|
||||||
unsigned int param2; // Resouce parameter 2 (4 byte)
|
|
||||||
unsigned int param3; // Resouce parameter 3 (4 byte)
|
|
||||||
unsigned int param4; // Resouce parameter 4 (4 byte)
|
|
||||||
|
|
||||||
void *data; // Resource data pointer (4 byte)
|
|
||||||
} RRESData;
|
|
||||||
|
|
||||||
// RRESData type
|
// RRESData type
|
||||||
typedef enum {
|
typedef enum {
|
||||||
RRES_TYPE_RAW = 0,
|
RRES_TYPE_RAW = 0,
|
||||||
|
@ -620,9 +641,6 @@ typedef enum {
|
||||||
RRES_TYPE_DIRECTORY
|
RRES_TYPE_DIRECTORY
|
||||||
} RRESDataType;
|
} RRESDataType;
|
||||||
|
|
||||||
// RRES type (pointer to RRESData array)
|
|
||||||
typedef struct RRESData *RRES;
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" { // Prevents name mangling of functions
|
extern "C" { // Prevents name mangling of functions
|
||||||
#endif
|
#endif
|
||||||
|
@ -636,47 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
RLAPI void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||||
RLAPI void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI int GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
@ -687,18 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
//RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
RLAPI void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
|
||||||
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||||
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
|
@ -847,7 +869,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
|
@ -856,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
|
|
|
@ -1,51 +1,51 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib 1.6.0 (www.raylib.com)
|
* raylib v1.7.0
|
||||||
*
|
*
|
||||||
* A simple and easy-to-use library to learn videogames programming
|
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||||
*
|
*
|
||||||
* Features:
|
* FEATURES:
|
||||||
* Library written in plain C code (C99)
|
* - Library written in plain C code (C99)
|
||||||
* Uses PascalCase/camelCase notation
|
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
|
||||||
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||||
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||||
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||||
* Multiple textures support, including compressed formats and mipmaps generation
|
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||||
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||||
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
|
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
|
||||||
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||||
* Audio loading and playing with streaming support and mixing channels [audio]
|
* - VR stereo rendering support with configurable HMD device parameters
|
||||||
* VR stereo rendering support with configurable HMD device parameters
|
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||||
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
* - Complete bindings for Lua, Go and Pascal
|
||||||
* Custom color palette for fancy visuals on raywhite background
|
|
||||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
|
||||||
* Complete binding for LUA [rlua]
|
|
||||||
*
|
*
|
||||||
* External libs:
|
* NOTES:
|
||||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
* 32bit Colors - Any defined Color is always RGBA (4 byte)
|
||||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
* One custom font is loaded by default when InitWindow() [core]
|
||||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
|
||||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
|
||||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
|
||||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
|
||||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
|
||||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
|
||||||
* OpenAL Soft for audio device/context management [audio]
|
|
||||||
* tinfl for data decompression (DEFLATE algorithm) [utils]
|
|
||||||
*
|
*
|
||||||
* Some design decisions:
|
* DEPENDENCIES:
|
||||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
* OpenAL Soft for audio device/context management [audio]
|
||||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
|
||||||
*
|
*
|
||||||
* -- LICENSE --
|
* OPTIONAL DEPENDENCIES:
|
||||||
|
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||||
|
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||||
|
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||||
|
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||||
|
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||||
|
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||||
|
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||||
|
* tinfl for data decompression (DEFLATE algorithm) [rres]
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software:
|
* BSD-like license that allows static linking with closed source software:
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
@ -72,7 +72,6 @@
|
||||||
//#define PLATFORM_ANDROID // Android device
|
//#define PLATFORM_ANDROID // Android device
|
||||||
//#define PLATFORM_RPI // Raspberry Pi
|
//#define PLATFORM_RPI // Raspberry Pi
|
||||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
|
||||||
|
|
||||||
// Security check in case no PLATFORM_* defined
|
// Security check in case no PLATFORM_* defined
|
||||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||||
|
@ -98,13 +97,13 @@
|
||||||
#define RAD2DEG (180.0f/PI)
|
#define RAD2DEG (180.0f/PI)
|
||||||
|
|
||||||
// raylib Config Flags
|
// raylib Config Flags
|
||||||
#define FLAG_FULLSCREEN_MODE 1
|
#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
|
||||||
#define FLAG_RESIZABLE_WINDOW 2
|
#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
|
||||||
#define FLAG_SHOW_LOGO 4
|
#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
|
||||||
#define FLAG_SHOW_MOUSE_CURSOR 8
|
#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
|
||||||
#define FLAG_CENTERED_MODE 16
|
#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
|
||||||
#define FLAG_MSAA_4X_HINT 32
|
#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
|
||||||
#define FLAG_VSYNC_HINT 64
|
#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
|
||||||
|
|
||||||
// Keyboard Function Keys
|
// Keyboard Function Keys
|
||||||
#define KEY_SPACE 32
|
#define KEY_SPACE 32
|
||||||
|
@ -293,17 +292,13 @@
|
||||||
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
// Boolean type
|
// Boolean type
|
||||||
#ifndef __APPLE__
|
#if !defined(_STDBOOL_H)
|
||||||
#if !defined(_STDBOOL_H)
|
typedef enum { false, true } bool;
|
||||||
typedef enum { false, true } bool;
|
#define _STDBOOL_H
|
||||||
#define _STDBOOL_H
|
|
||||||
#endif
|
|
||||||
#else
|
|
||||||
#include <stdbool.h>
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -351,35 +346,41 @@ typedef struct Image {
|
||||||
int width; // Image base width
|
int width; // Image base width
|
||||||
int height; // Image base height
|
int height; // Image base height
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat type)
|
||||||
} Image;
|
} Image;
|
||||||
|
|
||||||
// Texture2D type, bpp always RGBA (32bit)
|
// Texture2D type
|
||||||
// NOTE: Data stored in GPU memory
|
// NOTE: Data stored in GPU memory
|
||||||
typedef struct Texture2D {
|
typedef struct Texture2D {
|
||||||
unsigned int id; // OpenGL texture id
|
unsigned int id; // OpenGL texture id
|
||||||
int width; // Texture base width
|
int width; // Texture base width
|
||||||
int height; // Texture base height
|
int height; // Texture base height
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat type)
|
||||||
} Texture2D;
|
} Texture2D;
|
||||||
|
|
||||||
// RenderTexture2D type, for texture rendering
|
// RenderTexture2D type, for texture rendering
|
||||||
typedef struct RenderTexture2D {
|
typedef struct RenderTexture2D {
|
||||||
unsigned int id; // Render texture (fbo) id
|
unsigned int id; // OpenGL Framebuffer Object (FBO) id
|
||||||
Texture2D texture; // Color buffer attachment texture
|
Texture2D texture; // Color buffer attachment texture
|
||||||
Texture2D depth; // Depth buffer attachment texture
|
Texture2D depth; // Depth buffer attachment texture
|
||||||
} RenderTexture2D;
|
} RenderTexture2D;
|
||||||
|
|
||||||
|
// SpriteFont character info
|
||||||
|
typedef struct CharInfo {
|
||||||
|
int value; // Character value (Unicode)
|
||||||
|
Rectangle rec; // Character rectangle in sprite font
|
||||||
|
int offsetX; // Character offset X when drawing
|
||||||
|
int offsetY; // Character offset Y when drawing
|
||||||
|
int advanceX; // Character advance position X
|
||||||
|
} CharInfo;
|
||||||
|
|
||||||
// SpriteFont type, includes texture and charSet array data
|
// SpriteFont type, includes texture and charSet array data
|
||||||
typedef struct SpriteFont {
|
typedef struct SpriteFont {
|
||||||
Texture2D texture; // Font texture
|
Texture2D texture; // Font texture
|
||||||
int size; // Base size (default chars height)
|
int baseSize; // Base size (default chars height)
|
||||||
int numChars; // Number of characters
|
int charsCount; // Number of characters
|
||||||
int *charValues; // Characters values array
|
CharInfo *chars; // Characters info data
|
||||||
Rectangle *charRecs; // Characters rectangles within the texture
|
|
||||||
Vector2 *charOffsets; // Characters offsets (on drawing)
|
|
||||||
int *charAdvanceX; // Characters x advance (on drawing)
|
|
||||||
} SpriteFont;
|
} SpriteFont;
|
||||||
|
|
||||||
// Camera type, defines a camera position/orientation in 3d space
|
// Camera type, defines a camera position/orientation in 3d space
|
||||||
|
@ -466,31 +467,20 @@ typedef struct Model {
|
||||||
Material material; // Shader and textures data
|
Material material; // Shader and textures data
|
||||||
} Model;
|
} Model;
|
||||||
|
|
||||||
// Light type
|
|
||||||
typedef struct LightData {
|
|
||||||
unsigned int id; // Light unique id
|
|
||||||
bool enabled; // Light enabled
|
|
||||||
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
|
|
||||||
|
|
||||||
Vector3 position; // Light position
|
|
||||||
Vector3 target; // Light direction: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
|
||||||
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
|
||||||
|
|
||||||
Color diffuse; // Light diffuse color
|
|
||||||
float intensity; // Light intensity level
|
|
||||||
|
|
||||||
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
|
||||||
} LightData, *Light;
|
|
||||||
|
|
||||||
// Light types
|
|
||||||
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
|
||||||
|
|
||||||
// Ray type (useful for raycast)
|
// Ray type (useful for raycast)
|
||||||
typedef struct Ray {
|
typedef struct Ray {
|
||||||
Vector3 position; // Ray position (origin)
|
Vector3 position; // Ray position (origin)
|
||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
|
// Information returned from a raycast
|
||||||
|
typedef struct RayHitInfo {
|
||||||
|
bool hit; // Did the ray hit something?
|
||||||
|
float distance; // Distance to nearest hit
|
||||||
|
Vector3 position; // Position of nearest hit
|
||||||
|
Vector3 normal; // Surface normal of hit
|
||||||
|
} RayHitInfo;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
typedef struct Wave {
|
typedef struct Wave {
|
||||||
unsigned int sampleCount; // Number of samples
|
unsigned int sampleCount; // Number of samples
|
||||||
|
@ -523,6 +513,34 @@ typedef struct AudioStream {
|
||||||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||||
} AudioStream;
|
} AudioStream;
|
||||||
|
|
||||||
|
// rRES data returned when reading a resource,
|
||||||
|
// it contains all required data for user (24 byte)
|
||||||
|
typedef struct RRESData {
|
||||||
|
unsigned int type; // Resource type (4 byte)
|
||||||
|
|
||||||
|
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||||
|
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||||
|
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||||
|
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||||
|
|
||||||
|
void *data; // Resource data pointer (4 byte)
|
||||||
|
} RRESData;
|
||||||
|
|
||||||
|
// RRES type (pointer to RRESData array)
|
||||||
|
typedef struct RRESData *RRES;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Enumerators Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Trace log type
|
||||||
|
typedef enum {
|
||||||
|
INFO = 0,
|
||||||
|
WARNING,
|
||||||
|
ERROR,
|
||||||
|
DEBUG,
|
||||||
|
OTHER
|
||||||
|
} LogType;
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
// NOTE: Support depends on OpenGL version and platform
|
// NOTE: Support depends on OpenGL version and platform
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -533,6 +551,7 @@ typedef enum {
|
||||||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||||
|
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||||
|
@ -549,7 +568,7 @@ typedef enum {
|
||||||
// Texture parameters: filter mode
|
// Texture parameters: filter mode
|
||||||
// NOTE 1: Filtering considers mipmaps if available in the texture
|
// NOTE 1: Filtering considers mipmaps if available in the texture
|
||||||
// NOTE 2: Filter is accordingly set for minification and magnification
|
// NOTE 2: Filter is accordingly set for minification and magnification
|
||||||
typedef enum {
|
typedef enum {
|
||||||
FILTER_POINT = 0, // No filter, just pixel aproximation
|
FILTER_POINT = 0, // No filter, just pixel aproximation
|
||||||
FILTER_BILINEAR, // Linear filtering
|
FILTER_BILINEAR, // Linear filtering
|
||||||
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
||||||
|
@ -559,10 +578,18 @@ typedef enum {
|
||||||
} TextureFilterMode;
|
} TextureFilterMode;
|
||||||
|
|
||||||
// Texture parameters: wrap mode
|
// Texture parameters: wrap mode
|
||||||
typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
|
typedef enum {
|
||||||
|
WRAP_REPEAT = 0,
|
||||||
|
WRAP_CLAMP,
|
||||||
|
WRAP_MIRROR
|
||||||
|
} TextureWrapMode;
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
typedef enum {
|
||||||
|
BLEND_ALPHA = 0,
|
||||||
|
BLEND_ADDITIVE,
|
||||||
|
BLEND_MULTIPLIED
|
||||||
|
} BlendMode;
|
||||||
|
|
||||||
// Gestures type
|
// Gestures type
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: It could be used as flags to enable only some gestures
|
||||||
|
@ -581,12 +608,12 @@ typedef enum {
|
||||||
} Gestures;
|
} Gestures;
|
||||||
|
|
||||||
// Camera system modes
|
// Camera system modes
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CAMERA_CUSTOM = 0,
|
CAMERA_CUSTOM = 0,
|
||||||
CAMERA_FREE,
|
CAMERA_FREE,
|
||||||
CAMERA_ORBITAL,
|
CAMERA_ORBITAL,
|
||||||
CAMERA_FIRST_PERSON,
|
CAMERA_FIRST_PERSON,
|
||||||
CAMERA_THIRD_PERSON
|
CAMERA_THIRD_PERSON
|
||||||
} CameraMode;
|
} CameraMode;
|
||||||
|
|
||||||
// Head Mounted Display devices
|
// Head Mounted Display devices
|
||||||
|
@ -602,6 +629,18 @@ typedef enum {
|
||||||
HMD_FOVE_VR,
|
HMD_FOVE_VR,
|
||||||
} VrDevice;
|
} VrDevice;
|
||||||
|
|
||||||
|
// RRESData type
|
||||||
|
typedef enum {
|
||||||
|
RRES_TYPE_RAW = 0,
|
||||||
|
RRES_TYPE_IMAGE,
|
||||||
|
RRES_TYPE_WAVE,
|
||||||
|
RRES_TYPE_VERTEX,
|
||||||
|
RRES_TYPE_TEXT,
|
||||||
|
RRES_TYPE_FONT_IMAGE,
|
||||||
|
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
|
||||||
|
RRES_TYPE_DIRECTORY
|
||||||
|
} RRESDataType;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" { // Prevents name mangling of functions
|
extern "C" { // Prevents name mangling of functions
|
||||||
#endif
|
#endif
|
||||||
|
@ -615,44 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
RLAPI void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||||
RLAPI void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI float GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
@ -663,15 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||||
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
|
@ -741,12 +790,15 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||||
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
|
@ -767,21 +819,19 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||||
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
|
@ -794,7 +844,8 @@ RLAPI Image ImageText(const char *text, int fontSize, Color color);
|
||||||
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
|
||||||
|
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
|
@ -817,9 +868,9 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
|
@ -827,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
|
@ -849,50 +900,57 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
|
||||||
//DrawTorus(), DrawTeapot() could be useful?
|
//DrawTorus(), DrawTeapot() could be useful?
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
RLAPI Model LoadModelFromMesh(Mesh data, bool dynamic); // Load model from mesh data
|
||||||
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load heightmap model from image data
|
||||||
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
|
RLAPI Model LoadCubicmap(Image cubicmap); // Load cubes-based map model from image data
|
||||||
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material data (.MTL)
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM
|
|
||||||
|
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
|
||||||
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
|
||||||
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
|
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
|
||||||
|
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||||
|
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload a custom shader from memory
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Shader GetStandardShader(void); // Get standard shader
|
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
|
@ -908,19 +966,17 @@ RLAPI void EndShaderMode(void); // End
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
|
||||||
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
|
@ -928,13 +984,13 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
|
@ -958,13 +1014,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
||||||
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
|
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
|
||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
unsigned int sampleSize,
|
unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
|
|
|
@ -1,51 +1,51 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib 1.6.0 (www.raylib.com)
|
* raylib v1.7.0
|
||||||
*
|
*
|
||||||
* A simple and easy-to-use library to learn videogames programming
|
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||||
*
|
*
|
||||||
* Features:
|
* FEATURES:
|
||||||
* Library written in plain C code (C99)
|
* - Library written in plain C code (C99)
|
||||||
* Uses PascalCase/camelCase notation
|
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
|
||||||
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||||
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||||
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||||
* Multiple textures support, including compressed formats and mipmaps generation
|
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||||
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||||
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
|
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
|
||||||
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||||
* Audio loading and playing with streaming support and mixing channels [audio]
|
* - VR stereo rendering support with configurable HMD device parameters
|
||||||
* VR stereo rendering support with configurable HMD device parameters
|
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||||
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
* - Complete bindings for Lua, Go and Pascal
|
||||||
* Custom color palette for fancy visuals on raywhite background
|
|
||||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
|
||||||
* Complete binding for LUA [rlua]
|
|
||||||
*
|
*
|
||||||
* External libs:
|
* NOTES:
|
||||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
* 32bit Colors - Any defined Color is always RGBA (4 byte)
|
||||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
* One custom font is loaded by default when InitWindow() [core]
|
||||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
|
||||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
|
||||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
|
||||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
|
||||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
|
||||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
|
||||||
* OpenAL Soft for audio device/context management [audio]
|
|
||||||
* tinfl for data decompression (DEFLATE algorithm) [utils]
|
|
||||||
*
|
*
|
||||||
* Some design decisions:
|
* DEPENDENCIES:
|
||||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
* OpenAL Soft for audio device/context management [audio]
|
||||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
|
||||||
*
|
*
|
||||||
* -- LICENSE --
|
* OPTIONAL DEPENDENCIES:
|
||||||
|
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||||
|
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||||
|
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||||
|
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||||
|
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||||
|
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||||
|
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||||
|
* tinfl for data decompression (DEFLATE algorithm) [rres]
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software:
|
* BSD-like license that allows static linking with closed source software:
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
@ -72,7 +72,6 @@
|
||||||
//#define PLATFORM_ANDROID // Android device
|
//#define PLATFORM_ANDROID // Android device
|
||||||
//#define PLATFORM_RPI // Raspberry Pi
|
//#define PLATFORM_RPI // Raspberry Pi
|
||||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
|
||||||
|
|
||||||
// Security check in case no PLATFORM_* defined
|
// Security check in case no PLATFORM_* defined
|
||||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||||
|
@ -98,13 +97,13 @@
