replace cursorHidden checks with a new lockedMouseCursor check

This commit is contained in:
Moros Smith 2025-05-27 17:05:07 -04:00
parent 8d9c1cecb7
commit 23cd32ff45

View file

@ -104,6 +104,9 @@ static const char cursorLUT[11][12] = {
Vector2 lockedMousePos = { 0 }; Vector2 lockedMousePos = { 0 };
// an alternative might be to add CORE.Input.Mouse.cursorLocked to CoreData
static int lockedMouseCursor = 0;
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
// Module Internal Functions Declaration // Module Internal Functions Declaration
//---------------------------------------------------------------------------------- //----------------------------------------------------------------------------------
@ -861,7 +864,7 @@ void EnableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
// NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() // NOTE: isMouseLocked handled by EmscriptenPointerlockCallback()
} }
// Disables cursor (lock cursor) // Disables cursor (lock cursor)
@ -873,7 +876,7 @@ void DisableCursor(void)
// Set cursor position in the middle // Set cursor position in the middle
SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2); SetMousePosition(CORE.Window.screen.width/2, CORE.Window.screen.height/2);
// NOTE: CORE.Input.Mouse.cursorHidden handled by EmscriptenPointerlockCallback() // NOTE: isMouseLocked handled by EmscriptenPointerlockCallback()
} }
// Swap back buffer with front buffer (screen drawing) // Swap back buffer with front buffer (screen drawing)
@ -954,7 +957,7 @@ void SetMousePosition(int x, int y)
CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y };
CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition; CORE.Input.Mouse.previousPosition = CORE.Input.Mouse.currentPosition;
if (CORE.Input.Mouse.cursorHidden) lockedMousePos = CORE.Input.Mouse.currentPosition; if (lockedMouseCursor) lockedMousePos = CORE.Input.Mouse.currentPosition;
// NOTE: emscripten not implemented // NOTE: emscripten not implemented
glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y); glfwSetCursorPos(platform.handle, CORE.Input.Mouse.currentPosition.x, CORE.Input.Mouse.currentPosition.y);
@ -1589,7 +1592,7 @@ static void MouseButtonCallback(GLFWwindow *window, int button, int action, int
static void MouseCursorPosCallback(GLFWwindow *window, double x, double y) static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
{ {
// If the pointer is not locked, follow the position // If the pointer is not locked, follow the position
if (!CORE.Input.Mouse.cursorHidden) if (!lockedMouseCursor)
{ {
CORE.Input.Mouse.currentPosition.x = (float)x; CORE.Input.Mouse.currentPosition.x = (float)x;
CORE.Input.Mouse.currentPosition.y = (float)y; CORE.Input.Mouse.currentPosition.y = (float)y;
@ -1623,7 +1626,7 @@ static void MouseCursorPosCallback(GLFWwindow *window, double x, double y)
static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData) static EM_BOOL EmscriptenMouseMoveCallback(int eventType, const EmscriptenMouseEvent *mouseEvent, void *userData)
{ {
// To emulate the GLFW_RAW_MOUSE_MOTION property. // To emulate the GLFW_RAW_MOUSE_MOTION property.
if (CORE.Input.Mouse.cursorHidden) if (lockedMouseCursor)
{ {
CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX; CORE.Input.Mouse.previousPosition.x = lockedMousePos.x - mouseEvent->movementX;
CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY; CORE.Input.Mouse.previousPosition.y = lockedMousePos.y - mouseEvent->movementY;
@ -1720,9 +1723,9 @@ static EM_BOOL EmscriptenMouseCallback(int eventType, const EmscriptenMouseEvent
// Register pointer lock events // Register pointer lock events
static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData) static EM_BOOL EmscriptenPointerlockCallback(int eventType, const EmscriptenPointerlockChangeEvent *pointerlockChangeEvent, void *userData)
{ {
CORE.Input.Mouse.cursorHidden = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0); lockedMouseCursor = EM_ASM_INT( { if (document.pointerLockElement) return 1; }, 0);
if (CORE.Input.Mouse.cursorHidden) if (lockedMouseCursor)
{ {
lockedMousePos = CORE.Input.Mouse.currentPosition; lockedMousePos = CORE.Input.Mouse.currentPosition;
CORE.Input.Mouse.previousPosition = lockedMousePos; CORE.Input.Mouse.previousPosition = lockedMousePos;