Remove PLATFORM_ checks from raylib header

Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
This commit is contained in:
raysan5 2017-11-12 11:45:35 +01:00
parent 02dd4d32b5
commit 24b12e5e23
2 changed files with 19 additions and 40 deletions

View file

@ -279,10 +279,11 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size) static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
static const char *windowTitle; // Window text title...
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static bool cursorHidden = false; // Track if cursor is hidden static bool cursorHidden = false; // Track if cursor is hidden
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
static const char *windowTitle = NULL; // Window text title...
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static int screenshotCounter = 0; // Screenshots counter static int screenshotCounter = 0; // Screenshots counter
// Register mouse states // Register mouse states
@ -409,12 +410,13 @@ static void *GamepadThread(void *arg); // Mouse reading thread
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB) #if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
// Initialize window and OpenGL context // Initialize window and OpenGL context
void InitWindow(int width, int height, const char *title) // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)"); TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
// Store window title (could be useful...) // Input data is window title char data
windowTitle = title; windowTitle = (char *)data;
// Init graphics device (display device and OpenGL context) // Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height); InitGraphicsDevice(width, height);
@ -471,15 +473,17 @@ void InitWindow(int width, int height, const char *title)
#endif #endif
#if defined(PLATFORM_ANDROID) #if defined(PLATFORM_ANDROID)
// Initialize Android activity // Initialize window and OpenGL context (and Android activity)
void InitWindow(int width, int height, void *state) // NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{ {
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)"); TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
screenWidth = width; screenWidth = width;
screenHeight = height; screenHeight = height;
app = (struct android_app *)state; // Input data is android app pointer
app = (struct android_app *)data;
internalDataPath = app->activity->internalDataPath; internalDataPath = app->activity->internalDataPath;
// Set desired windows flags before initializing anything // Set desired windows flags before initializing anything
@ -508,7 +512,6 @@ void InitWindow(int width, int height, void *state)
//AConfiguration_getScreenSize(app->config); //AConfiguration_getScreenSize(app->config);
//AConfiguration_getScreenLong(app->config); //AConfiguration_getScreenLong(app->config);
//state->userData = &engine;
app->onAppCmd = AndroidCommandCallback; app->onAppCmd = AndroidCommandCallback;
app->onInputEvent = AndroidInputCallback; app->onInputEvent = AndroidInputCallback;
@ -709,7 +712,6 @@ int GetScreenHeight(void)
return screenHeight; return screenHeight;
} }
#if !defined(PLATFORM_ANDROID)
// Show mouse cursor // Show mouse cursor
void ShowCursor() void ShowCursor()
{ {
@ -772,7 +774,6 @@ void DisableCursor()
#endif #endif
cursorHidden = true; cursorHidden = true;
} }
#endif // !defined(PLATFORM_ANDROID)
// Set background color (framebuffer clear color) // Set background color (framebuffer clear color)
void ClearBackground(Color color) void ClearBackground(Color color)

View file

@ -72,20 +72,6 @@
#ifndef RAYLIB_H #ifndef RAYLIB_H
#define RAYLIB_H #define RAYLIB_H
// Choose your platform here or just define it at compile time: -DPLATFORM_DESKTOP
//#define PLATFORM_DESKTOP // Windows, Linux or OSX
//#define PLATFORM_ANDROID // Android device
//#define PLATFORM_RPI // Raspberry Pi
//#define PLATFORM_WEB // HTML5 (emscripten, asm.js)
// Security check in case no PLATFORM_* defined
#if !defined(PLATFORM_DESKTOP) && \
!defined(PLATFORM_ANDROID) && \
!defined(PLATFORM_RPI) && \
!defined(PLATFORM_WEB)
#define PLATFORM_DESKTOP
#endif
#if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED) #if defined(_WIN32) && defined(BUILD_LIBTYPE_SHARED)
#define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll) #define RLAPI __declspec(dllexport) // We are building raylib as a Win32 shared library (.dll)
#elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED) #elif defined(_WIN32) && defined(USE_LIBTYPE_SHARED)
@ -179,13 +165,11 @@
#define KEY_Y 89 #define KEY_Y 89
#define KEY_Z 90 #define KEY_Z 90
#if defined(PLATFORM_ANDROID) // Android Physical Buttons
// Android Physical Buttons #define KEY_BACK 4
#define KEY_BACK 4 #define KEY_MENU 82
#define KEY_MENU 82 #define KEY_VOLUME_UP 24
#define KEY_VOLUME_UP 24 #define KEY_VOLUME_DOWN 25
#define KEY_VOLUME_DOWN 25
#endif
// Mouse Buttons // Mouse Buttons
#define MOUSE_LEFT_BUTTON 0 #define MOUSE_LEFT_BUTTON 0
@ -710,11 +694,7 @@ extern "C" { // Prevents name mangling of functions
//------------------------------------------------------------------------------------ //------------------------------------------------------------------------------------
// Window-related functions // Window-related functions
#if defined(PLATFORM_ANDROID) RLAPI void InitWindow(int width, int height, void *data); // Initialize window and OpenGL context
RLAPI void InitWindow(int width, int height, void *state); // Initialize Android activity
#elif defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
#endif
RLAPI void CloseWindow(void); // Close window and unload OpenGL context RLAPI void CloseWindow(void); // Close window and unload OpenGL context
RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed RLAPI bool WindowShouldClose(void); // Check if KEY_ESCAPE pressed or Close icon pressed
RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus) RLAPI bool IsWindowMinimized(void); // Check if window has been minimized (or lost focus)
@ -727,14 +707,12 @@ RLAPI void SetWindowMinSize(int width, int height); // Set window
RLAPI int GetScreenWidth(void); // Get current screen width RLAPI int GetScreenWidth(void); // Get current screen width
RLAPI int GetScreenHeight(void); // Get current screen height RLAPI int GetScreenHeight(void); // Get current screen height
#if !defined(PLATFORM_ANDROID)
// Cursor-related functions // Cursor-related functions
RLAPI void ShowCursor(void); // Shows cursor RLAPI void ShowCursor(void); // Shows cursor
RLAPI void HideCursor(void); // Hides cursor RLAPI void HideCursor(void); // Hides cursor
RLAPI bool IsCursorHidden(void); // Check if cursor is not visible RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
RLAPI void EnableCursor(void); // Enables cursor (unlock cursor) RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
RLAPI void DisableCursor(void); // Disables cursor (lock cursor) RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
#endif
// Drawing-related functions // Drawing-related functions
RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color) RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)