REPLACE: TABS by 4 spaces

This commit is contained in:
Ray 2023-02-15 17:36:31 +01:00
parent 9eaed07b77
commit 2766835ed4
3 changed files with 130 additions and 129 deletions

View file

@ -160,7 +160,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
// MatrixOrtho()
// MatrixIdentity()
// raylib input functionality required: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed()
// raylib required functionality: GetMouseDelta(), GetMouseWheelMove(), IsKeyDown(), IsKeyPressed(), GetFrameTime()
//----------------------------------------------------------------------------------
// Defines and Macros
@ -195,7 +195,7 @@ Matrix GetCameraProjectionMatrix(Camera* camera, float aspect);
//----------------------------------------------------------------------------------
// Module specific Functions Declaration
//----------------------------------------------------------------------------------
//...
//----------------------------------------------------------------------------------
// Module Functions Definition
@ -218,6 +218,7 @@ Vector3 GetCameraRight(Camera *camera)
{
Vector3 forward = GetCameraForward(camera);
Vector3 up = GetCameraUp(camera);
return Vector3CrossProduct(forward, up);
}
@ -419,26 +420,26 @@ void UpdateCamera(Camera *camera, int mode)
bool lockView = mode == CAMERA_FIRST_PERSON || mode == CAMERA_THIRD_PERSON || mode == CAMERA_ORBITAL;
bool rotateUp = mode == CAMERA_FREE;
if (mode == CAMERA_ORBITAL)
{
// Obital can just orbit
Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED * GetFrameTime());
Vector3 viewVector = Vector3Subtract(camera->position, camera->target);
viewVector = Vector3Transform(viewVector, rotatation);
camera->position = Vector3Add(camera->target, viewVector);
}
if (mode == CAMERA_ORBITAL)
{
// Orbital can just orbit
Matrix rotatation = MatrixRotate(GetCameraUp(camera), CAMERA_ORBITAL_SPEED*GetFrameTime());
Vector3 viewVector = Vector3Subtract(camera->position, camera->target);
viewVector = Vector3Transform(viewVector, rotatation);
camera->position = Vector3Add(camera->target, viewVector);
}
else
{
// Camera rotation
if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
if (IsKeyDown(KEY_UP)) CameraPitch(camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget);
if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, CAMERA_ROTATION_SPEED, rotateAroundTarget);
if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
// Camera rotation
if (IsKeyDown(KEY_DOWN)) CameraPitch(camera, -CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
if (IsKeyDown(KEY_UP)) CameraPitch(camera, CAMERA_ROTATION_SPEED, lockView, rotateAroundTarget, rotateUp);
if (IsKeyDown(KEY_RIGHT)) CameraYaw(camera, -CAMERA_ROTATION_SPEED, rotateAroundTarget);
if (IsKeyDown(KEY_LEFT)) CameraYaw(camera, CAMERA_ROTATION_SPEED, rotateAroundTarget);
if (IsKeyDown(KEY_Q)) CameraRoll(camera, -CAMERA_ROTATION_SPEED);
if (IsKeyDown(KEY_E)) CameraRoll(camera, CAMERA_ROTATION_SPEED);
CameraYaw(camera, -mousePositionDelta.x * CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
CameraPitch(camera, -mousePositionDelta.y * CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
CameraYaw(camera, -mousePositionDelta.x * CAMERA_MOUSE_MOVE_SENSITIVITY, rotateAroundTarget);
CameraPitch(camera, -mousePositionDelta.y * CAMERA_MOUSE_MOVE_SENSITIVITY, lockView, rotateAroundTarget, rotateUp);
// Camera movement
if (IsKeyDown(KEY_W)) CameraMoveForward(camera, CAMERA_MOVE_SPEED, moveInWorldPlane);