REVIEWED: Vector2Angle()
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2 changed files with 4 additions and 12 deletions
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@ -78,9 +78,7 @@ int main(void)
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DrawLineEx(v0, v2, 2.0f, RED);
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float startangle = 90 - Vector2LineAngle(v0, v1)*RAD2DEG;
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DrawCircleSector(v0, 40.0f, startangle, angle + startangle, 32, Fade(GREEN, 0.6f));
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//DrawCircleSector(v0, 40.0f, 90 - Vector2LineAngle(v0, v1)*RAD2DEG, angle, 32, Fade(GREEN, 0.6f));
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DrawCircleSector(v0, 40.0f, startangle, startangle + angle - 360.0f*(angle > 180.0f), 32, Fade(GREEN, 0.6f));
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}
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else if (angleMode == 1)
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{
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