ADDED: Some functions...
text: IsEqualText() -WIP- audio: SaveWAV() audio: ExportWaveAsCode() textures: ExportImageAsCode()
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5 changed files with 205 additions and 98 deletions
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@ -1001,6 +1001,7 @@ RLAPI Image LoadImageEx(Color *pixels, int width, int height);
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RLAPI Image LoadImagePro(void *data, int width, int height, int format); // Load image from raw data with parameters
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RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
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RLAPI void ExportImage(Image image, const char *fileName); // Export image data to file
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RLAPI void ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes
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RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
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RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
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RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
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@ -1091,9 +1092,10 @@ RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float s
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RLAPI int GetGlyphIndex(Font font, int character); // Get index position for a unicode character on font
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// Text string edition functions
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RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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RLAPI char **SplitText(char *text, char delimiter, int *strCount); // Split text string into multiple strings (memory should be freed manually!)
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RLAPI const char *FormatText(const char *text, ...); // Formatting of text with variables to 'embed'
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RLAPI const char *SubText(const char *text, int position, int length); // Get a piece of a text string
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RLAPI char **SplitText(char *text, char delimiter, int *strCount); // Split text string into multiple strings (memory should be freed manually!)
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RLAPI bool IsEqualText(const char *text1, const char *text2); // Check if two text string are equal
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//------------------------------------------------------------------------------------
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// Basic 3d Shapes Drawing Functions (Module: models)
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@ -1238,6 +1240,7 @@ RLAPI void UpdateSound(Sound sound, const void *data, int samplesCount);// Updat
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RLAPI void UnloadWave(Wave wave); // Unload wave data
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RLAPI void UnloadSound(Sound sound); // Unload sound
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RLAPI void ExportWave(Wave wave, const char *fileName); // Export wave data to file
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RLAPI void ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h)
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// Wave/Sound management functions
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RLAPI void PlaySound(Sound sound); // Play a sound
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