Fix and update projects/scripts

This commit is contained in:
Jens Pitkanen 2019-05-29 16:09:24 +03:00
parent 5d3905d4d4
commit 228f86d3ca
4 changed files with 250 additions and 49 deletions

View file

@ -2,13 +2,13 @@
# Change your executable name here
GAME_NAME="game"
# Set your sources here (relative to the ./builds/osx directory)
# Set your sources here (relative paths!)
# Example with two source folders:
# SOURCES="../../src/*.c ../../src/submodule/*.c"
SOURCES="../../core_basic_window.c"
# SOURCES="src/*.c src/submodule/*.c"
SOURCES="core_basic_window.c"
# Set your raylib/src location here, relative to the ./temp/x directory
RAYLIB_SRC="../../../../src"
# Set your raylib/src location here (relative path!)
RAYLIB_SRC="../../src"
# About this build script: it does many things, but in essence, it's
# very simple. It has 3 compiler invocations: building raylib (which
@ -17,14 +17,18 @@ RAYLIB_SRC="../../../../src"
# wrapped in an if statement to make the -qq flag work, it's pretty
# verbose, sorry.
# Stop the script if a compilation (or something else?) fails
set -e
# Get arguments
while getopts ":hdurcq" opt; do
while getopts ":hdusrcq" opt; do
case $opt in
h)
echo "Usage: ./osx-build.sh [-hdurcqq]"
echo "Usage: ./osx-build.sh [-hdusrcqq]"
echo " -h Show this information"
echo " -d Faster builds that have debug symbols, and enable warnings"
echo " -u Run upx* on the executable after compilation (before -r)"
echo " -s Run strip on the executable after compilation (before -r)"
echo " -r Run the executable after compilation"
echo " -c Remove the temp/(debug|release) directory, ie. full recompile"
echo " -q Suppress this script's informational prints"
@ -47,6 +51,9 @@ while getopts ":hdurcq" opt; do
u)
UPX_IT="1"
;;
s)
STRIP_IT="1"
;;
r)
RUN_AFTER_BUILD="1"
;;
@ -72,17 +79,23 @@ if [ -z "$CC" ]; then
CC=cc
fi
# Directories
ROOT_DIR=$PWD
SOURCES="$ROOT_DIR/$SOURCES"
RAYLIB_SRC="$ROOT_DIR/$RAYLIB_SRC"
# Flags
OUTPUT_DIR="builds/osx"
COMPILATION_FLAGS="-std=c99 -O2 -flto"
FINAL_COMPILE_FLAGS="-s"
WARNING_FLAGS="-Wall -Wextra -Wpedantic"
LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
LINK_FLAGS="-flto -framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
# Debug changes to flags
if [ -n "$BUILD_DEBUG" ]; then
OUTPUT_DIR="builds-debug/osx"
COMPILATION_FLAGS="-std=c99 -O0 -g"
FINAL_COMPILE_FLAGS=""
LINK_FLAGS="-framework OpenGL -framework OpenAL -framework IOKit -framework CoreVideo -framework Cocoa"
fi
# Display what we're doing
@ -93,7 +106,6 @@ else
fi
# Create the raylib cache directory
ROOT_DIR=$(pwd)
TEMP_DIR="temp/release"
if [ -n "$BUILD_DEBUG" ]; then
TEMP_DIR="temp/debug"
@ -127,15 +139,20 @@ mkdir -p $OUTPUT_DIR
cd $OUTPUT_DIR
[ -z "$QUIET" ] && echo "COMPILE-INFO: Compiling game code."
if [ -n "$REALLY_QUIET" ]; then
$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES > /dev/null 2>&1
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS > /dev/null 2>&1
$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS > /dev/null 2>&1
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS > /dev/null 2>&1
else
$CC -c -o main.o -I$RAYLIB_SRC $COMPILATION_FLAGS $WARNING_FLAGS $SOURCES
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o main.o $LINK_FLAGS
$CC -c -I$RAYLIB_SRC $SOURCES $COMPILATION_FLAGS $WARNING_FLAGS
$CC -o $GAME_NAME $ROOT_DIR/$TEMP_DIR/*.o *.o $LINK_FLAGS
fi
rm main.o
rm *.o
[ -z "$QUIET" ] && echo "COMPILE-INFO: Game compiled into an executable in: $OUTPUT_DIR/"
if [ -n "$STRIP_IT" ]; then
[ -z "$QUIET" ] && echo "COMPILE-INFO: Stripping $GAME_NAME."
strip $GAME_NAME
fi
if [ -n "$UPX_IT" ]; then
[ -z "$QUIET" ] && echo "COMPILE-INFO: Packing $GAME_NAME with upx."
upx $GAME_NAME > /dev/null 2>&1