|
||||||
#define RAD2DEG (180.0f/PI)
|
#define RAD2DEG (180.0f/PI)
|
||||||
|
|
||||||
// raylib Config Flags
|
// raylib Config Flags
|
||||||
#define FLAG_FULLSCREEN_MODE 1
|
#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
|
||||||
#define FLAG_RESIZABLE_WINDOW 2
|
#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
|
||||||
#define FLAG_SHOW_LOGO 4
|
#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
|
||||||
#define FLAG_SHOW_MOUSE_CURSOR 8
|
#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
|
||||||
#define FLAG_CENTERED_MODE 16
|
#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
|
||||||
#define FLAG_MSAA_4X_HINT 32
|
#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
|
||||||
#define FLAG_VSYNC_HINT 64
|
#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
|
||||||
|
|
||||||
// Keyboard Function Keys
|
// Keyboard Function Keys
|
||||||
#define KEY_SPACE 32
|
#define KEY_SPACE 32
|
||||||
|
@ -293,17 +292,13 @@
|
||||||
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
// Boolean type
|
// Boolean type
|
||||||
#ifndef __APPLE__
|
#if !defined(_STDBOOL_H)
|
||||||
#if !defined(_STDBOOL_H)
|
typedef enum { false, true } bool;
|
||||||
typedef enum { false, true } bool;
|
#define _STDBOOL_H
|
||||||
#define _STDBOOL_H
|
|
||||||
#endif
|
|
||||||
#else
|
|
||||||
#include <stdbool.h>
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -351,35 +346,41 @@ typedef struct Image {
|
||||||
int width; // Image base width
|
int width; // Image base width
|
||||||
int height; // Image base height
|
int height; // Image base height
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat type)
|
||||||
} Image;
|
} Image;
|
||||||
|
|
||||||
// Texture2D type, bpp always RGBA (32bit)
|
// Texture2D type
|
||||||
// NOTE: Data stored in GPU memory
|
// NOTE: Data stored in GPU memory
|
||||||
typedef struct Texture2D {
|
typedef struct Texture2D {
|
||||||
unsigned int id; // OpenGL texture id
|
unsigned int id; // OpenGL texture id
|
||||||
int width; // Texture base width
|
int width; // Texture base width
|
||||||
int height; // Texture base height
|
int height; // Texture base height
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat type)
|
||||||
} Texture2D;
|
} Texture2D;
|
||||||
|
|
||||||
// RenderTexture2D type, for texture rendering
|
// RenderTexture2D type, for texture rendering
|
||||||
typedef struct RenderTexture2D {
|
typedef struct RenderTexture2D {
|
||||||
unsigned int id; // Render texture (fbo) id
|
unsigned int id; // OpenGL Framebuffer Object (FBO) id
|
||||||
Texture2D texture; // Color buffer attachment texture
|
Texture2D texture; // Color buffer attachment texture
|
||||||
Texture2D depth; // Depth buffer attachment texture
|
Texture2D depth; // Depth buffer attachment texture
|
||||||
} RenderTexture2D;
|
} RenderTexture2D;
|
||||||
|
|
||||||
|
// SpriteFont character info
|
||||||
|
typedef struct CharInfo {
|
||||||
|
int value; // Character value (Unicode)
|
||||||
|
Rectangle rec; // Character rectangle in sprite font
|
||||||
|
int offsetX; // Character offset X when drawing
|
||||||
|
int offsetY; // Character offset Y when drawing
|
||||||
|
int advanceX; // Character advance position X
|
||||||
|
} CharInfo;
|
||||||
|
|
||||||
// SpriteFont type, includes texture and charSet array data
|
// SpriteFont type, includes texture and charSet array data
|
||||||
typedef struct SpriteFont {
|
typedef struct SpriteFont {
|
||||||
Texture2D texture; // Font texture
|
Texture2D texture; // Font texture
|
||||||
int size; // Base size (default chars height)
|
int baseSize; // Base size (default chars height)
|
||||||
int numChars; // Number of characters
|
int charsCount; // Number of characters
|
||||||
int *charValues; // Characters values array
|
CharInfo *chars; // Characters info data
|
||||||
Rectangle *charRecs; // Characters rectangles within the texture
|
|
||||||
Vector2 *charOffsets; // Characters offsets (on drawing)
|
|
||||||
int *charAdvanceX; // Characters x advance (on drawing)
|
|
||||||
} SpriteFont;
|
} SpriteFont;
|
||||||
|
|
||||||
// Camera type, defines a camera position/orientation in 3d space
|
// Camera type, defines a camera position/orientation in 3d space
|
||||||
|
@ -466,31 +467,20 @@ typedef struct Model {
|
||||||
Material material; // Shader and textures data
|
Material material; // Shader and textures data
|
||||||
} Model;
|
} Model;
|
||||||
|
|
||||||
// Light type
|
|
||||||
typedef struct LightData {
|
|
||||||
unsigned int id; // Light unique id
|
|
||||||
bool enabled; // Light enabled
|
|
||||||
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
|
|
||||||
|
|
||||||
Vector3 position; // Light position
|
|
||||||
Vector3 target; // Light direction: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
|
||||||
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
|
||||||
|
|
||||||
Color diffuse; // Light diffuse color
|
|
||||||
float intensity; // Light intensity level
|
|
||||||
|
|
||||||
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
|
||||||
} LightData, *Light;
|
|
||||||
|
|
||||||
// Light types
|
|
||||||
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
|
||||||
|
|
||||||
// Ray type (useful for raycast)
|
// Ray type (useful for raycast)
|
||||||
typedef struct Ray {
|
typedef struct Ray {
|
||||||
Vector3 position; // Ray position (origin)
|
Vector3 position; // Ray position (origin)
|
||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
|
// Information returned from a raycast
|
||||||
|
typedef struct RayHitInfo {
|
||||||
|
bool hit; // Did the ray hit something?
|
||||||
|
float distance; // Distance to nearest hit
|
||||||
|
Vector3 position; // Position of nearest hit
|
||||||
|
Vector3 normal; // Surface normal of hit
|
||||||
|
} RayHitInfo;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
typedef struct Wave {
|
typedef struct Wave {
|
||||||
unsigned int sampleCount; // Number of samples
|
unsigned int sampleCount; // Number of samples
|
||||||
|
@ -523,6 +513,34 @@ typedef struct AudioStream {
|
||||||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||||
} AudioStream;
|
} AudioStream;
|
||||||
|
|
||||||
|
// rRES data returned when reading a resource,
|
||||||
|
// it contains all required data for user (24 byte)
|
||||||
|
typedef struct RRESData {
|
||||||
|
unsigned int type; // Resource type (4 byte)
|
||||||
|
|
||||||
|
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||||
|
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||||
|
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||||
|
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||||
|
|
||||||
|
void *data; // Resource data pointer (4 byte)
|
||||||
|
} RRESData;
|
||||||
|
|
||||||
|
// RRES type (pointer to RRESData array)
|
||||||
|
typedef struct RRESData *RRES;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Enumerators Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Trace log type
|
||||||
|
typedef enum {
|
||||||
|
INFO = 0,
|
||||||
|
WARNING,
|
||||||
|
ERROR,
|
||||||
|
DEBUG,
|
||||||
|
OTHER
|
||||||
|
} LogType;
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
// NOTE: Support depends on OpenGL version and platform
|
// NOTE: Support depends on OpenGL version and platform
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -533,6 +551,7 @@ typedef enum {
|
||||||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||||
|
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||||
|
@ -549,7 +568,7 @@ typedef enum {
|
||||||
// Texture parameters: filter mode
|
// Texture parameters: filter mode
|
||||||
// NOTE 1: Filtering considers mipmaps if available in the texture
|
// NOTE 1: Filtering considers mipmaps if available in the texture
|
||||||
// NOTE 2: Filter is accordingly set for minification and magnification
|
// NOTE 2: Filter is accordingly set for minification and magnification
|
||||||
typedef enum {
|
typedef enum {
|
||||||
FILTER_POINT = 0, // No filter, just pixel aproximation
|
FILTER_POINT = 0, // No filter, just pixel aproximation
|
||||||
FILTER_BILINEAR, // Linear filtering
|
FILTER_BILINEAR, // Linear filtering
|
||||||
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
||||||
|
@ -559,10 +578,18 @@ typedef enum {
|
||||||
} TextureFilterMode;
|
} TextureFilterMode;
|
||||||
|
|
||||||
// Texture parameters: wrap mode
|
// Texture parameters: wrap mode
|
||||||
typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
|
typedef enum {
|
||||||
|
WRAP_REPEAT = 0,
|
||||||
|
WRAP_CLAMP,
|
||||||
|
WRAP_MIRROR
|
||||||
|
} TextureWrapMode;
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
typedef enum {
|
||||||
|
BLEND_ALPHA = 0,
|
||||||
|
BLEND_ADDITIVE,
|
||||||
|
BLEND_MULTIPLIED
|
||||||
|
} BlendMode;
|
||||||
|
|
||||||
// Gestures type
|
// Gestures type
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: It could be used as flags to enable only some gestures
|
||||||
|
@ -581,12 +608,12 @@ typedef enum {
|
||||||
} Gestures;
|
} Gestures;
|
||||||
|
|
||||||
// Camera system modes
|
// Camera system modes
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CAMERA_CUSTOM = 0,
|
CAMERA_CUSTOM = 0,
|
||||||
CAMERA_FREE,
|
CAMERA_FREE,
|
||||||
CAMERA_ORBITAL,
|
CAMERA_ORBITAL,
|
||||||
CAMERA_FIRST_PERSON,
|
CAMERA_FIRST_PERSON,
|
||||||
CAMERA_THIRD_PERSON
|
CAMERA_THIRD_PERSON
|
||||||
} CameraMode;
|
} CameraMode;
|
||||||
|
|
||||||
// Head Mounted Display devices
|
// Head Mounted Display devices
|
||||||
|
@ -602,6 +629,18 @@ typedef enum {
|
||||||
HMD_FOVE_VR,
|
HMD_FOVE_VR,
|
||||||
} VrDevice;
|
} VrDevice;
|
||||||
|
|
||||||
|
// RRESData type
|
||||||
|
typedef enum {
|
||||||
|
RRES_TYPE_RAW = 0,
|
||||||
|
RRES_TYPE_IMAGE,
|
||||||
|
RRES_TYPE_WAVE,
|
||||||
|
RRES_TYPE_VERTEX,
|
||||||
|
RRES_TYPE_TEXT,
|
||||||
|
RRES_TYPE_FONT_IMAGE,
|
||||||
|
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
|
||||||
|
RRES_TYPE_DIRECTORY
|
||||||
|
} RRESDataType;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" { // Prevents name mangling of functions
|
extern "C" { // Prevents name mangling of functions
|
||||||
#endif
|
#endif
|
||||||
|
@ -615,44 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
RLAPI void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||||
RLAPI void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI float GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
@ -663,15 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||||
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
|
@ -741,12 +790,15 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||||
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
|
@ -767,21 +819,19 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||||
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
|
@ -794,7 +844,8 @@ RLAPI Image ImageText(const char *text, int fontSize, Color color);
|
||||||
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
|
||||||
|
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
|
@ -817,9 +868,9 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
|
@ -827,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
|
@ -849,50 +900,57 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
|
||||||
//DrawTorus(), DrawTeapot() could be useful?
