Removed bool type from raymath, it broke raylib
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ff95f05386
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1 changed files with 8 additions and 9 deletions
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@ -159,7 +159,6 @@ typedef struct float16 {
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} float16;
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} float16;
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#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), fminf(), fmaxf(), fabs()
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#include <math.h> // Required for: sinf(), cosf(), tan(), atan2f(), sqrtf(), fminf(), fmaxf(), fabs()
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#include <stdbool.h> // Required for: bool, false, true
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Module Functions Definition - Utils math
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// Module Functions Definition - Utils math
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@ -200,9 +199,9 @@ RMAPI float Remap(float value, float inputStart, float inputEnd, float outputSta
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}
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}
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// Check whether two given floats are almost equal
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// Check whether two given floats are almost equal
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RMAPI bool FloatEquals(float x, float y)
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RMAPI int FloatEquals(float x, float y)
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{
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{
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bool result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y))));
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int result = (fabsf(x - y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(x), fabsf(y))));
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return result;
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return result;
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}
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}
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@ -475,9 +474,9 @@ RMAPI Vector2 Vector2ClampValue(Vector2 v, float min, float max)
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}
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}
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// Check whether two given vectors are almost equal
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// Check whether two given vectors are almost equal
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RMAPI bool Vector2Equals(Vector2 p, Vector2 q)
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RMAPI int Vector2Equals(Vector2 p, Vector2 q)
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{
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{
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bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
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int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
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((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y)))));
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((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y)))));
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return result;
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return result;
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@ -971,9 +970,9 @@ RMAPI Vector3 Vector3ClampValue(Vector3 v, float min, float max)
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}
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}
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// Check whether two given vectors are almost equal
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// Check whether two given vectors are almost equal
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RMAPI bool Vector3Equals(Vector3 p, Vector3 q)
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RMAPI int Vector3Equals(Vector3 p, Vector3 q)
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{
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{
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bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
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int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
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((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
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((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
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((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z)))));
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((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z)))));
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@ -2000,9 +1999,9 @@ RMAPI Quaternion QuaternionTransform(Quaternion q, Matrix mat)
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}
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}
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// Check whether two given quaternions are almost equal
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// Check whether two given quaternions are almost equal
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RMAPI bool QuaternionEquals(Quaternion p, Quaternion q)
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RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
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{
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{
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bool result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
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int result = ((fabsf(p.x - q.x)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.x), fabsf(q.x))))) &&
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((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
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((fabsf(p.y - q.y)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.y), fabsf(q.y))))) &&
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((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) &&
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((fabsf(p.z - q.z)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.z), fabsf(q.z))))) &&
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((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))));
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((fabsf(p.w - q.w)) <= (EPSILON*fmaxf(1.0f, fmaxf(fabsf(p.w), fabsf(q.w)))));
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