Removed some spaces
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e3b9dbe75b
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21f0fe2a73
1 changed files with 0 additions and 7 deletions
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@ -1748,7 +1748,6 @@ void rlTextureParameters(unsigned int id, int param, int value)
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#endif
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}
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else glTexParameteri(GL_TEXTURE_2D, param, value);
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} break;
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case RL_TEXTURE_MAG_FILTER:
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case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_2D, param, value); break;
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@ -1793,7 +1792,6 @@ void rlCubemapParameters(unsigned int id, int param, int value)
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else TRACELOG(RL_LOG_WARNING, "GL: Clamp mirror wrap mode not supported (GL_MIRROR_CLAMP_EXT)");
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}
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else glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value);
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} break;
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case RL_TEXTURE_MAG_FILTER:
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case RL_TEXTURE_MIN_FILTER: glTexParameteri(GL_TEXTURE_CUBE_MAP, param, value); break;
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@ -2112,14 +2110,12 @@ void rlSetBlendMode(int mode)
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{
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// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactors()
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glBlendFunc(RLGL.State.glBlendSrcFactor, RLGL.State.glBlendDstFactor); glBlendEquation(RLGL.State.glBlendEquation);
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} break;
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case RL_BLEND_CUSTOM_SEPARATE:
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{
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// NOTE: Using GL blend src/dst factors and GL equation configured with rlSetBlendFactorsSeparate()
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glBlendFuncSeparate(RLGL.State.glBlendSrcFactorRGB, RLGL.State.glBlendDestFactorRGB, RLGL.State.glBlendSrcFactorAlpha, RLGL.State.glBlendDestFactorAlpha);
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glBlendEquationSeparate(RLGL.State.glBlendEquationRGB, RLGL.State.glBlendEquationAlpha);
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} break;
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default: break;
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}
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@ -3747,19 +3743,16 @@ void rlFramebufferAttach(unsigned int fboId, unsigned int texId, int attachType,
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if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_2D, texId, mipLevel);
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else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_RENDERBUFFER, texId);
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else if (texType >= RL_ATTACHMENT_CUBEMAP_POSITIVE_X) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + attachType, GL_TEXTURE_CUBE_MAP_POSITIVE_X + texType, texId, mipLevel);
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} break;
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case RL_ATTACHMENT_DEPTH:
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{
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if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
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else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, texId);
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} break;
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case RL_ATTACHMENT_STENCIL:
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{
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if (texType == RL_ATTACHMENT_TEXTURE2D) glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, texId, mipLevel);
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else if (texType == RL_ATTACHMENT_RENDERBUFFER) glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, texId);
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} break;
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default: break;
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}
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