Reviewed examples
This commit is contained in:
parent
0790171125
commit
245704df72
6 changed files with 13 additions and 9 deletions
|
@ -26,6 +26,7 @@ int main()
|
|||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ int main()
|
|||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 0.0f, 0.0f };
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ int main()
|
|||
camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Vector3 cubePosition = { 0.0f, 1.0f, 0.0f };
|
||||
Vector3 cubeSize = { 2.0f, 2.0f, 2.0f };
|
||||
|
|
|
@ -30,10 +30,10 @@ int main()
|
|||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 0.8f;
|
||||
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 0.8f;
|
||||
if (IsKeyDown(KEY_UP)) ballPosition.y -= 0.8f;
|
||||
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 0.8f;
|
||||
if (IsKeyDown(KEY_RIGHT)) ballPosition.x += 2.0f;
|
||||
if (IsKeyDown(KEY_LEFT)) ballPosition.x -= 2.0f;
|
||||
if (IsKeyDown(KEY_UP)) ballPosition.y -= 2.0f;
|
||||
if (IsKeyDown(KEY_DOWN)) ballPosition.y += 2.0f;
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
|
|
|
@ -30,6 +30,7 @@ int main()
|
|||
camera.target = (Vector3){ 0.0f, 2.3f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.6f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Ray ray; // Picking ray
|
||||
|
||||
|
|
|
@ -22,11 +22,11 @@ int main()
|
|||
|
||||
// Define the camera to look into our 3d world
|
||||
Camera camera = { 0 };
|
||||
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f };
|
||||
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f };
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
|
||||
camera.fovy = 45.0f;
|
||||
camera.type = CAMERA_PERSPECTIVE;
|
||||
camera.position = (Vector3){ 3.0f, 3.0f, 3.0f }; // Camera position
|
||||
camera.target = (Vector3){ 0.0f, 1.5f, 0.0f }; // Camera looking at point
|
||||
camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; // Camera up vector (rotation towards target)
|
||||
camera.fovy = 45.0f; // Camera field-of-view Y
|
||||
camera.type = CAMERA_PERSPECTIVE; // Camera mode type
|
||||
|
||||
Model dwarf = LoadModel("resources/model/dwarf.obj"); // Load OBJ model
|
||||
Texture2D texture = LoadTexture("resources/model/dwarf_diffuse.png"); // Load model texture
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue