Make sure ShaderUniformDataType matches rlShaderUniformDataType (#4577)
* Make sure ShaderUniformDataType matches rlShaderUniformDataType * Update raylib_api.* by CI --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com> Co-authored-by: Ray <raysan5@gmail.com>
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5 changed files with 58 additions and 7 deletions
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@ -2596,8 +2596,28 @@ return {
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description = "Shader uniform type: ivec4 (4 int)"
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},
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{
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name = "SHADER_UNIFORM_SAMPLER2D",
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name = "SHADER_UNIFORM_UINT",
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value = 8,
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description = "Shader uniform type: unsigned int"
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},
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{
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name = "SHADER_UNIFORM_UIVEC2",
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value = 9,
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description = "Shader uniform type: uivec2 (2 unsigned int)"
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},
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{
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name = "SHADER_UNIFORM_UIVEC3",
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value = 10,
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description = "Shader uniform type: uivec3 (3 unsigned int)"
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},
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{
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name = "SHADER_UNIFORM_UIVEC4",
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value = 11,
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description = "Shader uniform type: uivec4 (4 unsigned int)"
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},
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{
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name = "SHADER_UNIFORM_SAMPLER2D",
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value = 12,
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description = "Shader uniform type: sampler2d"
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}
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}
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