update examples with difficulty stars (#4694)
* update examples with difficulty stars * manual fix script issues * manual fix script issues
This commit is contained in:
parent
7c7b087efb
commit
27e530eb18
132 changed files with 269 additions and 5 deletions
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - basic lighting
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Postprocessing with custom uniform variable
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - deferred rendering
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or OpenGL ES 3.0
|
||||
*
|
||||
* Example originally created with raylib 4.5, last time updated with raylib 4.5
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Sieve of Eratosthenes
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: Sieve of Eratosthenes, the earliest known (ancient Greek) prime number sieve.
|
||||
*
|
||||
* "Sift the twos and sift the threes,
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - fog
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Hot reloading
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
||||
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Hybrid Rendering
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||
*
|
||||
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Julia sets
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - lightmap
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Mesh instancing
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
* Example originally created with raylib 3.7, last time updated with raylib 4.2
|
||||
*
|
||||
* Example contributed by @seanpringle and reviewed by Max (@moliad) and Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Model shader
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Multiple sample2D with default batch system
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [shaders] example - Color palette switch
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Apply a postprocessing shader to a scene
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Raymarching shapes generation
|
||||
*
|
||||
* Example complexity rating: [★★★★] 4/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 for shaders support and only #version 330
|
||||
* is currently supported. OpenGL ES 2.0 platforms are not supported at the moment.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Apply a shader to some shape or texture
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
*
|
||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Simple shader mask
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 2.5, last time updated with raylib 3.7
|
||||
*
|
||||
* Example contributed by Chris Camacho (@chriscamacho) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -1,6 +1,8 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [textures] example - Texture drawing
|
||||
* raylib [shaders] example - Texture drawing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: This example illustrates how to draw into a blank texture using a shader
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Apply an shdrOutline to a texture
|
||||
*
|
||||
* Example complexity rating: [★★★☆] 3/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - texture tiling
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example demonstrates how to tile a texture on a 3D model using raylib.
|
||||
*
|
||||
* Example contributed by Luis Almeida (@luis605) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Texture Waves
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* NOTE: This example requires raylib OpenGL 3.3 or ES2 versions for shaders support,
|
||||
* OpenGL 1.1 does not support shaders, recompile raylib to OpenGL 3.3 version.
|
||||
*
|
||||
|
|
|
@ -2,6 +2,8 @@
|
|||
*
|
||||
* raylib [shaders] example - Depth buffer writing
|
||||
*
|
||||
* Example complexity rating: [★★☆☆] 2/4
|
||||
*
|
||||
* Example originally created with raylib 4.2, last time updated with raylib 4.2
|
||||
*
|
||||
* Example contributed by Buğra Alptekin Sarı (@BugraAlptekinSari) and reviewed by Ramon Santamaria (@raysan5)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue