update examples with difficulty stars (#4694)

* update examples with difficulty stars

* manual fix script issues

* manual fix script issues
This commit is contained in:
Anthony Carbajal 2025-01-17 03:42:30 -06:00 committed by GitHub
parent 7c7b087efb
commit 27e530eb18
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132 changed files with 269 additions and 5 deletions

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* raylib [textures] example - Background scrolling
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* Example complexity rating: [] 1/4
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* Example originally created with raylib 2.0, last time updated with raylib 2.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - blend modes
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* Example complexity rating: [] 1/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 3.5, last time updated with raylib 3.5

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* raylib [textures] example - Bunnymark
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 1.6, last time updated with raylib 2.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Draw part of the texture tiled
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 3.0, last time updated with raylib 4.2
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* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [textures] example - Fog of war
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - gif playing
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 4.2, last time updated with raylib 4.2
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Image loading and drawing on it
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* Example complexity rating: [] 2/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.4, last time updated with raylib 1.4

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* raylib [textures] example - Procedural images generation
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* Example complexity rating: [] 2/4
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* Example originally created with raylib 1.8, last time updated with raylib 1.8
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Image loading and texture creation
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* Example complexity rating: [] 1/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.3, last time updated with raylib 1.3

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* raylib [textures] example - Image processing
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* Example complexity rating: [] 3/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.4, last time updated with raylib 3.5

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/*******************************************************************************************
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* raylib [texture] example - Image text drawing using TTF generated font
* raylib [textures] example - Image text drawing using TTF generated font
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* Example complexity rating: [] 2/4
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* Example originally created with raylib 1.8, last time updated with raylib 4.0
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* raylib [textures] example - Texture loading and drawing
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* Example complexity rating: [] 1/4
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* Example originally created with raylib 1.0, last time updated with raylib 1.0
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Mouse painting
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 3.0, last time updated with raylib 3.0
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* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)

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* raylib [textures] example - N-patch drawing
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* Example complexity rating: [] 3/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 2.0, last time updated with raylib 2.5

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/*******************************************************************************************
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* raylib example - particles blending
* raylib [textures] example - particles blending
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* Example complexity rating: [] 1/4
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* Example originally created with raylib 1.7, last time updated with raylib 3.5
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/*******************************************************************************************
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* raylib [shapes] example - Draw Textured Polygon
* raylib [textures] example - Draw Textured Polygon
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* Example complexity rating: [] 1/4
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* Example originally created with raylib 3.7, last time updated with raylib 3.7
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* raylib [textures] example - Load textures from raw data
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* Example complexity rating: [] 3/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.3, last time updated with raylib 3.5

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* raylib [textures] example - Sprite animation
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* Example complexity rating: [] 2/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - sprite button
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* Example complexity rating: [] 2/4
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* Example originally created with raylib 2.5, last time updated with raylib 2.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - sprite explosion
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* Example complexity rating: [] 2/4
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* Example originally created with raylib 2.5, last time updated with raylib 3.5
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Texture source and destination rectangles
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 1.3, last time updated with raylib 1.3
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,

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* raylib [textures] example - Draw a texture along a segmented curve
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* Example complexity rating: [] 3/4
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* Example originally created with raylib 4.5, last time updated with raylib 4.5
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* Example contributed by Jeffery Myers and reviewed by Ramon Santamaria (@raysan5)

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* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
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* Example complexity rating: [] 1/4
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* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
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* Example originally created with raylib 1.3, last time updated with raylib 4.0