REPLACE: TABS by 4 spaces

This commit is contained in:
Ray 2023-02-15 17:36:31 +01:00
parent 9eaed07b77
commit 2766835ed4
3 changed files with 130 additions and 129 deletions

View file

@ -160,7 +160,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
// MatrixOrtho() // MatrixOrtho()
// MatrixIdentity() // MatrixIdentity()
// raylib input functionality required: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed() // raylib required functionality: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed(), GetFrameTime()
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Defines and Macros // Defines and Macros
@ -195,7 +195,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module specific Functions Declaration // Module specific Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
//...
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Functions Definition // Module Functions Definition
@ -218,6 +218,7 @@ Vector3 GetCameraRight(Camera *camera)
{ {
Vector3 forward = GetCameraForward(camera); Vector3 forward = GetCameraForward(camera);
Vector3 up = GetCameraUp(camera); Vector3 up = GetCameraUp(camera);
return Vector3CrossProduct(forward, up); return Vector3CrossProduct(forward, up);
} }
@ -421,7 +422,7 @@ void UpdateCamera(Camera *camera, int mode)
if (mode == CAMERA_ORBITAL) if (mode == CAMERA_ORBITAL)
{ {
// Obital can just orbit // Orbital can just orbit
Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime()); Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime());
Vector3 viewVector = Vector3Subtract(camera->position, camera->target); Vector3 viewVector = Vector3Subtract(camera->position, camera->target);
viewVector = Vector3Transform(viewVector, rotatation); viewVector = Vector3Transform(viewVector, rotatation);