Improving Oculus Rift example...
Under design... looking for the easiest and most comprehensive way for the user to use VR...
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5 changed files with 40 additions and 25 deletions
10
src/core.c
10
src/core.c
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@ -606,6 +606,8 @@ void Begin3dMode(Camera camera)
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rlMultMatrixf(MatrixToFloat(cameraView)); // Multiply MODELVIEW matrix by view matrix (camera)
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rlEnableDepthTest(); // Enable DEPTH_TEST for 3D
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//if (vrEnabled) BeginVrMode();
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}
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// Ends 3D mode and returns to default 2D orthographic mode
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@ -1015,6 +1017,14 @@ Matrix GetCameraMatrix(Camera camera)
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return MatrixLookAt(camera.position, camera.target, camera.up);
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}
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// Update and draw default buffers vertex data
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// NOTE: This data has been stored dynamically during frame on each Draw*() call
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void DrawDefaultBuffers(void)
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{
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rlglUpdateDefaultBuffers(); // Upload frame vertex data to GPU
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rlglDrawDefaultBuffers(); // Draw vertex data into framebuffer
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}
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Input (Keyboard, Mouse, Gamepad) Functions
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//----------------------------------------------------------------------------------
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