Remove PLATFORM_ checks from raylib header

Now header is truly multiplatform...

Actually still a small pending check on XBOX gamepad controls that
hopefully will be removed with next GLFW 3.3
This commit is contained in:
raysan5 2017-11-12 11:45:35 +01:00
parent 02dd4d32b5
commit 24b12e5e23
2 changed files with 19 additions and 40 deletions

View file

@ -279,10 +279,11 @@ static int renderOffsetY = 0; // Offset Y from render area (must b
static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP)
static Matrix downscaleView; // Matrix to downscale view (in case screen size bigger than display size)
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
static const char *windowTitle; // Window text title...
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static bool cursorHidden = false; // Track if cursor is hidden
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
static const char *windowTitle = NULL; // Window text title...
static bool cursorOnScreen = false; // Tracks if cursor is inside client area
static int screenshotCounter = 0; // Screenshots counter
// Register mouse states
@ -409,12 +410,13 @@ static void *GamepadThread(void *arg); // Mouse reading thread
//----------------------------------------------------------------------------------
#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
// Initialize window and OpenGL context
void InitWindow(int width, int height, const char *title)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
// Store window title (could be useful...)
windowTitle = title;
// Input data is window title char data
windowTitle = (char *)data;
// Init graphics device (display device and OpenGL context)
InitGraphicsDevice(width, height);
@ -471,15 +473,17 @@ void InitWindow(int width, int height, const char *title)
#endif
#if defined(PLATFORM_ANDROID)
// Initialize Android activity
void InitWindow(int width, int height, void *state)
// Initialize window and OpenGL context (and Android activity)
// NOTE: data parameter could be used to pass any kind of required data to the initialization
void InitWindow(int width, int height, void *data)
{
TraceLog(LOG_INFO, "Initializing raylib (v1.8.0)");
screenWidth = width;
screenHeight = height;
app = (struct android_app *)state;
// Input data is android app pointer
app = (struct android_app *)data;
internalDataPath = app->activity->internalDataPath;
// Set desired windows flags before initializing anything
@ -508,7 +512,6 @@ void InitWindow(int width, int height, void *state)
//AConfiguration_getScreenSize(app->config);
//AConfiguration_getScreenLong(app->config);
//state->userData = &engine;
app->onAppCmd = AndroidCommandCallback;
app->onInputEvent = AndroidInputCallback;
@ -709,7 +712,6 @@ int GetScreenHeight(void)
return screenHeight;
}
#if !defined(PLATFORM_ANDROID)
// Show mouse cursor
void ShowCursor()
{
@ -772,7 +774,6 @@ void DisableCursor()
#endif
cursorHidden = true;
}
#endif // !defined(PLATFORM_ANDROID)
// Set background color (framebuffer clear color)
void ClearBackground(Color color)