Complements the #4348 GPU skinning fix (#4352)

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Asdqwe 2024-10-01 07:09:06 -03:00 committed by GitHub
parent 0e7bcd5639
commit 282d6478ba
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2 changed files with 10 additions and 2 deletions

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@ -345,14 +345,17 @@
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
#endif #endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
#endif #endif
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS 7
#endif #endif
#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS #ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8 #define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
#endif #endif
#endif
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------

View file

@ -1253,8 +1253,11 @@ void UploadMesh(Mesh *mesh, bool dynamic)
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT] = 0; // Vertex buffer: tangents mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT] = 0; // Vertex buffer: tangents
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2] = 0; // Vertex buffer: texcoords2 mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2] = 0; // Vertex buffer: texcoords2
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES] = 0; // Vertex buffer: indices mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES] = 0; // Vertex buffer: indices
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS] = 0; // Vertex buffer: boneIds mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEIDS] = 0; // Vertex buffer: boneIds
mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = 0; // Vertex buffer: boneWeights mesh->vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS] = 0; // Vertex buffer: boneWeights
#endif
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) #if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
@ -1819,7 +1822,8 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02], 2, RL_FLOAT, 0, 0, 0); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02], 2, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_TEXCOORD02]);
} }
#ifdef RL_SUPPORT_MESH_ANIMATION_VBO
// Bind mesh VBO data: vertex bone ids (shader-location = 6, if available) // Bind mesh VBO data: vertex bone ids (shader-location = 6, if available)
if (material.shader.locs[SHADER_LOC_VERTEX_BONEIDS] != -1) if (material.shader.locs[SHADER_LOC_VERTEX_BONEIDS] != -1)
{ {
@ -1835,6 +1839,7 @@ void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, i
rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS], 4, RL_FLOAT, 0, 0, 0); rlSetVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS], 4, RL_FLOAT, 0, 0, 0);
rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS]); rlEnableVertexAttribute(material.shader.locs[SHADER_LOC_VERTEX_BONEWEIGHTS]);
} }
#endif
if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES]); if (mesh.indices != NULL) rlEnableVertexBufferElement(mesh.vboId[RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES]);
} }