Fix and update projects/scripts
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4 changed files with 250 additions and 49 deletions
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@ -2,13 +2,13 @@
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REM Change your executable name here
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set GAME_NAME=game.exe
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REM Set your sources here (relative to the builds\windows directory)
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REM Set your sources here (relative paths!)
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REM Example with two source folders:
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REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
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set SOURCES=..\..\core_basic_window.c
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REM set SOURCES=src\*.c src\submodule\*.c
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set SOURCES=core_basic_window.c
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REM Set your raylib/src location here, relative to the ./temp/x directory
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set RAYLIB_SRC=..\..\..\..\src
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REM Set your raylib\src location here (relative path!)
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set RAYLIB_SRC=..\..\src
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REM About this build script: it does many things, but in essence, it's
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REM very simple. It has 3 compiler invocations: building raylib (which
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@ -111,13 +111,18 @@ IF DEFINED VERBOSE (
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:BUILD
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REM Directories
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set "ROOT_DIR=%CD%"
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set "SOURCES=!ROOT_DIR!\!SOURCES!"
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set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
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REM Flags
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set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
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set COMPILATION_FLAGS=/O1 /GL
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set WARNING_FLAGS=
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set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
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set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
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set OUTPUT_DIR=builds\windows
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set OUTPUT_DIR=builds\windows-msvc
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REM Debug changes to flags
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IF DEFINED BUILD_DEBUG (
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set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
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@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG (
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set WARNING_FLAGS=/Wall
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set SUBSYSTEM_FLAGS=
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set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
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set OUTPUT_DIR=builds-debug\windows
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set OUTPUT_DIR=builds-debug\windows-msvc
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)
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IF NOT DEFINED VERBOSE (
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set VERBOSITY_FLAG=/nologo
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@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG (
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)
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REM Create the temp directory for raylib
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set "ROOT_DIR=%CD%"
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set "TEMP_DIR=temp\release"
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IF DEFINED BUILD_DEBUG (
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set "TEMP_DIR=temp\debug"
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@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ (
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set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
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IF DEFINED REALLY_QUIET (
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cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
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cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
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) ELSE (
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cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
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cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
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)
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IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
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@ -180,13 +184,13 @@ cd !OUTPUT_DIR!
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REM Build the actual game
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IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
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IF DEFINED REALLY_QUIET (
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cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
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cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
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cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
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cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
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) ELSE (
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cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
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cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
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cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
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cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
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)
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del main.obj
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del *.obj
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IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
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REM Run upx
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