[SHAPES] Make functions that draw point arrays take them as const (#4051)
* Update raylib_api.* by CI * make functions that take a pointer to an array take them as const pointers * Update raylib_api.* by CI * fix comment alignment. --------- Co-authored-by: github-actions[bot] <github-actions[bot]@users.noreply.github.com>
This commit is contained in:
parent
0fc4b61906
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2609211207
7 changed files with 61 additions and 61 deletions
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@ -5345,7 +5345,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6022,7 +6022,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6041,7 +6041,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6145,7 +6145,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6168,7 +6168,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6191,7 +6191,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6214,7 +6214,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6237,7 +6237,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -6644,7 +6644,7 @@
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"name": "point"
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},
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{
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"type": "Vector2 *",
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"type": "const Vector2 *",
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"name": "points"
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},
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{
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@ -9613,7 +9613,7 @@
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"returnType": "void",
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"params": [
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{
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"type": "Vector3 *",
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"type": "const Vector3 *",
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"name": "points"
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},
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{
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@ -4636,7 +4636,7 @@ return {
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description = "Draw lines sequence (using gl lines)",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "Color", name = "color"}
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}
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@ -4947,7 +4947,7 @@ return {
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description = "Draw a triangle fan defined by points (first vertex is the center)",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "Color", name = "color"}
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}
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@ -4957,7 +4957,7 @@ return {
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description = "Draw a triangle strip defined by points",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "Color", name = "color"}
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}
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@ -5004,7 +5004,7 @@ return {
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description = "Draw spline: Linear, minimum 2 points",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "float", name = "thick"},
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{type = "Color", name = "color"}
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@ -5015,7 +5015,7 @@ return {
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description = "Draw spline: B-Spline, minimum 4 points",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "float", name = "thick"},
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{type = "Color", name = "color"}
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@ -5026,7 +5026,7 @@ return {
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description = "Draw spline: Catmull-Rom, minimum 4 points",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "float", name = "thick"},
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{type = "Color", name = "color"}
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@ -5037,7 +5037,7 @@ return {
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description = "Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "float", name = "thick"},
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{type = "Color", name = "color"}
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@ -5048,7 +5048,7 @@ return {
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description = "Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]",
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returnType = "void",
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params = {
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "float", name = "thick"},
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{type = "Color", name = "color"}
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@ -5239,7 +5239,7 @@ return {
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returnType = "bool",
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params = {
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{type = "Vector2", name = "point"},
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{type = "Vector2 *", name = "points"},
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{type = "const Vector2 *", name = "points"},
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{type = "int", name = "pointCount"}
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}
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},
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@ -6855,7 +6855,7 @@ return {
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description = "Draw a triangle strip defined by points",
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returnType = "void",
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params = {
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{type = "Vector3 *", name = "points"},
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{type = "const Vector3 *", name = "points"},
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{type = "int", name = "pointCount"},
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{type = "Color", name = "color"}
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}
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@ -2130,7 +2130,7 @@ Function 212: DrawLineStrip() (3 input parameters)
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Name: DrawLineStrip
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Return type: void
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Description: Draw lines sequence (using gl lines)
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: color (type: Color)
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Function 213: DrawLineBezier() (4 input parameters)
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@ -2360,14 +2360,14 @@ Function 239: DrawTriangleFan() (3 input parameters)
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Name: DrawTriangleFan
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Return type: void
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Description: Draw a triangle fan defined by points (first vertex is the center)
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: color (type: Color)
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Function 240: DrawTriangleStrip() (3 input parameters)
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Name: DrawTriangleStrip
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Return type: void
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Description: Draw a triangle strip defined by points
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: color (type: Color)
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Function 241: DrawPoly() (5 input parameters)
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@ -2402,7 +2402,7 @@ Function 244: DrawSplineLinear() (4 input parameters)
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Name: DrawSplineLinear
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Return type: void
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Description: Draw spline: Linear, minimum 2 points
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: thick (type: float)
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Param[4]: color (type: Color)
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@ -2410,7 +2410,7 @@ Function 245: DrawSplineBasis() (4 input parameters)
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Name: DrawSplineBasis
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Return type: void
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Description: Draw spline: B-Spline, minimum 4 points
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: thick (type: float)
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Param[4]: color (type: Color)
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@ -2418,7 +2418,7 @@ Function 246: DrawSplineCatmullRom() (4 input parameters)
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Name: DrawSplineCatmullRom
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Return type: void
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Description: Draw spline: Catmull-Rom, minimum 4 points
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: thick (type: float)
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Param[4]: color (type: Color)
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@ -2426,7 +2426,7 @@ Function 247: DrawSplineBezierQuadratic() (4 input parameters)
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Name: DrawSplineBezierQuadratic
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Return type: void
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Description: Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: thick (type: float)
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Param[4]: color (type: Color)
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@ -2434,7 +2434,7 @@ Function 248: DrawSplineBezierCubic() (4 input parameters)
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Name: DrawSplineBezierCubic
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Return type: void
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Description: Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
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Param[1]: points (type: Vector2 *)
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Param[1]: points (type: const Vector2 *)
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Param[2]: pointCount (type: int)
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Param[3]: thick (type: float)
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Param[4]: color (type: Color)
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@ -2574,7 +2574,7 @@ Function 265: CheckCollisionPointPoly() (3 input parameters)
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Return type: bool
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Description: Check if point is within a polygon described by array of vertices
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Param[1]: point (type: Vector2)
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Param[2]: points (type: Vector2 *)
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Param[2]: points (type: const Vector2 *)
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Param[3]: pointCount (type: int)
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Function 266: CheckCollisionLines() (5 input parameters)
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Name: CheckCollisionLines
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@ -3695,7 +3695,7 @@ Function 432: DrawTriangleStrip3D() (3 input parameters)
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Name: DrawTriangleStrip3D
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Return type: void
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Description: Draw a triangle strip defined by points
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Param[1]: points (type: Vector3 *)
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Param[1]: points (type: const Vector3 *)
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Param[2]: pointCount (type: int)
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Param[3]: color (type: Color)
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Function 433: DrawCube() (5 input parameters)
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@ -1317,7 +1317,7 @@
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawLineStrip" retType="void" paramCount="3" desc="Draw lines sequence (using gl lines)">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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@ -1493,12 +1493,12 @@
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawTriangleFan" retType="void" paramCount="3" desc="Draw a triangle fan defined by points (first vertex is the center)">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawTriangleStrip" retType="void" paramCount="3" desc="Draw a triangle strip defined by points">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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@ -1525,31 +1525,31 @@
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawSplineLinear" retType="void" paramCount="4" desc="Draw spline: Linear, minimum 2 points">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="float" name="thick" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawSplineBasis" retType="void" paramCount="4" desc="Draw spline: B-Spline, minimum 4 points">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="float" name="thick" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawSplineCatmullRom" retType="void" paramCount="4" desc="Draw spline: Catmull-Rom, minimum 4 points">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="float" name="thick" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawSplineBezierQuadratic" retType="void" paramCount="4" desc="Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="float" name="thick" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawSplineBezierCubic" retType="void" paramCount="4" desc="Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]">
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="float" name="thick" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="CheckCollisionPointPoly" retType="bool" paramCount="3" desc="Check if point is within a polygon described by array of vertices">
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<Param type="Vector2" name="point" desc="" />
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<Param type="Vector2 *" name="points" desc="" />
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<Param type="const Vector2 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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</Function>
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<Function name="CheckCollisionLines" retType="bool" paramCount="5" desc="Check the collision between two lines defined by two points each, returns collision point by reference">
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<Param type="Color" name="color" desc="" />
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</Function>
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<Function name="DrawTriangleStrip3D" retType="void" paramCount="3" desc="Draw a triangle strip defined by points">
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<Param type="Vector3 *" name="points" desc="" />
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<Param type="const Vector3 *" name="points" desc="" />
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<Param type="int" name="pointCount" desc="" />
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<Param type="Color" name="color" desc="" />
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</Function>
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