|
//DrawTorus(), DrawTeapot() could be useful?
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
RLAPI Model LoadModelFromMesh(Mesh data, bool dynamic); // Load model from mesh data
|
||||||
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load heightmap model from image data
|
||||||
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
|
RLAPI Model LoadCubicmap(Image cubicmap); // Load cubes-based map model from image data
|
||||||
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material data (.MTL)
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM
|
|
||||||
|
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
|
||||||
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
|
||||||
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
|
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
|
||||||
|
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||||
|
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload a custom shader from memory
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Shader GetStandardShader(void); // Get standard shader
|
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
|
@ -908,19 +966,17 @@ RLAPI void EndShaderMode(void); // End
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
|
||||||
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
|
@ -928,13 +984,13 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
|
@ -958,13 +1014,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
||||||
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
|
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
|
||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
unsigned int sampleSize,
|
unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
|
|
|
@ -1,51 +1,51 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib 1.6.0 (www.raylib.com)
|
* raylib v1.7.0
|
||||||
*
|
*
|
||||||
* A simple and easy-to-use library to learn videogames programming
|
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||||
*
|
*
|
||||||
* Features:
|
* FEATURES:
|
||||||
* Library written in plain C code (C99)
|
* - Library written in plain C code (C99)
|
||||||
* Uses PascalCase/camelCase notation
|
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
|
||||||
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||||
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||||
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||||
* Multiple textures support, including compressed formats and mipmaps generation
|
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||||
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||||
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
|
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
|
||||||
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||||
* Audio loading and playing with streaming support and mixing channels [audio]
|
* - VR stereo rendering support with configurable HMD device parameters
|
||||||
* VR stereo rendering support with configurable HMD device parameters
|
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||||
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
* - Complete bindings for Lua, Go and Pascal
|
||||||
* Custom color palette for fancy visuals on raywhite background
|
|
||||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
|
||||||
* Complete binding for LUA [rlua]
|
|
||||||
*
|
*
|
||||||
* External libs:
|
* NOTES:
|
||||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
* 32bit Colors - Any defined Color is always RGBA (4 byte)
|
||||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
* One custom font is loaded by default when InitWindow() [core]
|
||||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
|
||||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
|
||||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
|
||||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
|
||||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
|
||||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
|
||||||
* OpenAL Soft for audio device/context management [audio]
|
|
||||||
* tinfl for data decompression (DEFLATE algorithm) [utils]
|
|
||||||
*
|
*
|
||||||
* Some design decisions:
|
* DEPENDENCIES:
|
||||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
* OpenAL Soft for audio device/context management [audio]
|
||||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
|
||||||
*
|
*
|
||||||
* -- LICENSE --
|
* OPTIONAL DEPENDENCIES:
|
||||||
|
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||||
|
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||||
|
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||||
|
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||||
|
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||||
|
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||||
|
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||||
|
* tinfl for data decompression (DEFLATE algorithm) [rres]
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software:
|
* BSD-like license that allows static linking with closed source software:
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
@ -72,7 +72,6 @@
|
||||||
//#define PLATFORM_ANDROID // Android device
|
//#define PLATFORM_ANDROID // Android device
|
||||||
//#define PLATFORM_RPI // Raspberry Pi
|
//#define PLATFORM_RPI // Raspberry Pi
|
||||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
|
||||||
|
|
||||||
// Security check in case no PLATFORM_* defined
|
// Security check in case no PLATFORM_* defined
|
||||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||||
|
@ -98,13 +97,13 @@
|
||||||
#define RAD2DEG (180.0f/PI)
|
#define RAD2DEG (180.0f/PI)
|
||||||
|
|
||||||
// raylib Config Flags
|
// raylib Config Flags
|
||||||
#define FLAG_FULLSCREEN_MODE 1
|
#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
|
||||||
#define FLAG_RESIZABLE_WINDOW 2
|
#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
|
||||||
#define FLAG_SHOW_LOGO 4
|
#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
|
||||||
#define FLAG_SHOW_MOUSE_CURSOR 8
|
#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
|
||||||
#define FLAG_CENTERED_MODE 16
|
#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
|
||||||
#define FLAG_MSAA_4X_HINT 32
|
#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
|
||||||
#define FLAG_VSYNC_HINT 64
|
#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
|
||||||
|
|
||||||
// Keyboard Function Keys
|
// Keyboard Function Keys
|
||||||
#define KEY_SPACE 32
|
#define KEY_SPACE 32
|
||||||
|
@ -293,17 +292,13 @@
|
||||||
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
// Boolean type
|
// Boolean type
|
||||||
#ifndef __APPLE__
|
#if !defined(_STDBOOL_H)
|
||||||
#if !defined(_STDBOOL_H)
|
typedef enum { false, true } bool;
|
||||||
typedef enum { false, true } bool;
|
#define _STDBOOL_H
|
||||||
#define _STDBOOL_H
|
|
||||||
#endif
|
|
||||||
#else
|
|
||||||
#include <stdbool.h>
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -351,35 +346,41 @@ typedef struct Image {
|
||||||
int width; // Image base width
|
int width; // Image base width
|
||||||
int height; // Image base height
|
int height; // Image base height
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat type)
|
||||||
} Image;
|
} Image;
|
||||||
|
|
||||||
// Texture2D type, bpp always RGBA (32bit)
|
// Texture2D type
|
||||||
// NOTE: Data stored in GPU memory
|
// NOTE: Data stored in GPU memory
|
||||||
typedef struct Texture2D {
|
typedef struct Texture2D {
|
||||||
unsigned int id; // OpenGL texture id
|
unsigned int id; // OpenGL texture id
|
||||||
int width; // Texture base width
|
int width; // Texture base width
|
||||||
int height; // Texture base height
|
int height; // Texture base height
|
||||||
int mipmaps; // Mipmap levels, 1 by default
|
int mipmaps; // Mipmap levels, 1 by default
|
||||||
int format; // Data format (TextureFormat)
|
int format; // Data format (TextureFormat type)
|
||||||
} Texture2D;
|
} Texture2D;
|
||||||
|
|
||||||
// RenderTexture2D type, for texture rendering
|
// RenderTexture2D type, for texture rendering
|
||||||
typedef struct RenderTexture2D {
|
typedef struct RenderTexture2D {
|
||||||
unsigned int id; // Render texture (fbo) id
|
unsigned int id; // OpenGL Framebuffer Object (FBO) id
|
||||||
Texture2D texture; // Color buffer attachment texture
|
Texture2D texture; // Color buffer attachment texture
|
||||||
Texture2D depth; // Depth buffer attachment texture
|
Texture2D depth; // Depth buffer attachment texture
|
||||||
} RenderTexture2D;
|
} RenderTexture2D;
|
||||||
|
|
||||||
|
// SpriteFont character info
|
||||||
|
typedef struct CharInfo {
|
||||||
|
int value; // Character value (Unicode)
|
||||||
|
Rectangle rec; // Character rectangle in sprite font
|
||||||
|
int offsetX; // Character offset X when drawing
|
||||||
|
int offsetY; // Character offset Y when drawing
|
||||||
|
int advanceX; // Character advance position X
|
||||||
|
} CharInfo;
|
||||||
|
|
||||||
// SpriteFont type, includes texture and charSet array data
|
// SpriteFont type, includes texture and charSet array data
|
||||||
typedef struct SpriteFont {
|
typedef struct SpriteFont {
|
||||||
Texture2D texture; // Font texture
|
Texture2D texture; // Font texture
|
||||||
int size; // Base size (default chars height)
|
int baseSize; // Base size (default chars height)
|
||||||
int numChars; // Number of characters
|
int charsCount; // Number of characters
|
||||||
int *charValues; // Characters values array
|
CharInfo *chars; // Characters info data
|
||||||
Rectangle *charRecs; // Characters rectangles within the texture
|
|
||||||
Vector2 *charOffsets; // Characters offsets (on drawing)
|
|
||||||
int *charAdvanceX; // Characters x advance (on drawing)
|
|
||||||
} SpriteFont;
|
} SpriteFont;
|
||||||
|
|
||||||
// Camera type, defines a camera position/orientation in 3d space
|
// Camera type, defines a camera position/orientation in 3d space
|
||||||
|
@ -466,31 +467,20 @@ typedef struct Model {
|
||||||
Material material; // Shader and textures data
|
Material material; // Shader and textures data
|
||||||
} Model;
|
} Model;
|
||||||
|
|
||||||
// Light type
|
|
||||||
typedef struct LightData {
|
|
||||||
unsigned int id; // Light unique id
|
|
||||||
bool enabled; // Light enabled
|
|
||||||
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
|
|
||||||
|
|
||||||
Vector3 position; // Light position
|
|
||||||
Vector3 target; // Light direction: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
|
||||||
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
|
||||||
|
|
||||||
Color diffuse; // Light diffuse color
|
|
||||||
float intensity; // Light intensity level
|
|
||||||
|
|
||||||
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
|
||||||
} LightData, *Light;
|
|
||||||
|
|
||||||
// Light types
|
|
||||||
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
|
||||||
|
|
||||||
// Ray type (useful for raycast)
|
// Ray type (useful for raycast)
|
||||||
typedef struct Ray {
|
typedef struct Ray {
|
||||||
Vector3 position; // Ray position (origin)
|
Vector3 position; // Ray position (origin)
|
||||||
Vector3 direction; // Ray direction
|
Vector3 direction; // Ray direction
|
||||||
} Ray;
|
} Ray;
|
||||||
|
|
||||||
|
// Information returned from a raycast
|
||||||
|
typedef struct RayHitInfo {
|
||||||
|
bool hit; // Did the ray hit something?
