raylib v1.7 release
This commit is contained in:
parent
31b598cbc6
commit
2a2bee8964
10 changed files with 1174 additions and 904 deletions
|
@ -6,25 +6,23 @@
|
|||
*
|
||||
* FEATURES:
|
||||
* - Library written in plain C code (C99)
|
||||
* - Uses PascalCase/camelCase notation
|
||||
* - Multiple platforms supported: Windows, Linux, Mac, Android, Raspberry Pi, HTML5.
|
||||
* - Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
|
||||
* - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
|
||||
* - Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
|
||||
* - Multiple textures support, including compressed formats and mipmaps generation
|
||||
* - Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
|
||||
* - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
|
||||
* - Powerful math module for Vector2, Vector3, Matrix and Quaternion operations: [raymath]
|
||||
* - Audio loading and playing with streaming support and mixing channels: [audio]
|
||||
* - VR stereo rendering support with configurable HMD device parameters
|
||||
* - Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
|
||||
* - Custom color palette for fancy visuals on raywhite background
|
||||
* - Minimal external dependencies (GLFW3, OpenGL, OpenAL)
|
||||
* - Complete bindings for Lua, Go and Pascal
|
||||
*
|
||||
* NOTES:
|
||||
* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte)
|
||||
* One custom default font could be loaded automatically when InitWindow() [core]
|
||||
* 32bit Colors - Any defined Color is always RGBA (4 byte)
|
||||
* One custom font is loaded by default when InitWindow() [core]
|
||||
* If using OpenGL 3.3 or ES2, one default shader is loaded automatically (internally defined) [rlgl]
|
||||
* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads
|
||||
* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined)
|
||||
*
|
||||
* DEPENDENCIES:
|
||||
* GLFW3 (www.glfw.org) for window/context management and input [core]
|
||||
|
@ -74,7 +72,6 @@
|
|||
//#define PLATFORM_ANDROID // Android device
|
||||
//#define PLATFORM_RPI // Raspberry Pi
|
||||
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
|
||||
//#define RLGL_OCULUS_SUPPORT // Oculus Rift CV1 (complementary to PLATFORM_DESKTOP)
|
||||
|
||||
// Security check in case no PLATFORM_* defined
|
||||
#if !defined(PLATFORM_DESKTOP) && !defined(PLATFORM_ANDROID) && !defined(PLATFORM_RPI) && !defined(PLATFORM_WEB)
|
||||
|
@ -295,7 +292,7 @@
|
|||
#define RAYWHITE CLITERAL{ 245, 245, 245, 255 } // My own White (raylib logo)
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Types and Structures Definition
|
||||
// Structures Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
#ifndef __cplusplus
|
||||
// Boolean type
|
||||
|
@ -352,7 +349,7 @@ typedef struct Image {
|
|||
int format; // Data format (TextureFormat type)
|
||||
} Image;
|
||||
|
||||
// Texture2D type, bpp always RGBA (32bit)
|
||||
// Texture2D type
|
||||
// NOTE: Data stored in GPU memory
|
||||
typedef struct Texture2D {
|
||||
unsigned int id; // OpenGL texture id
|
||||
|
@ -480,8 +477,8 @@ typedef struct Ray {
|
|||
typedef struct RayHitInfo {
|
||||
bool hit; // Did the ray hit something?
|
||||
float distance; // Distance to nearest hit
|
||||
Vector3 hitPosition; // Position of nearest hit
|
||||
Vector3 hitNormal; // Surface normal of hit
|
||||
Vector3 position; // Position of nearest hit
|
||||
Vector3 normal; // Surface normal of hit
|
||||
} RayHitInfo;
|
||||
|
||||
// Wave type, defines audio wave data
|
||||
|
@ -516,6 +513,34 @@ typedef struct AudioStream {
|
|||
unsigned int buffers[2]; // OpenAL audio buffers (double buffering)
|
||||
} AudioStream;
|
||||
|
||||
// rRES data returned when reading a resource,
|
||||
// it contains all required data for user (24 byte)
|
||||
typedef struct RRESData {
|
||||
unsigned int type; // Resource type (4 byte)
|
||||
|
||||
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||
|
||||
void *data; // Resource data pointer (4 byte)
|
||||
} RRESData;
|
||||
|
||||
// RRES type (pointer to RRESData array)
|
||||
typedef struct RRESData *RRES;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Enumerators Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
// Trace log type
|
||||
typedef enum {
|
||||
INFO = 0,
|
||||
WARNING,
|
||||
ERROR,
|
||||
DEBUG,
|
||||
OTHER
|
||||
} LogType;
|
||||
|
||||
// Texture formats
|
||||
// NOTE: Support depends on OpenGL version and platform
|
||||
typedef enum {
|
||||
|
@ -526,6 +551,7 @@ typedef enum {
|
|||
UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
|
||||
UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
|
||||
UNCOMPRESSED_R8G8B8A8, // 32 bpp
|
||||
UNCOMPRESSED_R32G32B32, // 32 bit per channel (float) - HDR
|
||||
COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
|
||||
COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
|
||||
COMPRESSED_DXT3_RGBA, // 8 bpp
|
||||
|
@ -552,10 +578,18 @@ typedef enum {
