Removed DrawPhysicObjectInfo() function
To avoid additional dependencies
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3 changed files with 0 additions and 18 deletions
16
src/physac.c
16
src/physac.c
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@ -570,22 +570,6 @@ Rectangle TransformToRectangle(Transform transform)
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return (Rectangle){transform.position.x, transform.position.y, transform.scale.x, transform.scale.y};
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}
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// Draw physic object information at screen position
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void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize)
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{
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// Draw physic object ID
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DrawText(FormatText("PhysicObject ID: %i - Enabled: %i", pObj->id, pObj->enabled), position.x, position.y, fontSize, BLACK);
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// Draw physic object transform values
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DrawText(FormatText("\nTRANSFORM\nPosition: %f, %f\nRotation: %f\nScale: %f, %f", pObj->transform.position.x, pObj->transform.position.y, pObj->transform.rotation, pObj->transform.scale.x, pObj->transform.scale.y), position.x, position.y, fontSize, BLACK);
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// Draw physic object rigidbody values
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DrawText(FormatText("\n\n\n\n\n\nRIGIDBODY\nEnabled: %i\nMass: %f\nAcceleration: %f, %f\nVelocity: %f, %f\nApplyGravity: %i\nIsGrounded: %i\nFriction: %f\nBounciness: %f", pObj->rigidbody.enabled, pObj->rigidbody.mass, pObj->rigidbody.acceleration.x, pObj->rigidbody.acceleration.y,
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pObj->rigidbody.velocity.x, pObj->rigidbody.velocity.y, pObj->rigidbody.applyGravity, pObj->rigidbody.isGrounded, pObj->rigidbody.friction, pObj->rigidbody.bounciness), position.x, position.y, fontSize, BLACK);
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DrawText(FormatText("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nCOLLIDER\nEnabled: %i\nBounds: %i, %i, %i, %i\nRadius: %i", pObj->collider.enabled, pObj->collider.bounds.x, pObj->collider.bounds.y, pObj->collider.bounds.width, pObj->collider.bounds.height, pObj->collider.radius), position.x, position.y, fontSize, BLACK);
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}
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//----------------------------------------------------------------------------------
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// Module specific Functions Definition
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//----------------------------------------------------------------------------------
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@ -92,7 +92,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force);
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void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range
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Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
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void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
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#ifdef __cplusplus
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}
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@ -890,7 +890,6 @@ void ApplyForce(PhysicObject pObj, Vector2 force);
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void ApplyForceAtPosition(Vector2 position, float force, float radius); // Apply radial force to all physic objects in range
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Rectangle TransformToRectangle(Transform transform); // Convert Transform data type to Rectangle (position and scale)
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void DrawPhysicObjectInfo(PhysicObject pObj, Vector2 position, int fontSize); // Draw physic object information at screen position
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//------------------------------------------------------------------------------------
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// Audio Loading and Playing Functions (Module: audio)
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