Review latest PR and some formatting
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2c0a533948
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24dae29a03
3 changed files with 17 additions and 16 deletions
11
src/raudio.c
11
src/raudio.c
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@ -1419,7 +1419,7 @@ Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int d
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// copy data to allocated memory for default UnloadMusicStream
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// copy data to allocated memory for default UnloadMusicStream
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unsigned char *newData = RL_MALLOC(dataSize);
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unsigned char *newData = RL_MALLOC(dataSize);
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int it = dataSize / sizeof(unsigned char);
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int it = dataSize/sizeof(unsigned char);
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for (int i = 0; i < it; i++){
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for (int i = 0; i < it; i++){
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newData[i] = data[i];
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newData[i] = data[i];
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}
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}
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@ -1657,7 +1657,7 @@ void UpdateMusicStream(Music music)
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if ((music.ctxType == MUSIC_MODULE_XM) || music.ctxType == MUSIC_MODULE_MOD)
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if ((music.ctxType == MUSIC_MODULE_XM) || music.ctxType == MUSIC_MODULE_MOD)
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{
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{
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if (samplesCount > 1) sampleLeft -= samplesCount / 2;
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if (samplesCount > 1) sampleLeft -= samplesCount/2;
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else sampleLeft -= samplesCount;
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else sampleLeft -= samplesCount;
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}
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}
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else sampleLeft -= samplesCount;
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else sampleLeft -= samplesCount;
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@ -1724,7 +1724,7 @@ float GetMusicTimePlayed(Music music)
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jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &samples);
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jar_xm_get_position(music.ctxData, NULL, NULL, NULL, &samples);
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samples = samples % (music.sampleCount);
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samples = samples % (music.sampleCount);
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return (float)(samples) / (music.stream.sampleRate * music.stream.channels);
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return (float)(samples)/(music.stream.sampleRate*music.stream.channels);
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}
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}
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#endif
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#endif
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float secondsPlayed = 0.0f;
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float secondsPlayed = 0.0f;
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@ -1890,10 +1890,11 @@ int GetAudioStreamBufferSizeDefault()
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{
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{
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// if the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate
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// if the buffer is not set, compute one that would give us a buffer good enough for a decent frame rate
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if (AUDIO.Buffer.defaultSize == 0)
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if (AUDIO.Buffer.defaultSize == 0)
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AUDIO.Buffer.defaultSize = AUDIO.System.device.sampleRate / 30;
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AUDIO.Buffer.defaultSize = AUDIO.System.device.sampleRate/30;
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return AUDIO.Buffer.defaultSize;
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return AUDIO.Buffer.defaultSize;
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}
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -2014,7 +2015,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
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inputFramesToProcessThisIteration = inputBufferFrameCap;
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inputFramesToProcessThisIteration = inputBufferFrameCap;
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}
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}
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float *runningFramesOut = framesOut + (totalOutputFramesProcessed * audioBuffer->converter.config.channelsOut);
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float *runningFramesOut = framesOut + (totalOutputFramesProcessed*audioBuffer->converter.config.channelsOut);
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/* At this point we can convert the data to our mixing format. */
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/* At this point we can convert the data to our mixing format. */
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ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
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ma_uint64 inputFramesProcessedThisIteration = ReadAudioBufferFramesInInternalFormat(audioBuffer, inputBuffer, (ma_uint32)inputFramesToProcessThisIteration); /* Safe cast. */
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@ -1485,13 +1485,13 @@ RLAPI Music LoadMusicStream(const char *fileName); // Load mu
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RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load module music from data
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RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load module music from data
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RLAPI void UnloadMusicStream(Music music); // Unload music stream
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RLAPI void UnloadMusicStream(Music music); // Unload music stream
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RLAPI void PlayMusicStream(Music music); // Start music playing
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RLAPI void PlayMusicStream(Music music); // Start music playing
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RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
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RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
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RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
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RLAPI void StopMusicStream(Music music); // Stop music playing
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RLAPI void StopMusicStream(Music music); // Stop music playing
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RLAPI void PauseMusicStream(Music music); // Pause music playing
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RLAPI void PauseMusicStream(Music music); // Pause music playing
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
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RLAPI void SetMusicLooping(Music *music, bool loop); // Set the music to loop or not
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
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