|
|||
} TextureFilterMode;
|
||||
|
||||
// Texture parameters: wrap mode
|
||||
typedef enum { WRAP_REPEAT = 0, WRAP_CLAMP, WRAP_MIRROR } TextureWrapMode;
|
||||
typedef enum {
|
||||
WRAP_REPEAT = 0,
|
||||
WRAP_CLAMP,
|
||||
WRAP_MIRROR
|
||||
} TextureWrapMode;
|
||||
|
||||
// Color blending modes (pre-defined)
|
||||
typedef enum { BLEND_ALPHA = 0, BLEND_ADDITIVE, BLEND_MULTIPLIED } BlendMode;
|
||||
typedef enum {
|
||||
BLEND_ALPHA = 0,
|
||||
BLEND_ADDITIVE,
|
||||
BLEND_MULTIPLIED
|
||||
} BlendMode;
|
||||
|
||||
// Gestures type
|
||||
// NOTE: It could be used as flags to enable only some gestures
|
||||
|
@ -595,19 +629,6 @@ typedef enum {
|
|||
HMD_FOVE_VR,
|
||||
} VrDevice;
|
||||
|
||||
// rRES data returned when reading a resource,
|
||||
// it contains all required data for user (24 byte)
|
||||
typedef struct RRESData {
|
||||
unsigned int type; // Resource type (4 byte)
|
||||
|
||||
unsigned int param1; // Resouce parameter 1 (4 byte)
|
||||
unsigned int param2; // Resouce parameter 2 (4 byte)
|
||||
unsigned int param3; // Resouce parameter 3 (4 byte)
|
||||
unsigned int param4; // Resouce parameter 4 (4 byte)
|
||||
|
||||
void *data; // Resource data pointer (4 byte)
|
||||
} RRESData;
|
||||
|
||||
// RRESData type
|
||||
typedef enum {
|
||||
RRES_TYPE_RAW = 0,
|
||||
|
@ -620,9 +641,6 @@ typedef enum {
|
|||
RRES_TYPE_DIRECTORY
|
||||
} RRESDataType;
|
||||
|
||||
// RRES type (pointer to RRESData array)
|
||||
typedef struct RRESData *RRES;
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" { // Prevents name mangling of functions
|
||||
#endif
|
||||
|
@ -636,47 +654,48 @@ extern "C" { // Prevents name mangling of functions
|
|||
// Window and Graphics Device Functions (Module: core)
|
||||
//------------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
RLAPI void InitWindow(int width, int height, void *state); // Init Android Activity and OpenGL Graphics (struct android_app)
|
||||
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
|
||||
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize Window and OpenGL Graphics
|
||||
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
|
||||
#endif
|
||||
|
||||
RLAPI void CloseWindow(void); // Close Window and Terminate Context
|
||||
RLAPI bool WindowShouldClose(void); // Detect if KEY_ESCAPE pressed or Close icon pressed
|
||||
RLAPI bool IsWindowMinimized(void); // Detect if window has been minimized (or lost focus)
|
||||
RLAPI void ToggleFullscreen(void); // Fullscreen toggle (only PLATFORM_DESKTOP)
|
||||
RLAPI void CloseWindow(void); // Close window and unload OpenGL context
|
||||
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
|
||||
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
|
||||
RLAPI void ToggleFullscreen(void); // Toggle fullscreen mode (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowIcon(Image image); // Set icon for window (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowPosition(int x, int y); // Set window position on screen (only PLATFORM_DESKTOP)
|
||||
RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window (fullscreen mode)
|
||||
RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
|
||||
RLAPI int GetScreenWidth(void); // Get current screen width
|
||||
RLAPI int GetScreenHeight(void); // Get current screen height
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
RLAPI void ShowCursor(void); // Shows cursor
|
||||
RLAPI void HideCursor(void); // Hides cursor
|
||||
RLAPI bool IsCursorHidden(void); // Returns true if cursor is not visible
|
||||
RLAPI void EnableCursor(void); // Enables cursor
|
||||
RLAPI void DisableCursor(void); // Disables cursor
|
||||
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
|
||||
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
|
||||
RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
|
||||
#endif
|
||||
|
||||
RLAPI void ClearBackground(Color color); // Sets Background Color
|
||||
RLAPI void BeginDrawing(void); // Setup drawing canvas to start drawing
|
||||
RLAPI void EndDrawing(void); // End canvas drawing and Swap Buffers (Double Buffering)
|
||||
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
|
||||
RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
|
||||
RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
|
||||
|
||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera
|
||||
RLAPI void End2dMode(void); // Ends 2D mode custom camera usage
|
||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode for drawing (Camera setup)
|
||||
RLAPI void Begin2dMode(Camera2D camera); // Initialize 2D mode with custom camera (2D)
|
||||
RLAPI void End2dMode(void); // Ends 2D mode with custom camera
|
||||
RLAPI void Begin3dMode(Camera camera); // Initializes 3D mode with custom camera (3D)
|
||||
RLAPI void End3dMode(void); // Ends 3D mode and returns to default 2D orthographic mode
|
||||
RLAPI void BeginTextureMode(RenderTexture2D target); // Initializes render texture for drawing