|
||||||
|
float distance; // Distance to nearest hit
|
||||||
|
Vector3 position; // Position of nearest hit
|
||||||
|
Vector3 normal; // Surface normal of hit
|
||||||
|
} RayHitInfo;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
typedef struct Wave {
|
typedef struct Wave {
|
||||||
unsigned int sampleCount; // Number of samples
|
unsigned int sampleCount; // Number of samples
|
||||||
|
@ -523,6 +513,34 @@ typedef struct AudioStream {
|
||||||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||||
} AudioStream;
|
} AudioStream;
|
||||||
|
|
||||||
|
// rRES data returned when reading a resource,
|
||||||
|
// it contains all required data for user (24 byte)
|
||||||
|
typedef struct RRESData {
|
||||||
|
unsigned int type; // Resource type (4 byte)
|
||||||
|
|
||||||
|
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||||
|
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||||
|
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||||
|
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||||
|
|
||||||
|
void *data; // Resource data pointer (4 byte)
|
||||||
|
} RRESData;
|
||||||
|
|
||||||
|
// RRES type (pointer to RRESData array)
|
||||||
|
typedef struct RRESData *RRES;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Enumerators Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Trace log type
|
||||||
|
typedef enum {
|
||||||
|
INFO = 0,
|
||||||
|
WARNING,
|
||||||
|
ERROR,
|
||||||
|
DEBUG,
|
||||||
|
OTHER
|
||||||
|
} LogType;
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
// NOTE: Support depends on OpenGL version and platform
|
// NOTE: Support depends on OpenGL version and platform
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -533,6 +551,7 @@ typedef enum {
|
||||||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||||
|
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||||
|
@ -549,7 +568,7 @@ typedef enum {
|
||||||
// Texture parameters: filter mode
|
// Texture parameters: filter mode
|
||||||
// NOTE 1: Filtering considers mipmaps if available in the texture
|
// NOTE 1: Filtering considers mipmaps if available in the texture
|
||||||
// NOTE 2: Filter is accordingly set for minification and magnification
|
// NOTE 2: Filter is accordingly set for minification and magnification
|
||||||
typedef enum {
|
typedef enum {
|
||||||
FILTER_POINT = 0, // No filter, just pixel aproximation
|
FILTER_POINT = 0, // No filter, just pixel aproximation
|
||||||
FILTER_BILINEAR, // Linear filtering
|
FILTER_BILINEAR, // Linear filtering
|
||||||
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
|
||||||
|
@ -559,10 +578,18 @@ typedef enum {
|
||||||
} TextureFilterMode;
|
} TextureFilterMode;
|
||||||
|
|
||||||
// Texture parameters: wrap mode
|
// Texture parameters: wrap mode
|
||||||
typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
|
typedef enum {
|
||||||
|
WRAP_REPEAT = 0,
|
||||||
|
WRAP_CLAMP,
|
||||||
|
WRAP_MIRROR
|
||||||
|
} TextureWrapMode;
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
typedef enum {
|
||||||
|
BLEND_ALPHA = 0,
|
||||||
|
BLEND_ADDITIVE,
|
||||||
|
BLEND_MULTIPLIED
|
||||||
|
} BlendMode;
|
||||||
|
|
||||||
// Gestures type
|
// Gestures type
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: It could be used as flags to enable only some gestures
|
||||||
|
@ -581,12 +608,12 @@ typedef enum {
|
||||||
} Gestures;
|
} Gestures;
|
||||||
|
|
||||||
// Camera system modes
|
// Camera system modes
|
||||||
typedef enum {
|
typedef enum {
|
||||||
CAMERA_CUSTOM = 0,
|
CAMERA_CUSTOM = 0,
|
||||||
CAMERA_FREE,
|
CAMERA_FREE,
|
||||||
CAMERA_ORBITAL,
|
CAMERA_ORBITAL,
|
||||||
CAMERA_FIRST_PERSON,
|
CAMERA_FIRST_PERSON,
|
||||||
CAMERA_THIRD_PERSON
|
CAMERA_THIRD_PERSON
|
||||||
} CameraMode;
|
} CameraMode;
|
||||||
|
|
||||||
// Head Mounted Display devices
|
// Head Mounted Display devices
|
||||||
|
@ -602,6 +629,18 @@ typedef enum {
|
||||||
HMD_FOVE_VR,
|
HMD_FOVE_VR,
|
||||||
} VrDevice;
|
} VrDevice;
|
||||||
|
|
||||||
|
// RRESData type
|
||||||
|
typedef enum {
|
||||||
|
RRES_TYPE_RAW = 0,
|
||||||
|
RRES_TYPE_IMAGE,
|
||||||
|
RRES_TYPE_WAVE,
|
||||||
|
RRES_TYPE_VERTEX,
|
||||||
|
RRES_TYPE_TEXT,
|
||||||
|
RRES_TYPE_FONT_IMAGE,
|
||||||
|
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
|
||||||
|
RRES_TYPE_DIRECTORY
|
||||||
|
} RRESDataType;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
extern "C" { // Prevents name mangling of functions
|
extern "C" { // Prevents name mangling of functions
|
||||||
#endif
|
#endif
|
||||||
|
@ -615,44 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
RLAPI void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||||
RLAPI void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI float GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
@ -663,15 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||||
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
|
@ -741,12 +790,15 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||||
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
|
@ -767,21 +819,19 @@ RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Ve
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Texture Loading and Drawing Functions (Module: textures)
|
// Texture Loading and Drawing Functions (Module: textures)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Image LoadImage(const char *fileName); // Load an image into CPU memory (RAM)
|
RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
|
||||||
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image data from Color array data (RGBA - 32bit)
|
RLAPI Image LoadImageEx(Color *pixels, int width, int height); // Load image from Color array data (RGBA - 32bit)
|
||||||
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image data from RAW file
|
RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
|
||||||
RLAPI Image LoadImageFromRES(const char *rresName, int resId); // Load an image from rRES file (raylib Resource)
|
RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
|
||||||
RLAPI Texture2D LoadTexture(const char *fileName); // Load an image as texture into GPU memory
|
RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
|
||||||
RLAPI Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat); // Load a texture from raw data into GPU memory
|
RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
|
||||||
RLAPI Texture2D LoadTextureFromRES(const char *rresName, int resId); // Load an image as texture from rRES file (raylib Resource)
|
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
|
||||||
RLAPI Texture2D LoadTextureFromImage(Image image); // Load a texture from image data
|
|
||||||
RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load a texture to be used for rendering
|
|
||||||
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
|
||||||
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory
|
RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
|
||||||
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory
|
RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
|
||||||
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array
|
||||||
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image
|
||||||
RLAPI void UpdateTexture(Texture2D texture, void *pixels); // Update GPU texture with new data
|
RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
|
||||||
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
RLAPI void ImageToPOT(Image *image, Color fillColor); // Convert image to POT (power-of-two)
|
||||||
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
|
||||||
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
|
||||||
|
@ -794,7 +844,8 @@ RLAPI Image ImageText(const char *text, int fontSize, Color color);
|
||||||
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text, float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
|
||||||
|
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
|
||||||
|
@ -817,9 +868,9 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
||||||
// Font Loading and Text Drawing Functions (Module: text)
|
// Font Loading and Text Drawing Functions (Module: text)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load a SpriteFont image into GPU memory
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load a SpriteFont from TTF font with parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position, // Draw text using SpriteFont and additional parameters
|
||||||
|
@ -827,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
|
@ -849,50 +900,57 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
|
||||||
//DrawTorus(), DrawTeapot() could be useful?
|
//DrawTorus(), DrawTeapot() could be useful?
