Updated games to latest raylib version

Updated to new audio system
This commit is contained in:
raysan5 2016-08-11 12:08:41 +02:00
parent 289e04a62a
commit 29f14186c1
9 changed files with 93 additions and 52 deletions

View file

@ -12,7 +12,7 @@
*
* Enjoy using raylib. :)
*
* This game has been created using raylib 1.1 (www.raylib.com)
* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@ -54,6 +54,8 @@ Sound eat;
Sound die;
Sound growl;
Music music;
// Define scrolling variables
int backScrolling = 0;
int seaScrolling = 0;
@ -124,8 +126,9 @@ int main()
die = LoadSound("resources/die.wav");
growl = LoadSound("resources/gamera.wav");
// Start playing streaming music
PlayMusicStream("resources/speeding.ogg");
// Load music stream and start playing music
music = LoadMusicStream("resources/speeding.ogg");
PlayMusicStream(music);
playerBounds = (Rectangle){ 30 + 14, playerRail*120 + 90 + 14, 100, 100 };
@ -190,10 +193,10 @@ int main()
UnloadSound(die);
UnloadSound(growl);
StopMusicStream(); // Stop music
CloseAudioDevice(); // Close audio device
UnloadMusicStream(music); // Unload music
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
@ -206,8 +209,8 @@ void UpdateDrawFrame(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream();
UpdateMusicStream(music); // Refill music stream buffers (if required)
framesCounter++;
// Sea color tint effect