providing and example on how to apply the screen scale (as done in the virtual mouse) to the real mouse, to work with raygui (#1481)
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@ -71,6 +71,11 @@ int main(void)
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virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
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virtualMouse.x = (mouse.x - (GetScreenWidth() - (gameScreenWidth*scale))*0.5f)/scale;
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virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
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virtualMouse.y = (mouse.y - (GetScreenHeight() - (gameScreenHeight*scale))*0.5f)/scale;
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virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight });
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virtualMouse = ClampValue(virtualMouse, (Vector2){ 0, 0 }, (Vector2){ gameScreenWidth, gameScreenHeight });
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// Apply the same transformation as the virtual mouse to the real mouse, to work with raygui.
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// SetMouseOffset(-(GetScreenWidth() - (gameScreenWidth * scale)) * 0.5f, -(GetScreenHeight() - (gameScreenHeight * scale)) * 0.5f);
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// SetMouseScale(1 / scale, 1 / scale);
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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// Draw
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