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Model 3d Loading and Drawing Functions (Module: models)
|
// Model 3d Loading and Drawing Functions (Module: models)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Model LoadModel(const char *fileName); // Load a 3d model (.OBJ)
|
RLAPI Mesh LoadMesh(const char *fileName); // Load mesh from file
|
||||||
RLAPI Model LoadModelEx(Mesh data, bool dynamic); // Load a 3d model (from mesh data)
|
RLAPI Mesh LoadMeshEx(int numVertex, float *vData, float *vtData, float *vnData, Color *cData); // Load mesh from vertex data
|
||||||
RLAPI Model LoadModelFromRES(const char *rresName, int resId); // Load a 3d model from rRES file (raylib Resource)
|
RLAPI Model LoadModel(const char *fileName); // Load model from file
|
||||||
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load a heightmap image as a 3d model
|
RLAPI Model LoadModelFromMesh(Mesh data, bool dynamic); // Load model from mesh data
|
||||||
RLAPI Model LoadCubicmap(Image cubicmap); // Load a map image as a 3d model (cubes based)
|
RLAPI Model LoadHeightmap(Image heightmap, Vector3 size); // Load heightmap model from image data
|
||||||
RLAPI void UnloadModel(Model model); // Unload 3d model from memory
|
RLAPI Model LoadCubicmap(Image cubicmap); // Load cubes-based map model from image data
|
||||||
|
RLAPI void UnloadMesh(Mesh *mesh); // Unload mesh from memory (RAM and/or VRAM)
|
||||||
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material data (.MTL)
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material textures from VRAM
|
|
||||||
|
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB); // Detect collision between two spheres
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius, Vector3 *collisionPoint); // Detect collision between ray and sphere with extended parameters and collision point detection
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
|
||||||
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
|
||||||
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
|
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
|
||||||
|
RLAPI RayHitInfo GetCollisionRayTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
|
||||||
|
RLAPI RayHitInfo GetCollisionRayGround(Ray ray, float groundHeight); // Get collision info between ray and ground plane (Y-normal plane)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Shaders System Functions (Module: rlgl)
|
// Shaders System Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load a custom shader and bind default locations
|
RLAPI char *LoadText(const char *fileName); // Load chars array from text file
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload a custom shader from memory
|
RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Load shader from files and bind default locations
|
||||||
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Shader GetStandardShader(void); // Get standard shader
|
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
|
@ -908,19 +966,17 @@ RLAPI void EndShaderMode(void); // End
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
|
||||||
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
|
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
||||||
RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
|
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
||||||
RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
|
RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
|
||||||
|
RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Audio Loading and Playing Functions (Module: audio)
|
// Audio Loading and Playing Functions (Module: audio)
|
||||||
|
@ -928,13 +984,13 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
|
||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
RLAPI void InitAudioDevice(void); // Initialize audio device and context
|
||||||
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
||||||
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
|
RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM
|
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(float *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from float array data (32bit)
|
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound to memory
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound to memory from wave data
|
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI Sound LoadSoundFromRES(const char *rresName, int resId); // Load sound to memory from rRES file (raylib Resource)
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UpdateSound(Sound sound, void *data, int numSamples); // Update sound buffer with new data
|
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
|
@ -958,13 +1014,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
||||||
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
|
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
|
||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
unsigned int sampleSize,
|
unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
|
|
Binary file not shown.
Binary file not shown.
|
@ -1,51 +1,51 @@
|
||||||
/**********************************************************************************************
|
/**********************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib 1.6.0 (www.raylib.com)
|
* raylib v1.7.0
|
||||||
*
|
*
|
||||||
* A simple and easy-to-use library to learn videogames programming
|
* A simple and easy-to-use library to learn videogames programming (www.raylib.com)
|
||||||
*
|
*
|
||||||
* Features:
|
* FEATURES:
|
||||||
* Library written in plain C code (C99)
|
* - Library written in plain C code (C99)
|
||||||
* Uses PascalCase/camelCase notation
|
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
|
||||||
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||||
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||||
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||||
* Multiple textures support, including compressed formats and mipmaps generation
|
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||||
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||||
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
|
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
|
||||||
* Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||||
* Audio loading and playing with streaming support and mixing channels [audio]
|
* - VR stereo rendering support with configurable HMD device parameters
|
||||||
* VR stereo rendering support with configurable HMD device parameters
|
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||||
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
* - Complete bindings for Lua, Go and Pascal
|
||||||
* Custom color palette for fancy visuals on raywhite background
|
|
||||||
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
|
||||||
* Complete binding for Lua [rlua]
|
|
||||||
*
|
*
|
||||||
* External libs:
|
* NOTES:
|
||||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
* 32bit Colors - Any defined Color is always RGBA (4 byte)
|
||||||
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
* One custom font is loaded by default when InitWindow() [core]
|
||||||
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
|
||||||
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||||
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
|
||||||
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
|
||||||
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
|
||||||
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
|
||||||
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
|
||||||
* OpenAL Soft for audio device/context management [audio]
|
|
||||||
* tinfl for data decompression (DEFLATE algorithm) [utils]
|
|
||||||
*
|
*
|
||||||
* Some design decisions:
|
* DEPENDENCIES:
|
||||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl]
|
||||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
* OpenAL Soft for audio device/context management [audio]
|
||||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
|
||||||
*
|
*
|
||||||
* -- LICENSE --
|
* OPTIONAL DEPENDENCIES:
|
||||||
|
* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures]
|
||||||
|
* stb_image_write (Sean Barret) for image writting (PNG) [utils]
|
||||||
|
* stb_truetype (Sean Barret) for ttf fonts loading [text]
|
||||||
|
* stb_vorbis (Sean Barret) for ogg audio loading [audio]
|
||||||
|
* jar_xm (Joshua Reisenauer) for XM audio module loading [audio]
|
||||||
|
* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio]
|
||||||
|
* dr_flac (David Reid) for FLAC audio file loading [audio]
|
||||||
|
* tinfl for data decompression (DEFLATE algorithm) [rres]
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* LICENSE: zlib/libpng
|
||||||
*
|
*
|
||||||
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
* BSD-like license that allows static linking with closed source software:
|
* BSD-like license that allows static linking with closed source software:
|
||||||
*
|
*
|
||||||
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
|
* Copyright (c) 2013-2017 Ramon Santamaria (@raysan5)
|
||||||
*
|
*
|
||||||
* This software is provided "as-is", without any express or implied warranty. In no event
|
* This software is provided "as-is", without any express or implied warranty. In no event
|
||||||
* will the authors be held liable for any damages arising from the use of this software.
|
* will the authors be held liable for any damages arising from the use of this software.
|
||||||
|
@ -72,7 +72,6 @@
|
||||||
//#define PLATFORM_ANDROID // Android device
|
//#define PLATFORM_ANDROID // Android device
|
||||||
//#define PLATFORM_RPI // Raspberry Pi
|
//#define PLATFORM_RPI // Raspberry Pi
|
||||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
|
||||||
|
|
||||||
// Security check in case no PLATFORM_* defined
|
// Security check in case no PLATFORM_* defined
|
||||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||||
|
@ -98,13 +97,13 @@
|
||||||
#define RAD2DEG (180.0f/PI)
|
#define RAD2DEG (180.0f/PI)
|
||||||
|
|
||||||
// raylib Config Flags
|
// raylib Config Flags
|
||||||
#define FLAG_FULLSCREEN_MODE 1
|
#define FLAG_SHOW_LOGO 1 // Set to show raylib logo at startup
|
||||||
#define FLAG_RESIZABLE_WINDOW 2
|
#define FLAG_FULLSCREEN_MODE 2 // Set to run program in fullscreen
|
||||||
#define FLAG_SHOW_LOGO 4
|
#define FLAG_WINDOW_RESIZABLE 4 // Set to allow resizable window
|
||||||
#define FLAG_SHOW_MOUSE_CURSOR 8
|
#define FLAG_WINDOW_DECORATED 8 // Set to show window decoration (frame and buttons)
|
||||||
#define FLAG_CENTERED_MODE 16
|
#define FLAG_WINDOW_TRANSPARENT 16 // Set to allow transparent window
|
||||||
#define FLAG_MSAA_4X_HINT 32
|
#define FLAG_MSAA_4X_HINT 32 // Set to try enabling MSAA 4X
|
||||||
#define FLAG_VSYNC_HINT 64
|
#define FLAG_VSYNC_HINT 64 // Set to try enabling V-Sync on GPU
|
||||||
|
|
||||||
// Keyboard Function Keys
|
// Keyboard Function Keys
|
||||||
#define KEY_SPACE 32
|
#define KEY_SPACE 32
|
||||||
|
@ -293,17 +292,13 @@
|
||||||
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
// Types and Structures Definition
|
// Structures Definition
|
||||||
//----------------------------------------------------------------------------------
|
//----------------------------------------------------------------------------------
|
||||||
#ifndef __cplusplus
|
#ifndef __cplusplus
|
||||||
// Boolean type
|
// Boolean type
|
||||||
#ifndef __APPLE__
|
#if !defined(_STDBOOL_H)
|
||||||
#if !defined(_STDBOOL_H)
|
typedef enum { false, true } bool;
|
||||||
typedef enum { false, true } bool;
|
#define _STDBOOL_H
|
||||||
#define _STDBOOL_H
|
|
||||||
#endif
|
|
||||||
#else
|
|
||||||
#include <stdbool.h>
|
|
||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -354,7 +349,7 @@ typedef struct Image {
|
||||||
int format; // Data format (TextureFormat type)
|
int format; // Data format (TextureFormat type)
|
||||||
} Image;
|
} Image;
|
||||||
|
|
||||||
// Texture2D type, bpp always RGBA (32bit)
|
// Texture2D type
|
||||||
// NOTE: Data stored in GPU memory
|
// NOTE: Data stored in GPU memory
|
||||||
typedef struct Texture2D {
|
typedef struct Texture2D {
|
||||||
unsigned int id; // OpenGL texture id
|
unsigned int id; // OpenGL texture id
|
||||||
|
@ -371,15 +366,21 @@ typedef struct RenderTexture2D {
|
||||||
Texture2D depth; // Depth buffer attachment texture
|
Texture2D depth; // Depth buffer attachment texture
|
||||||
} RenderTexture2D;
|
} RenderTexture2D;
|
||||||
|
|
||||||
|
// SpriteFont character info
|
||||||
|
typedef struct CharInfo {
|
||||||
|
int value; // Character value (Unicode)
|
||||||
|
Rectangle rec; // Character rectangle in sprite font
|
||||||
|
int offsetX; // Character offset X when drawing
|
||||||
|
int offsetY; // Character offset Y when drawing
|
||||||
|
int advanceX; // Character advance position X
|
||||||
|
} CharInfo;
|
||||||
|
|
||||||
// SpriteFont type, includes texture and charSet array data
|
// SpriteFont type, includes texture and charSet array data
|
||||||
typedef struct SpriteFont {
|
typedef struct SpriteFont {
|
||||||
Texture2D texture; // Font texture
|
Texture2D texture; // Font texture
|
||||||
int size; // Base size (default chars height)
|
int baseSize; // Base size (default chars height)
|
||||||
int numChars; // Number of characters
|
int charsCount; // Number of characters
|
||||||
int *charValues; // Characters values array
|
CharInfo *chars; // Characters info data
|
||||||
Rectangle *charRecs; // Characters rectangles within the texture
|
|
||||||
Vector2 *charOffsets; // Characters offsets (on drawing)
|
|
||||||
int *charAdvanceX; // Characters x advance (on drawing)
|
|
||||||
} SpriteFont;
|
} SpriteFont;
|
||||||
|
|
||||||
// Camera type, defines a camera position/orientation in 3d space
|
// Camera type, defines a camera position/orientation in 3d space
|
||||||
|
@ -466,25 +467,6 @@ typedef struct Model {
|
||||||
Material material; // Shader and textures data
|
Material material; // Shader and textures data
|
||||||
} Model;
|
} Model;
|
||||||
|
|
||||||
// Light type
|
|
||||||
typedef struct LightData {
|
|
||||||
unsigned int id; // Light unique id
|
|
||||||
bool enabled; // Light enabled
|
|
||||||
int type; // Light type: LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT
|
|
||||||
|
|
||||||
Vector3 position; // Light position
|
|
||||||
Vector3 target; // Light direction: LIGHT_DIRECTIONAL and LIGHT_SPOT (cone direction target)
|
|
||||||
float radius; // Light attenuation radius light intensity reduced with distance (world distance)
|
|
||||||
|
|
||||||
Color diffuse; // Light diffuse color
|
|
||||||
float intensity; // Light intensity level
|
|
||||||
|
|
||||||
float coneAngle; // Light cone max angle: LIGHT_SPOT
|
|
||||||
} LightData, *Light;
|
|
||||||
|
|
||||||
// Light types
|
|
||||||
typedef enum { LIGHT_POINT, LIGHT_DIRECTIONAL, LIGHT_SPOT } LightType;
|
|
||||||
|
|
||||||
// Ray type (useful for raycast)
|
// Ray type (useful for raycast)
|
||||||
typedef struct Ray {
|
typedef struct Ray {
|
||||||
Vector3 position; // Ray position (origin)
|
Vector3 position; // Ray position (origin)
|
||||||
|
@ -495,8 +477,8 @@ typedef struct Ray {
|
||||||
typedef struct RayHitInfo {
|
typedef struct RayHitInfo {
|
||||||
bool hit; // Did the ray hit something?
|
bool hit; // Did the ray hit something?
|
||||||
float distance; // Distance to nearest hit
|
float distance; // Distance to nearest hit
|
||||||
Vector3 hitPosition; // Position of nearest hit
|
Vector3 position; // Position of nearest hit
|
||||||
Vector3 hitNormal; // Surface normal of hit
|
Vector3 normal; // Surface normal of hit
|
||||||
} RayHitInfo;
|
} RayHitInfo;
|
||||||
|
|
||||||
// Wave type, defines audio wave data
|
// Wave type, defines audio wave data
|
||||||
|
@ -531,6 +513,34 @@ typedef struct AudioStream {
|
||||||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||||
} AudioStream;
|
} AudioStream;
|
||||||
|
|
||||||
|
// rRES data returned when reading a resource,
|
||||||
|
// it contains all required data for user (24 byte)
|
||||||
|
typedef struct RRESData {
|
||||||
|
unsigned int type; // Resource type (4 byte)
|
||||||
|
|
||||||
|
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||||
|
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||||
|
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||||
|
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||||
|
|
||||||
|
void *data; // Resource data pointer (4 byte)
|
||||||
|
} RRESData;
|
||||||
|
|
||||||
|
// RRES type (pointer to RRESData array)
|
||||||
|
typedef struct RRESData *RRES;
|
||||||
|
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Enumerators Definition
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
// Trace log type
|
||||||
|
typedef enum {
|
||||||
|
INFO = 0,
|
||||||
|
WARNING,
|
||||||
|
ERROR,
|
||||||
|
DEBUG,
|
||||||
|
OTHER
|
||||||
|
} LogType;
|
||||||
|
|
||||||
// Texture formats
|
// Texture formats
|
||||||
// NOTE: Support depends on OpenGL version and platform
|
// NOTE: Support depends on OpenGL version and platform
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -541,6 +551,7 @@ typedef enum {
|
||||||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||||
|
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||||
|
@ -567,10 +578,18 @@ typedef enum {
|
||||||
} TextureFilterMode;
|
} TextureFilterMode;
|
||||||
|
|
||||||
// Texture parameters: wrap mode
|
// Texture parameters: wrap mode
|
||||||
typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
|
typedef enum {
|
||||||
|
WRAP_REPEAT = 0,
|
||||||
|
WRAP_CLAMP,
|
||||||
|
WRAP_MIRROR
|
||||||
|
} TextureWrapMode;
|
||||||
|
|
||||||
// Color blending modes (pre-defined)
|
// Color blending modes (pre-defined)
|
||||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
typedef enum {
|
||||||
|
BLEND_ALPHA = 0,
|
||||||
|
BLEND_ADDITIVE,
|
||||||
|
BLEND_MULTIPLIED
|
||||||
|
} BlendMode;
|
||||||
|
|
||||||
// Gestures type
|
// Gestures type
|
||||||
// NOTE: It could be used as flags to enable only some gestures
|
// NOTE: It could be used as flags to enable only some gestures
|
||||||
|
@ -610,24 +629,16 @@ typedef enum {
|
||||||
HMD_FOVE_VR,
|
HMD_FOVE_VR,
|
||||||
} VrDevice;
|
} VrDevice;
|
||||||
|
|
||||||
// rRES data returned when reading a resource, it contains all required data for user (24 byte)
|
// RRESData type
|
||||||
typedef struct {
|
|
||||||
unsigned int type; // Resource type (4 byte)
|
|
||||||
|
|
||||||
unsigned int param1; // Resouce parameter 1 (4 byte)
|
|
||||||
unsigned int param2; // Resouce parameter 2 (4 byte)
|
|
||||||
unsigned int param3; // Resouce parameter 3 (4 byte)
|
|
||||||
unsigned int param4; // Resouce parameter 4 (4 byte)
|
|
||||||
|
|
||||||
void *data; // Resource data pointer (4 byte)
|
|
||||||
} RRESData;
|
|
||||||
|
|
||||||
typedef enum {
|
typedef enum {
|
||||||
RRES_RAW = 0,
|
RRES_TYPE_RAW = 0,
|
||||||
RRES_IMAGE,
|
RRES_TYPE_IMAGE,
|
||||||
RRES_WAVE,
|
RRES_TYPE_WAVE,
|
||||||
RRES_VERTEX,
|
RRES_TYPE_VERTEX,
|
||||||
RRES_TEXT
|
RRES_TYPE_TEXT,
|
||||||
|
RRES_TYPE_FONT_IMAGE,
|
||||||
|
RRES_TYPE_FONT_CHARDATA, // CharInfo data array
|
||||||
|
RRES_TYPE_DIRECTORY
|
||||||
} RRESDataType;
|
} RRESDataType;
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
@ -643,44 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
||||||
// Window and Graphics Device Functions (Module: core)
|
// Window and Graphics Device Functions (Module: core)
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
#if defined(PLATFORM_ANDROID)
|
#if defined(PLATFORM_ANDROID)
|
||||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||||
|
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||||
|
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||||
|
|
||||||
#if !defined(PLATFORM_ANDROID)
|
#if !defined(PLATFORM_ANDROID)
|
||||||
RLAPI void ShowCursor(void); // Shows cursor
|
RLAPI void ShowCursor(void); // Shows cursor
|
||||||
RLAPI void HideCursor(void); // Hides cursor
|
RLAPI void HideCursor(void); // Hides cursor
|
||||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||||
RLAPI void EnableCursor(void); // Enables cursor
|
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||||
RLAPI void DisableCursor(void); // Disables cursor
|
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||||
|
|
||||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||||
|
|
||||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||||
|
|
||||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||||
RLAPI float GetFPS(void); // Returns current FPS
|
RLAPI int GetFPS(void); // Returns current FPS
|
||||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||||
|
|
||||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||||
|
@ -691,15 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
||||||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||||
|
|
||||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||||
|
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||||
|
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||||
|
|
||||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||||
|
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||||
|
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||||
|
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||||
|
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||||
|
|
||||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// Input Handling Functions (Module: core)
