Updated to version 1.0.2

Some functions added (collision detection)
Check CHANGELOG for details
This commit is contained in:
raysan5 2013-11-30 18:12:40 +01:00
parent c7220ab1b3
commit 294533ccda
7 changed files with 179 additions and 9 deletions

View file

@ -1,6 +1,6 @@
/*********************************************************************************************
*
* raylib 1.0.1 (www.raylib.com)
* raylib 1.0.2 (www.raylib.com)
*
* A simple and easy-to-use library to learn C videogames programming
*
@ -301,6 +301,11 @@ void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color);
void DrawPoly(Vector2 *points, int numPoints, Color color); // Draw a closed polygon defined by points
void DrawPolyLine(Vector2 *points, int numPoints, Color color); // Draw polygon lines
bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
//------------------------------------------------------------------------------------
// Texture Loading and Drawing Functions (Module: textures)
//------------------------------------------------------------------------------------
@ -313,6 +318,7 @@ void DrawTexture(Texture2D texture, int posX, int posY, Color tint);
void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
Texture2D CreateTexture2D(Image image); // Create a Texture2D from Image data
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)