Fix and update projects/scripts

This commit is contained in:
Jens Pitkanen 2019-05-29 16:09:24 +03:00
parent 5d3905d4d4
commit 228f86d3ca
4 changed files with 250 additions and 49 deletions

View file

@ -2,13 +2,13 @@
REM Change your executable name here
set GAME_NAME=game.exe
REM Set your sources here (relative to the builds\windows directory)
REM Set your sources here (relative paths!)
REM Example with two source folders:
REM set SOURCES=..\..\src\*.c ..\..\src\submodule\*.c
set SOURCES=..\..\core_basic_window.c
REM set SOURCES=src\*.c src\submodule\*.c
set SOURCES=core_basic_window.c
REM Set your raylib/src location here, relative to the ./temp/x directory
set RAYLIB_SRC=..\..\..\..\src
REM Set your raylib\src location here (relative path!)
set RAYLIB_SRC=..\..\src
REM About this build script: it does many things, but in essence, it's
REM very simple. It has 3 compiler invocations: building raylib (which
@ -111,13 +111,18 @@ IF DEFINED VERBOSE (
:BUILD
REM Directories
set "ROOT_DIR=%CD%"
set "SOURCES=!ROOT_DIR!\!SOURCES!"
set "RAYLIB_SRC=!ROOT_DIR!\!RAYLIB_SRC!"
REM Flags
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
set COMPILATION_FLAGS=/O1 /GL
set WARNING_FLAGS=
set SUBSYSTEM_FLAGS=/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup
set LINK_FLAGS=/link /LTCG kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
set OUTPUT_DIR=builds\windows
set OUTPUT_DIR=builds\windows-msvc
REM Debug changes to flags
IF DEFINED BUILD_DEBUG (
set OUTPUT_FLAG=/Fe: "!GAME_NAME!"
@ -125,7 +130,7 @@ IF DEFINED BUILD_DEBUG (
set WARNING_FLAGS=/Wall
set SUBSYSTEM_FLAGS=
set LINK_FLAGS=/link kernel32.lib user32.lib shell32.lib winmm.lib gdi32.lib opengl32.lib
set OUTPUT_DIR=builds-debug\windows
set OUTPUT_DIR=builds-debug\windows-msvc
)
IF NOT DEFINED VERBOSE (
set VERBOSITY_FLAG=/nologo
@ -139,7 +144,6 @@ IF DEFINED BUILD_DEBUG (
)
REM Create the temp directory for raylib
set "ROOT_DIR=%CD%"
set "TEMP_DIR=temp\release"
IF DEFINED BUILD_DEBUG (
set "TEMP_DIR=temp\debug"
@ -163,9 +167,9 @@ IF NOT EXIST !TEMP_DIR!\ (
set RAYLIB_INCLUDE_FLAGS=/I"!RAYLIB_SRC!" /I"!RAYLIB_SRC!\external\glfw\include"
IF DEFINED REALLY_QUIET (
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1
cl.exe /w /c !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! > NUL 2>&1 || exit /B
) ELSE (
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES!
cl.exe /w /c !VERBOSITY_FLAG! !RAYLIB_DEFINES! !RAYLIB_INCLUDE_FLAGS! !COMPILATION_FLAGS! !RAYLIB_C_FILES! || exit /B
)
IF NOT DEFINED QUIET echo COMPILE-INFO: Raylib compiled into object files in: !TEMP_DIR!\
@ -180,13 +184,13 @@ cd !OUTPUT_DIR!
REM Build the actual game
IF NOT DEFINED QUIET echo COMPILE-INFO: Compiling game code.
IF DEFINED REALLY_QUIET (
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! > NUL 2>&1 || exit /B
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! > NUL 2>&1 || exit /B
) ELSE (
cl.exe !VERBOSITY_FLAG! /Fo"main.obj" !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES!
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" main.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS!
cl.exe !VERBOSITY_FLAG! !COMPILATION_FLAGS! !WARNING_FLAGS! /c /I"!RAYLIB_SRC!" !SOURCES! || exit /B
cl.exe !VERBOSITY_FLAG! !OUTPUT_FLAG! "!ROOT_DIR!\!TEMP_DIR!\*.obj" *.obj !LINK_FLAGS! !SUBSYSTEM_FLAGS! || exit /B
)
del main.obj
del *.obj
IF NOT DEFINED QUIET echo COMPILE-INFO: Game compiled into an executable in: !OUTPUT_DIR!\
REM Run upx