|
||||
RLAPI void EndTextureMode(void); // Ends drawing to render texture
|
||||
|
||||
RLAPI Ray GetMouseRay(Vector2 mousePosition, Camera camera); // Returns a ray trace from mouse position
|
||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position from a 3d world space position
|
||||
RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Returns the screen space position for a 3d world space position
|
||||
RLAPI Matrix GetCameraMatrix(Camera camera); // Returns camera transform matrix (view matrix)
|
||||
|
||||
RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
|
||||
RLAPI int GetFPS(void); // Returns current FPS
|
||||
RLAPI float GetFrameTime(void); // Returns time in seconds for one frame
|
||||
RLAPI float GetFrameTime(void); // Returns time in seconds for last frame drawn
|
||||
|
||||
RLAPI Color GetColor(int hexValue); // Returns a Color struct from hexadecimal value
|
||||
RLAPI int GetHexValue(Color color); // Returns hexadecimal value for a Color
|
||||
|
@ -687,18 +706,21 @@ RLAPI float *MatrixToFloat(Matrix mat); // Converts Ma
|
|||
RLAPI int GetRandomValue(int min, int max); // Returns a random value between min and max (both included)
|
||||
RLAPI Color Fade(Color color, float alpha); // Color fade-in or fade-out, alpha goes from 0.0f to 1.0f
|
||||
|
||||
RLAPI void ShowLogo(void); // Activates raylib logo at startup (can be done with flags)
|
||||
RLAPI void SetConfigFlags(char flags); // Setup some window configuration flags
|
||||
//RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||
RLAPI void TakeScreenshot(void); // Takes a screenshot and saves it in the same folder as executable
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||
RLAPI void ShowLogo(void); // Activate raylib logo at startup (can be done with flags)
|
||||
RLAPI void SetConfigFlags(char flags); // Setup window configuration flags (view FLAGS)
|
||||
RLAPI void TraceLog(int logType, const char *text, ...); // Show trace log messages (INFO, WARNING, ERROR, DEBUG)
|
||||
RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (saved a .png)
|
||||
|
||||
RLAPI bool IsFileDropped(void); // Check if a file have been dropped into window
|
||||
RLAPI char **GetDroppedFiles(int *count); // Retrieve dropped files into window
|
||||
RLAPI bool IsFileExtension(const char *fileName, const char *ext);// Check file extension
|
||||
RLAPI const char *GetDirectoryPath(const char *fileName); // Get directory for a given fileName (with path)
|
||||
RLAPI const char *GetWorkingDirectory(void); // Get current working directory
|
||||
RLAPI bool ChangeDirectory(const char *dir); // Change working directory, returns true if success
|
||||
RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
|
||||
RLAPI char **GetDroppedFiles(int *count); // Get dropped files names
|
||||
RLAPI void ClearDroppedFiles(void); // Clear dropped files paths buffer
|
||||
|
||||
RLAPI void StorageSaveValue(int position, int value); // Storage save integer value (to defined position)
|
||||
RLAPI int StorageLoadValue(int position); // Storage load integer value (from defined position)
|
||||
RLAPI void StorageSaveValue(int position, int value); // Save integer value to storage file (to defined position)
|
||||
RLAPI int StorageLoadValue(int position); // Load integer value from storage file (from defined position)
|
||||
|
||||
//------------------------------------------------------------------------------------
|
||||
// Input Handling Functions (Module: core)
|
||||
|
@ -847,7 +869,7 @@ RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle dest
|
|||
//------------------------------------------------------------------------------------
|
||||
RLAPI SpriteFont GetDefaultFont(void); // Get the default SpriteFont
|
||||
RLAPI SpriteFont LoadSpriteFont(const char *fileName); // Load SpriteFont from file into GPU memory (VRAM)
|
||||
RLAPI SpriteFont LoadSpriteFontTTF(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from TTF font file with generation parameters
|
||||
RLAPI SpriteFont LoadSpriteFontEx(const char *fileName, int fontSize, int charsCount, int *fontChars); // Load SpriteFont from file with extended parameters
|
||||
RLAPI void UnloadSpriteFont(SpriteFont spriteFont); // Unload SpriteFont from GPU memory (VRAM)
|
||||
|
||||
RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
|
||||
|
@ -856,7 +878,7 @@ RLAPI void DrawTextEx(SpriteFont spriteFont, const char* text, Vector2 position,
|
|||
RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
|
||||
RLAPI Vector2 MeasureTextEx(SpriteFont spriteFont, const char *text, float fontSize, int spacing); // Measure string size for SpriteFont
|
||||
|
||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS on top-left corner
|
||||
RLAPI void DrawFPS(int posX, int posY); // Shows current FPS
|
||||
RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
|
||||
RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue