WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()
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3 changed files with 5 additions and 5 deletions
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@ -1540,7 +1540,7 @@ void PlayMusicStream(Music music)
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// For music streams, we need to make sure we maintain the frame cursor position
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// This is a hack for this section of code in UpdateMusicStream()
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// NOTE: In case window is minimized, music stream is stopped, just make sure to
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// play again on window restore: if (IsMusicPlaying(music)) PlayMusicStream(music);
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// play again on window restore: if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
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ma_uint32 frameCursorPos = music.stream.buffer->frameCursorPos;
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PlayAudioStream(music.stream); // WARNING: This resets the cursor position.
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music.stream.buffer->frameCursorPos = frameCursorPos;
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@ -1714,12 +1714,12 @@ void UpdateMusicStream(Music music)
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{
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// NOTE: In case window is minimized, music stream is stopped,
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// just make sure to play again on window restore
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if (IsMusicPlaying(music)) PlayMusicStream(music);
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if (IsMusicStreamPlaying(music)) PlayMusicStream(music);
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}
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}
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// Check if any music is playing
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bool IsMusicPlaying(Music music)
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bool IsMusicStreamPlaying(Music music)
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{
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return IsAudioStreamPlaying(music.stream);
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}
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@ -169,7 +169,7 @@ Music LoadMusicStream(const char *fileName); // Load music st
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Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
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void UnloadMusicStream(Music music); // Unload music stream
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void PlayMusicStream(Music music); // Start music playing
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bool IsMusicPlaying(Music music); // Check if music is playing
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bool IsMusicStreamPlaying(Music music); // Check if music is playing
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void UpdateMusicStream(Music music); // Updates buffers for music streaming
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void StopMusicStream(Music music); // Stop music playing
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void PauseMusicStream(Music music); // Pause music playing
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@ -1502,7 +1502,7 @@ RLAPI Music LoadMusicStream(const char *fileName); // Load mu
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RLAPI Music LoadMusicStreamFromMemory(const char *fileType, unsigned char* data, int dataSize); // Load music stream from data
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RLAPI void UnloadMusicStream(Music music); // Unload music stream
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RLAPI void PlayMusicStream(Music music); // Start music playing
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RLAPI bool IsMusicPlaying(Music music); // Check if music is playing
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RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
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RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
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RLAPI void StopMusicStream(Music music); // Stop music playing
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RLAPI void PauseMusicStream(Music music); // Pause music playing
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