Updated games to latest raylib version

Updated to new audio system
This commit is contained in:
raysan5 2016-08-11 12:08:41 +02:00
parent 289e04a62a
commit 29f14186c1
9 changed files with 93 additions and 52 deletions

View file

@ -12,7 +12,7 @@
*
* Enjoy using raylib. :)
*
* This game has been created using raylib 1.1 (www.raylib.com)
* This game has been created using raylib 1.6 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
@ -39,7 +39,7 @@ int main()
InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA");
// Initialize audio device
InitAudioDevice();
InitAudioDevice();
// Load game resources: textures
Texture2D sky = LoadTexture("resources/sky.png");
@ -62,8 +62,9 @@ int main()
Sound die = LoadSound("resources/die.wav");
Sound growl = LoadSound("resources/gamera.wav");
// Start playing streaming music
PlayMusicStream("resources/speeding.ogg");
// Load music stream and start playing music
Music music = LoadMusicStream("resources/speeding.ogg");
PlayMusicStream(music);
// Define scrolling variables
int backScrolling = 0;
@ -127,6 +128,8 @@ int main()
{
// Update
//----------------------------------------------------------------------------------
UpdateMusicStream(music); // Refill music stream buffers (if required)
framesCounter++;
// Sea color tint effect
@ -483,10 +486,10 @@ int main()
UnloadSound(die);
UnloadSound(growl);
StopMusicStream(); // Stop music
CloseAudioDevice(); // Close audio device
UnloadMusicStream(music); // Unload music
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;