Remove PLATFORM_ checks from raylib header
Now header is truly multiplatform... Actually still a small pending check on XBOX gamepad controls that hopefully will be removed with next GLFW 3.3
This commit is contained in:
parent
02dd4d32b5
commit
24b12e5e23
2 changed files with 19 additions and 40 deletions
25
src/core.c
25
src/core.c
|
@ -279,10 +279,11 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
|
|||
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
|
||||
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
static const char *windowTitle; // Window text title...
|
||||
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
|
||||
static bool cursorHidden = false; // Track if cursor is hidden
|
||||
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
static const char *windowTitle = NULL; // Window text title...
|
||||
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
|
||||
static int screenshotCounter = 0; // Screenshots counter
|
||||
|
||||
// Register mouse states
|
||||
|
@ -409,12 +410,13 @@ static void *GamepadThread(void *arg); // Mouse reading thread
|
|||
//----------------------------------------------------------------------------------
|
||||
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
|
||||
// Initialize window and OpenGL context
|
||||
void InitWindow(int width, int height, const char *title)
|
||||
// NOTE: data parameter could be used to pass any kind of required data to the initialization
|
||||
void InitWindow(int width, int height, void *data)
|
||||
{
|
||||
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
|
||||
|
||||
// Store window title (could be useful...)
|
||||
windowTitle = title;
|
||||
// Input data is window title char data
|
||||
windowTitle = (char *)data;
|
||||
|
||||
// Init graphics device (display device and OpenGL context)
|
||||
InitGraphicsDevice(width, height);
|
||||
|
@ -471,15 +473,17 @@ void InitWindow(int width, int height, const char *title)
|
|||
#endif
|
||||
|
||||
#if defined(PLATFORM_ANDROID)
|
||||
// Initialize Android activity
|
||||
void InitWindow(int width, int height, void *state)
|
||||
// Initialize window and OpenGL context (and Android activity)
|
||||
// NOTE: data parameter could be used to pass any kind of required data to the initialization
|
||||
void InitWindow(int width, int height, void *data)
|
||||
{
|
||||
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
|
||||
|
||||
screenWidth = width;
|
||||
screenHeight = height;
|
||||
|
||||
app = (struct android_app *)state;
|
||||
// Input data is android app pointer
|
||||
app = (struct android_app *)data;
|
||||
internalDataPath = app->activity->internalDataPath;
|
||||
|
||||
// Set desired windows flags before initializing anything
|
||||
|
@ -508,7 +512,6 @@ void InitWindow(int width, int height, void *state)
|
|||
//AConfiguration_getScreenSize(app->config);
|
||||
//AConfiguration_getScreenLong(app->config);
|
||||
|
||||
//state->userData = &engine;
|
||||
app->onAppCmd = AndroidCommandCallback;
|
||||
app->onInputEvent = AndroidInputCallback;
|
||||
|
||||
|
@ -709,7 +712,6 @@ int GetScreenHeight(void)
|
|||
return screenHeight;
|
||||
}
|
||||
|
||||
#if !defined(PLATFORM_ANDROID)
|
||||
// Show mouse cursor
|
||||
void ShowCursor()
|
||||
{
|
||||
|
@ -772,7 +774,6 @@ void DisableCursor()
|
|||
#endif
|
||||
cursorHidden = true;
|
||||
}
|
||||
#endif // !defined(PLATFORM_ANDROID)
|
||||
|
||||
// Set background color (framebuffer clear color)
|
||||
void ClearBackground(Color color)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue