Updated examples
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3 changed files with 27 additions and 26 deletions
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@ -26,11 +26,10 @@ int main(void)
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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SetConfigFlags(FLAG_MSAA_4X_HINT);
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - cubic-bezier lines");
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Vector2 start = { 0, 0 };
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Vector2 startPoint = { 30, 30 };
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Vector2 end = { (float)screenWidth, (float)screenHeight };
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Vector2 endPoint = { (float)screenWidth - 30, (float)screenHeight - 30 };
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bool moveStartPoint = false;
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Vector2 startControl = { 100, 0 };
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bool moveEndPoint = false;
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Vector2 endControl = { GetScreenWidth() - 100, GetScreenHeight() };
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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@ -40,15 +39,21 @@ int main(void)
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{
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{
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// Update
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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if (IsKeyDown(KEY_LEFT_CONTROL))
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Vector2 mouse = GetMousePosition();
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if (CheckCollisionPointCircle(mouse, startPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveStartPoint = true;
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else if (CheckCollisionPointCircle(mouse, endPoint, 10.0f) && IsMouseButtonDown(MOUSE_BUTTON_LEFT)) moveEndPoint = true;
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if (moveStartPoint)
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{
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{
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) startControl = GetMousePosition();
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startPoint = mouse;
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else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) endControl = GetMousePosition();
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveStartPoint = false;
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}
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}
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else
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if (moveEndPoint)
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{
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{
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) start = GetMousePosition();
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endPoint = mouse;
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else if (IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) end = GetMousePosition();
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if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) moveEndPoint = false;
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}
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}
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -58,18 +63,14 @@ int main(void)
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ClearBackground(RAYWHITE);
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ClearBackground(RAYWHITE);
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DrawText("USE MOUSE LEFT-RIGHT CLICK to DEFINE LINE START and END POINTS", 15, 20, 20, GRAY);
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DrawText("MOVE START-END POINTS WITH MOUSE", 15, 20, 20, GRAY);
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// Draw line Cubic Bezier, in-out interpolation (easing), no control points
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// Draw line Cubic Bezier, in-out interpolation (easing), no control points
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DrawLineBezier(start, end, 3.0f, BLUE);
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DrawLineBezier(startPoint, endPoint, 4.0f, BLUE);
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// Draw spline Cubic Bezier with control points
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// Draw start-end spline circles with some details
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DrawSplineSegmentBezierCubic(start, startControl, endControl, end, 2.0f, RED);
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DrawCircleV(startPoint, CheckCollisionPointCircle(mouse, startPoint, 10.0f)? 14 : 8, moveStartPoint? RED : BLUE);
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DrawCircleV(endPoint, CheckCollisionPointCircle(mouse, endPoint, 10.0f)? 14 : 8, moveEndPoint? RED : BLUE);
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DrawLineEx(start, startControl, 1.0, LIGHTGRAY);
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DrawLineEx(end, endControl, 1.0, LIGHTGRAY);
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DrawCircleV(startControl, 10, RED);
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DrawCircleV(endControl, 10, RED);
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EndDrawing();
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EndDrawing();
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 18 KiB |
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@ -192,12 +192,12 @@ int main(void)
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DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
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DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED);
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// Every cubic bezier point should have two control points
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// Every cubic bezier point should have two control points
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DrawCircleV(control[i].start, 4, GOLD);
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DrawCircleV(control[i].start, 6, GOLD);
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DrawCircleV(control[i].end, 4, GOLD);
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DrawCircleV(control[i].end, 6, GOLD);
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if (focusedControlPoint == &control[i].start) DrawCircleV(control[i].start, 6, GREEN);
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if (focusedControlPoint == &control[i].start) DrawCircleV(control[i].start, 8, GREEN);
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else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 6, GREEN);
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else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 8, GREEN);
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DrawLineEx(points[i], control[i].start, 1.0, LIGHTGRAY);
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DrawLineEx(points[i], control[i].start, 1.0f, LIGHTGRAY);
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DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY);
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DrawLineEx(points[i + 1], control[i].end, 1.0f, LIGHTGRAY);
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// Draw spline control lines
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// Draw spline control lines
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DrawLineV(points[i], control[i].start, GRAY);
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DrawLineV(points[i], control[i].start, GRAY);
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