update examples with difficulty stars (#4694)
* update examples with difficulty stars * manual fix script issues * manual fix script issues
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* raylib [audio] example - Mixed audio processing
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* raylib [audio] example - Mixed audio processing
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*
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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*
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* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
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* raylib [audio] example - Module playing (streaming)
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* raylib [audio] example - Module playing (streaming)
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*
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.5, last time updated with raylib 3.5
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* Example originally created with raylib 1.5, last time updated with raylib 3.5
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [audio] example - Music playing (streaming)
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* raylib [audio] example - Music playing (streaming)
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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*
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* raylib [audio] example - Raw audio streaming
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* raylib [audio] example - Raw audio streaming
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*
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*
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* Example complexity rating: [★★★☆] 3/4
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*
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* Example originally created with raylib 1.6, last time updated with raylib 4.2
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* Example originally created with raylib 1.6, last time updated with raylib 4.2
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*
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*
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* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
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* Example created by Ramon Santamaria (@raysan5) and reviewed by James Hofmann (@triplefox)
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*
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*
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* raylib [audio] example - Sound loading and playing
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* raylib [audio] example - Sound loading and playing
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*
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* Example complexity rating: [★☆☆☆] 1/4
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*
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* Example originally created with raylib 1.1, last time updated with raylib 3.5
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* Example originally created with raylib 1.1, last time updated with raylib 3.5
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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*
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* raylib [audio] example - Playing sound multiple times
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* raylib [audio] example - Playing sound multiple times
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*
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* Example complexity rating: [★★☆☆] 2/4
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*
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* Example originally created with raylib 4.6
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* Example originally created with raylib 4.6
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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* raylib [audio] example - Music stream processing effects
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* raylib [audio] example - Music stream processing effects
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*
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*
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* Example complexity rating: [★★★★] 4/4
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*
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* Example originally created with raylib 4.2, last time updated with raylib 5.0
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* Example originally created with raylib 4.2, last time updated with raylib 5.0
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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* raylib [core] example - 2D Camera system
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* raylib [core] example - 2D Camera system
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*
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*
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.5, last time updated with raylib 3.0
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* Example originally created with raylib 1.5, last time updated with raylib 3.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] example - 2d camera mouse zoom
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* raylib [core] example - 2d camera mouse zoom
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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*
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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* raylib [core] example - 2D Camera platformer
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* raylib [core] example - 2D Camera platformer
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*
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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* Example originally created with raylib 2.5, last time updated with raylib 3.0
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*
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*
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* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by arvyy (@arvyy) and reviewed by Ramon Santamaria (@raysan5)
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* raylib [core] example - 2d camera split screen
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* raylib [core] example - 2d camera split screen
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* Example complexity rating: [★★★★] 4/4
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* Addapted from the core_3d_camera_split_screen example:
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* Addapted from the core_3d_camera_split_screen example:
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* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
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* https://github.com/raysan5/raylib/blob/master/examples/core/core_3d_camera_split_screen.c
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* raylib [core] example - 3d camera first person
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* raylib [core] example - 3d camera first person
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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* raylib [core] example - Initialize 3d camera free
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* raylib [core] example - Initialize 3d camera free
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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*
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* raylib [core] example - Initialize 3d camera mode
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* raylib [core] example - Initialize 3d camera mode
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] example - 3d cmaera split screen
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* raylib [core] example - 3d cmaera split screen
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 3.7, last time updated with raylib 4.0
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* Example originally created with raylib 3.7, last time updated with raylib 4.0
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*
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* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by Jeffery Myers (@JeffM2501) and reviewed by Ramon Santamaria (@raysan5)
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*
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* raylib [core] example - Picking in 3d mode
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* raylib [core] example - Picking in 3d mode
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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* Example originally created with raylib 1.3, last time updated with raylib 4.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] example - automation events
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* raylib [core] example - automation events
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example originally created with raylib 5.0, last time updated with raylib 5.0
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* Example based on 2d_camera_platformer example by arvyy (@arvyy)
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* Example based on 2d_camera_platformer example by arvyy (@arvyy)
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* raylib [core] examples - basic screen manager
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* raylib [core] examples - basic screen manager
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* Example complexity rating: [★☆☆☆] 1/4
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* NOTE: This example illustrates a very simple screen manager based on a states machines
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* NOTE: This example illustrates a very simple screen manager based on a states machines
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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* Example originally created with raylib 4.0, last time updated with raylib 4.0
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* raylib [core] example - Basic window
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* raylib [core] example - Basic window
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* Example complexity rating: [★☆☆☆] 1/4
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* Welcome to raylib!
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* Welcome to raylib!
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*
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*
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* To test examples, just press F6 and execute 'raylib_compile_execute' script
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* To test examples, just press F6 and execute 'raylib_compile_execute' script
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* raylib [core] example - custom frame control
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* raylib [core] example - custom frame control
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* Example complexity rating: [★★★★] 4/4
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* NOTE: WARNING: This is an example for advanced users willing to have full control over
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* NOTE: WARNING: This is an example for advanced users willing to have full control over
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* the frame processes. By default, EndDrawing() calls the following processes:
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* the frame processes. By default, EndDrawing() calls the following processes:
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* 1. Draw remaining batch data: rlDrawRenderBatchActive()
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* 1. Draw remaining batch data: rlDrawRenderBatchActive()
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* raylib [core] example - Custom logging
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* raylib [core] example - Custom logging
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* Example complexity rating: [★★★☆] 3/4
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
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* raylib [core] example - Windows drop files
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* raylib [core] example - Windows drop files
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* Example complexity rating: [★★☆☆] 2/4
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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* NOTE: This example only works on platforms that support drag & drop (Windows, Linux, OSX, Html5?)
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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* Example originally created with raylib 1.3, last time updated with raylib 4.2
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* raylib [core] example - Gamepad input
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* raylib [core] example - Gamepad input
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* Example complexity rating: [★☆☆☆] 1/4
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* NOTE: This example requires a Gamepad connected to the system
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* NOTE: This example requires a Gamepad connected to the system
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* raylib is configured to work with the following gamepads:
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* raylib is configured to work with the following gamepads:
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* - Xbox 360 Controller (Xbox 360, Xbox One)
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* - Xbox 360 Controller (Xbox 360, Xbox One)
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* raylib [core] example - Input Gestures Detection
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* raylib [core] example - Input Gestures Detection
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* Example complexity rating: [★★☆☆] 2/4
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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* Example originally created with raylib 1.4, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] example - Keyboard input
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* raylib [core] example - Keyboard input
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] example - Mouse input
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* raylib [core] example - Mouse input
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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* Example originally created with raylib 1.0, last time updated with raylib 5.5
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] examples - Mouse wheel input
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* raylib [core] examples - Mouse wheel input
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 1.1, last time updated with raylib 1.3
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* Example originally created with raylib 1.1, last time updated with raylib 1.3
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* raylib [core] example - Input multitouch
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* raylib [core] example - Input multitouch
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* Example complexity rating: [★☆☆☆] 1/4
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* Example originally created with raylib 2.1, last time updated with raylib 2.5
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* Example originally created with raylib 2.1, last time updated with raylib 2.5
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*
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* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
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* raylib [core] example - loading thread
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* raylib [core] example - loading thread
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* Example complexity rating: [★★★☆] 3/4
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*
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* NOTE: This example requires linking with pthreads library on MinGW,
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* NOTE: This example requires linking with pthreads library on MinGW,
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* it can be accomplished passing -static parameter to compiler
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* it can be accomplished passing -static parameter to compiler
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*
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* raylib [core] example - Generate random values
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* raylib [core] example - Generate random values
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*
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||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.1, last time updated with raylib 1.1
|
* Example originally created with raylib 1.1, last time updated with raylib 1.1
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - Scissor test
|
* raylib [core] example - Scissor test
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 3.0
|
* Example originally created with raylib 2.5, last time updated with raylib 3.0
|
||||||
*
|
*
|
||||||
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - Smooth Pixel-perfect camera
|
* raylib [core] example - Smooth Pixel-perfect camera
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 3.7, last time updated with raylib 4.0
|
* Example originally created with raylib 3.7, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
|
* Example contributed by Giancamillo Alessandroni (@NotManyIdeasDev) and
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - Storage save/load values
|
* raylib [core] example - Storage save/load values
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.4, last time updated with raylib 4.2
|
* Example originally created with raylib 1.4, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
|
* raylib [core] example - VR Simulator (Oculus Rift CV1 parameters)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - window flags
|
* raylib [core] example - window flags
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 3.5, last time updated with raylib 3.5
|
* Example originally created with raylib 3.5, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - window scale letterbox (and virtual mouse)
|
* raylib [core] example - window scale letterbox (and virtual mouse)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Anata (@anatagawa) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - Window should close
|
* raylib [core] example - Window should close
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [core] example - World to screen
|
* raylib [core] example - World to screen
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.3, last time updated with raylib 1.4
|
* Example originally created with raylib 1.3, last time updated with raylib 1.4
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Load 3d model with animations and play them
|
* raylib [models] example - Load 3d model with animations and play them
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Drawing billboards
|
* raylib [models] example - Drawing billboards
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
|
* raylib [models] example - Detect basic 3d collisions (box vs sphere vs box)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Cubicmap loading and drawing
|
* raylib [models] example - Cubicmap loading and drawing
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.8, last time updated with raylib 3.5
|
* Example originally created with raylib 1.8, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Draw textured cube
|
* raylib [models] example - Draw textured cube
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - first person maze
|
* raylib [models] example - first person maze
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
|
* raylib [models] example - Draw some basic geometric shapes (cube, sphere, cylinder...)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.0, last time updated with raylib 3.5
|
* Example originally created with raylib 1.0, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Heightmap loading and drawing
|
* raylib [models] example - Heightmap loading and drawing
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.8, last time updated with raylib 3.5
|
* Example originally created with raylib 1.8, last time updated with raylib 3.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Models loading
|
* raylib [models] example - Models loading
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* NOTE: raylib supports multiple models file formats:
|
* NOTE: raylib supports multiple models file formats:
|
||||||
*
|
*
|
||||||
* - OBJ > Text file format. Must include vertex position-texcoords-normals information,
|
* - OBJ > Text file format. Must include vertex position-texcoords-normals information,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - loading gltf with animations
|
* raylib [models] example - loading gltf with animations
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* LIMITATIONS:
|
* LIMITATIONS:
|
||||||
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
|
* - Only supports 1 armature per file, and skips loading it if there are multiple armatures
|
||||||
* - Only supports linear interpolation (default method in Blender when checked
|
* - Only supports linear interpolation (default method in Blender when checked
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Load models M3D
|
* raylib [models] example - Load models M3D
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
*
|
*
|
||||||
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by bzt (@bztsrc) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Load models vox (MagicaVoxel)
|
* raylib [models] example - Load models vox (MagicaVoxel)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.0, last time updated with raylib 4.0
|
* Example originally created with raylib 4.0, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Johann Nadalutti (@procfxgen) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib example - procedural mesh generation
|
* raylib [models] example - procedural mesh generation
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
|
* raylib [models] example - Mesh picking in 3d mode, ground plane, triangle, mesh
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.7, last time updated with raylib 4.0
|
* Example originally created with raylib 1.7, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Joel Davis (@joeld42) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Show the difference between perspective and orthographic projection
|
* raylib [models] example - Show the difference between perspective and orthographic projection
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.0, last time updated with raylib 3.7
|
* Example originally created with raylib 2.0, last time updated with raylib 3.7
|
||||||
*
|
*
|
||||||
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Max Danielsson (@autious) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - rlgl module usage with push/pop matrix transformations
|
* raylib [models] example - rlgl module usage with push/pop matrix transformations
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
|
* NOTE: This example uses [rlgl] module functionality (pseudo-OpenGL 1.1 style coding)
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Skybox loading and drawing
|
* raylib [models] example - Skybox loading and drawing
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Waving cubes
|
* raylib [models] example - Waving cubes
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||||
*
|
*
|
||||||
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Codecat (@codecat) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [models] example - Plane rotations (yaw, pitch, roll)
|
* raylib [models] example - Plane rotations (yaw, pitch, roll)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - basic lighting
|
* raylib [shaders] example - basic lighting
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Postprocessing with custom uniform variable
|
* raylib [shaders] example - Postprocessing with custom uniform variable
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - deferred rendering
|
* raylib [shaders] example - deferred rendering
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
|
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
|
||||||
*
|
*
|
||||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Sieve of Eratosthenes
|
* raylib [shaders] example - Sieve of Eratosthenes
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
|
* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
|
||||||
*
|
*
|
||||||
* "Sift the twos and sift the threes,
|
* "Sift the twos and sift the threes,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - fog
|
* raylib [shaders] example - fog
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Hot reloading
|
* raylib [shaders] example - Hot reloading
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
||||||
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Hybrid Rendering
|
* raylib [shaders] example - Hybrid Rendering
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Julia sets
|
* raylib [shaders] example - Julia sets
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - lightmap
|
* raylib [shaders] example - lightmap
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Mesh instancing
|
* raylib [shaders] example - Mesh instancing
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
|
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Model shader
|
* raylib [shaders] example - Model shader
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Multiple sample2D with default batch system
|
* raylib [shaders] example - Multiple sample2D with default batch system
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Color palette switch
|
* raylib [shaders] example - Color palette switch
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Apply a postprocessing shader to a scene
|
* raylib [shaders] example - Apply a postprocessing shader to a scene
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Raymarching shapes generation
|
* raylib [shaders] example - Raymarching shapes generation
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
||||||
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Apply a shader to some shape or texture
|
* raylib [shaders] example - Apply a shader to some shape or texture
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Simple shader mask
|
* raylib [shaders] example - Simple shader mask
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||||
*
|
*
|
||||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Simple shader mask
|
* raylib [shaders] example - Simple shader mask
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||||
*
|
*
|
||||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -1,6 +1,8 @@
|
||||||
/*******************************************************************************************
|
/*******************************************************************************************
|
||||||
*
|
*
|
||||||
* raylib [textures] example - Texture drawing
|
* raylib [shaders] example - Texture drawing
|
||||||
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
*
|
*
|
||||||
* NOTE: This example illustrates how to draw into a blank texture using a shader
|
* NOTE: This example illustrates how to draw into a blank texture using a shader
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Apply an shdrOutline to a texture
|
* raylib [shaders] example - Apply an shdrOutline to a texture
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - texture tiling
|
* raylib [shaders] example - texture tiling
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example demonstrates how to tile a texture on a 3D model using raylib.
|
* Example demonstrates how to tile a texture on a 3D model using raylib.
|
||||||
*
|
*
|
||||||
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Texture Waves
|
* raylib [shaders] example - Texture Waves
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shaders] example - Depth buffer writing
|
* raylib [shaders] example - Depth buffer writing
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
|
* raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.0, last time updated with raylib 4.2
|
* Example originally created with raylib 1.0, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - bouncing ball
|
* raylib [shapes] example - bouncing ball
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - collision area
|
* raylib [shapes] example - collision area
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - Colors palette
|
* raylib [shapes] example - Colors palette
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.0, last time updated with raylib 2.5
|
* Example originally created with raylib 1.0, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - draw circle sector (with gui options)
|
* raylib [shapes] example - draw circle sector (with gui options)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - draw rectangle rounded (with gui options)
|
* raylib [shapes] example - draw rectangle rounded (with gui options)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - draw ring (with gui options)
|
* raylib [shapes] example - draw ring (with gui options)
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - easings ball anim
|
* raylib [shapes] example - easings ball anim
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - easings box anim
|
* raylib [shapes] example - easings box anim
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - easings rectangle array
|
* raylib [shapes] example - easings rectangle array
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
|
* NOTE: This example requires 'easings.h' library, provided on raylib/src. Just copy
|
||||||
* the library to same directory as example or make sure it's available on include path.
|
* the library to same directory as example or make sure it's available on include path.
|
||||||
*
|
*
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - following eyes
|
* raylib [shapes] example - following eyes
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - Cubic-bezier lines
|
* raylib [shapes] example - Cubic-bezier lines
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.7, last time updated with raylib 1.7
|
* Example originally created with raylib 1.7, last time updated with raylib 1.7
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - Draw raylib logo using basic shapes
|
* raylib [shapes] example - Draw raylib logo using basic shapes
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★☆☆☆] 1/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - raylib logo animation
|
* raylib [shapes] example - raylib logo animation
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
* Example originally created with raylib 2.5, last time updated with raylib 4.0
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - rectangle scaling by mouse
|
* raylib [shapes] example - rectangle scaling by mouse
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - splines drawing
|
* raylib [shapes] example - splines drawing
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
* Example originally created with raylib 5.0, last time updated with raylib 5.0
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [shapes] example - top down lights
|
* raylib [shapes] example - top down lights
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||||
*
|
*
|
||||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [text] example - Codepoints loading
|
* raylib [text] example - Codepoints loading
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★☆] 3/4
|
||||||
|
*
|
||||||
* Example originally created with raylib 4.2, last time updated with raylib 2.5
|
* Example originally created with raylib 4.2, last time updated with raylib 2.5
|
||||||
*
|
*
|
||||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [text] example - Draw 3d
|
* raylib [text] example - Draw 3d
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★★★] 4/4
|
||||||
|
*
|
||||||
* NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
|
* NOTE: Draw a 2D text in 3D space, each letter is drawn in a quad (or 2 quads if backface is set)
|
||||||
* where the texture coodinates of each quad map to the texture coordinates of the glyphs
|
* where the texture coodinates of each quad map to the texture coordinates of the glyphs
|
||||||
* inside the font texture.
|
* inside the font texture.
|
||||||
|
|
|
@ -2,6 +2,8 @@
|
||||||
*
|
*
|
||||||
* raylib [text] example - Font filters
|
* raylib [text] example - Font filters
|
||||||
*
|
*
|
||||||
|
* Example complexity rating: [★★☆☆] 2/4
|
||||||
|
*
|
||||||
* NOTE: After font loading, font texture atlas filter could be configured for a softer
|
* NOTE: After font loading, font texture atlas filter could be configured for a softer
|
||||||
* display of the font when scaling it to different sizes, that way, it's not required
|
* display of the font when scaling it to different sizes, that way, it's not required
|
||||||
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
|
* to generate multiple fonts at multiple sizes (as long as the scaling is not very different)
|
||||||
|
|
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Add table
Add a link
Reference in a new issue