|
// Input Handling Functions (Module: core)
|
||||||
|
@ -769,12 +790,15 @@ RLAPI void DrawPixel(int posX, int posY, Color color);
|
||||||
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel (Vector version)
|
||||||
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
|
||||||
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (Vector version)
|
||||||
|
RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line defining thickness
|
||||||
|
RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line using cubic-bezier curves in-out
|
||||||
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
|
||||||
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color color1, Color color2); // Draw a gradient-filled circle
|
||||||
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
|
||||||
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
|
||||||
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
|
||||||
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
|
||||||
|
RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
|
||||||
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
RLAPI void DrawRectangleGradient(int posX, int posY, int width, int height, Color color1, Color color2); // Draw a gradient-filled rectangle
|
||||||
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
|
||||||
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
|
||||||
|
@ -820,7 +844,7 @@ RLAPI Image ImageText(const char *text, int fontSize, Color color);
|
||||||
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
RLAPI Image ImageTextEx(SpriteFont font, const char *text, float fontSize, int spacing, Color tint); // Create an image from text (custom sprite font)
|
||||||
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec); // Draw a source image within a destination image
|
||||||
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
RLAPI void ImageDrawText(Image *dst, Vector2 position, const char *text, int fontSize, Color color); // Draw text (default font) within an image (destination)
|
||||||
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
|
RLAPI void ImageDrawTextEx(Image *dst, Vector2 position, SpriteFont font, const char *text,
|
||||||
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
float fontSize, int spacing, Color color); // Draw text (custom sprite font) within an image (destination)
|
||||||
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
|
||||||
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
|
||||||
|
@ -845,7 +869,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int numChars, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
|
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||||
|
@ -854,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
||||||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||||
|
|
||||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||||
|
|
||||||
|
@ -876,7 +900,6 @@ RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color);
|
||||||
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
|
||||||
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
|
||||||
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo
|
||||||
RLAPI void DrawLight(Light light); // Draw light in 3D world
|
|
||||||
//DrawTorus(), DrawTeapot() could be useful?
|
//DrawTorus(), DrawTeapot() could be useful?
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
|
@ -892,21 +915,19 @@ RLAPI void UnloadMesh(Mesh *mesh);
|
||||||
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
RLAPI void UnloadModel(Model model); // Unload model from memory (RAM and/or VRAM)
|
||||||
|
|
||||||
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
RLAPI Material LoadMaterial(const char *fileName); // Load material from file
|
||||||
RLAPI Material LoadMaterialEx(Shader shader, Texture2D diffuse, Color color); // Load material from basic shading data
|
|
||||||
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
RLAPI Material LoadDefaultMaterial(void); // Load default material (uses default models shader)
|
||||||
RLAPI Material LoadStandardMaterial(void); // Load standard material (uses material attributes and lighting shader)
|
|
||||||
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
|
||||||
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
|
||||||
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
|
||||||
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis,
|
||||||
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
|
||||||
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
|
||||||
|
|
||||||
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
|
||||||
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec,
|
||||||
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec
|
||||||
|
|
||||||
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
RLAPI BoundingBox CalculateBoundingBox(Mesh mesh); // Calculate mesh bounding box limits
|
||||||
|
@ -914,7 +935,7 @@ RLAPI bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB
|
||||||
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Detect collision between two bounding boxes
|
||||||
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 centerSphere, float radiusSphere); // Detect collision between box and sphere
|
||||||
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
RLAPI bool CheckCollisionRaySphere(Ray ray, Vector3 spherePosition, float sphereRadius); // Detect collision between ray and sphere
|
||||||
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
|
RLAPI bool CheckCollisionRaySphereEx(Ray ray, Vector3 spherePosition, float sphereRadius,
|
||||||
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
|
Vector3 *collisionPoint); // Detect collision between ray and sphere, returns collision point
|
||||||
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
RLAPI bool CheckCollisionRayBox(Ray ray, BoundingBox box); // Detect collision between ray and box
|
||||||
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
|
RLAPI RayHitInfo GetCollisionRayMesh(Ray ray, Mesh *mesh); // Get collision info between ray and mesh
|
||||||
|
@ -930,7 +951,6 @@ RLAPI Shader LoadShader(char *vsFileName, char *fsFileName); // Loa
|
||||||
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
|
||||||
|
|
||||||
RLAPI Shader GetDefaultShader(void); // Get default shader
|
RLAPI Shader GetDefaultShader(void); // Get default shader
|
||||||
RLAPI Shader GetStandardShader(void); // Get standard shader
|
|
||||||
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
RLAPI Texture2D GetDefaultTexture(void); // Get default texture
|
||||||
|
|
||||||
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
|
||||||
|
@ -946,19 +966,17 @@ RLAPI void EndShaderMode(void); // End
|
||||||
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied)
|
||||||
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
|
||||||
|
|
||||||
RLAPI Light CreateLight(int type, Vector3 position, Color diffuse); // Create a new light, initialize it and add to pool
|
|
||||||
RLAPI void DestroyLight(Light light); // Destroy a light and take it out of the list
|
|
||||||
|
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
// VR experience Functions (Module: rlgl)
|
// VR experience Functions (Module: rlgl)
|
||||||
// NOTE: This functions are useless when using OpenGL 1.1
|
// NOTE: This functions are useless when using OpenGL 1.1
|
||||||
//------------------------------------------------------------------------------------
|
//------------------------------------------------------------------------------------
|
||||||
RLAPI void InitVrDevice(int vdDevice); // Init VR device
|
RLAPI void InitVrSimulator(int vrDevice); // Init VR simulator for selected device
|
||||||
RLAPI void CloseVrDevice(void); // Close VR device
|
RLAPI void CloseVrSimulator(void); // Close VR simulator for current device
|
||||||
RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready
|
RLAPI bool IsVrSimulatorReady(void); // Detect if VR device is ready
|
||||||
RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera
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RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator)
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RLAPI void BeginVrDrawing(void); // Begin VR simulator stereo rendering
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RLAPI void EndVrDrawing(void); // End VR simulator stereo rendering
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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// Audio Loading and Playing Functions (Module: audio)
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@ -966,12 +984,13 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc
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||||||
RLAPI void InitAudioDevice(void); // Initialize audio device and context
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RLAPI void InitAudioDevice(void); // Initialize audio device and context
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RLAPI void CloseAudioDevice(void); // Close the audio device and context
|
RLAPI void CloseAudioDevice(void); // Close the audio device and context
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
|
||||||
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RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
|
||||||
|
|
||||||
RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
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RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
|
||||||
RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
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RLAPI Wave LoadWaveEx(void *data, int sampleCount, int sampleRate, int sampleSize, int channels); // Load wave data from raw array data
|
||||||
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
|
RLAPI Sound LoadSound(const char *fileName); // Load sound from file
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||||||
RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
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RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
|
||||||
RLAPI void UpdateSound(Sound sound, const void *data, int numSamples);// Update sound buffer with new data
|
RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Update sound buffer with new data
|
||||||
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
RLAPI void UnloadWave(Wave wave); // Unload wave data
|
||||||
RLAPI void UnloadSound(Sound sound); // Unload sound
|
RLAPI void UnloadSound(Sound sound); // Unload sound
|
||||||
RLAPI void PlaySound(Sound sound); // Play a sound
|
RLAPI void PlaySound(Sound sound); // Play a sound
|
||||||
|
@ -995,13 +1014,14 @@ RLAPI void ResumeMusicStream(Music music); // Resume
|
||||||
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
|
||||||
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
|
||||||
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
|
||||||
|
RLAPI void SetMusicLoopCount(Music music, float count); // Set music loop count (loop repeats)
|
||||||
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
|
||||||
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
|
||||||
|
|
||||||
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
RLAPI AudioStream InitAudioStream(unsigned int sampleRate,
|
||||||
unsigned int sampleSize,
|
unsigned int sampleSize,
|
||||||
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
unsigned int channels); // Init audio stream (to stream raw audio pcm data)
|
||||||
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int numSamples); // Update audio stream buffers with data
|
RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int samplesCount); // Update audio stream buffers with data
|
||||||
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory
|
||||||
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
|
||||||
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue