update examples with difficulty stars (#4694)
* update examples with difficulty stars * manual fix script issues * manual fix script issues
This commit is contained in:
parent
7c7b087efb
commit
27e530eb18
132 changed files with 269 additions and 5 deletions
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Background scrolling
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 2.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - blend modes
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 3.5, last time updated with raylib 3.5
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Bunnymark
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 1.6, last time updated with raylib 2.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Draw part of the texture tiled
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 4.2
|
||||
*
|
||||
* Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Fog of war
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - gif playing
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Image loading and drawing on it
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 1.4, last time updated with raylib 1.4
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Procedural images generation
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 1.8
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Image loading and texture creation
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 1.3
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Image processing
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 1.4, last time updated with raylib 3.5
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [texture] example - Image text drawing using TTF generated font
|
||||
* raylib [textures] example - Image text drawing using TTF generated font
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 1.8, last time updated with raylib 4.0
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Texture loading and drawing
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 1.0, last time updated with raylib 1.0
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Mouse painting
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 3.0, last time updated with raylib 3.0
|
||||
*
|
||||
* Example contributed by Chris Dill (@MysteriousSpace) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - N-patch drawing
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 2.0, last time updated with raylib 2.5
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib example - particles blending
|
||||
* raylib [textures] example - particles blending
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 1.7, last time updated with raylib 3.5
|
||||
*
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shapes] example - Draw Textured Polygon
|
||||
* raylib [textures] example - Draw Textured Polygon
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 3.7
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Load textures from raw data
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 3.5
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Sprite animation
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 1.3
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - sprite button
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 2.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - sprite explosion
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.5
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Texture source and destination rectangles
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 1.3
|
||||
*
|
||||
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Draw a texture along a segmented curve
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
*
|
||||
* Example contributed by Jeffery Myers and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [textures] example - Retrieve image data from texture: LoadImageFromTexture()
|
||||
*
|
||||
* Example complexity rating: [★☆☆☆] 1/4
|
||||
*
|
||||
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
|
||||
*
|
||||
* Example originally created with raylib 1.3, last time updated with raylib 4.0
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue