Update standard_lighting.c

This commit is contained in:
Ray 2019-03-29 20:54:45 +01:00
parent be6d237b9e
commit 2217c04ecf

View file

@ -113,7 +113,7 @@ int main()
material.maps[MAP_DIFFUSE].color = WHITE; material.maps[MAP_DIFFUSE].color = WHITE;
material.maps[MAP_SPECULAR].color = WHITE; material.maps[MAP_SPECULAR].color = WHITE;
model.material = material; // Apply material to model model.materials[0] = material; // Apply material to model
Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255}); Light spotLight = CreateLight(LIGHT_SPOT, (Vector3){3.0f, 5.0f, 2.0f}, (Color){255, 255, 255, 255});
spotLight->target = (Vector3){0.0f, 0.0f, 0.0f}; spotLight->target = (Vector3){0.0f, 0.0f, 0.0f};