Add mesh generation example -IN PROGRESS-
This commit is contained in:
parent
7b63b0b132
commit
2051be3825
2 changed files with 89 additions and 0 deletions
89
examples/models/models_mesh_generation.c
Normal file
89
examples/models/models_mesh_generation.c
Normal file
|
@ -0,0 +1,89 @@
|
||||||
|
/*******************************************************************************************
|
||||||
|
*
|
||||||
|
* raylib example - procedural mesh generation
|
||||||
|
*
|
||||||
|
* This example has been created using raylib 1.8 (www.raylib.com)
|
||||||
|
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||||
|
*
|
||||||
|
* Copyright (c) 2017 Ramon Santamaria (Ray San)
|
||||||
|
*
|
||||||
|
********************************************************************************************/
|
||||||
|
|
||||||
|
#include "raylib.h"
|
||||||
|
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
// Program main entry point
|
||||||
|
//------------------------------------------------------------------------------------
|
||||||
|
int main()
|
||||||
|
{
|
||||||
|
// Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
int screenWidth = 800;
|
||||||
|
int screenHeight = 450;
|
||||||
|
|
||||||
|
InitWindow(screenWidth, screenHeight, "raylib [models] example - mesh generation");
|
||||||
|
|
||||||
|
//Model model = LoadModelFromMesh(GenMeshPlane(2, 2, 5, 5)); // Texture coordinates must be divided by resX, resZ
|
||||||
|
//Model model = LoadModelFromMesh(GenMeshCube(2.0f, 1.0f, 2.0f)); // OK!
|
||||||
|
//Model model = LoadModelFromMesh(GenMeshSphere(2, 32, 32)); // OK! (par_shapes)
|
||||||
|
//Model model = LoadModelFromMesh(GenMeshHemiSphere(2, 16, 16)); // OK! (par_shapes)
|
||||||
|
//Model model = LoadModelFromMesh(GenMeshCylinder(1, 2, 16)); // OK! (par_shapes)
|
||||||
|
Model model = LoadModelFromMesh(GenMeshTorus(0.25f, 4.0f, 16, 32));
|
||||||
|
//Model model = LoadModelFromMesh(GenMeshKnot(1.0f, 2.0f, 16, 128));
|
||||||
|
model.material.maps[MAP_DIFFUSE].texture = LoadTexture("resources/pixels.png");
|
||||||
|
|
||||||
|
// Debug information
|
||||||
|
/*
|
||||||
|
printf("model.mesh.vertexCount: %i\n", model.mesh.vertexCount);
|
||||||
|
printf("model.mesh.triangleCount: %i\n", model.mesh.triangleCount);
|
||||||
|
printf("model.mesh.vboId (position): %i\n", model.mesh.vboId[0]);
|
||||||
|
printf("model.mesh.vboId (texcoords): %i\n", model.mesh.vboId[1]);
|
||||||
|
printf("model.mesh.vboId (normals): %i\n", model.mesh.vboId[2]);
|
||||||
|
printf("model.mesh.vboId (indices): %i\n", model.mesh.vboId[6]);
|
||||||
|
*/
|
||||||
|
|
||||||
|
// Define the camera to look into our 3d world
|
||||||
|
Camera camera = {{ 5.0f, 5.0f, 5.0f }, { 0.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, 45.0f };
|
||||||
|
|
||||||
|
Vector3 position = { 0.0f, 0.0f, 0.0f };
|
||||||
|
|
||||||
|
SetCameraMode(camera, CAMERA_FREE); // Set a free camera mode
|
||||||
|
|
||||||
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Main game loop
|
||||||
|
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||||
|
{
|
||||||
|
// Update
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
UpdateCamera(&camera); // Update internal camera and our camera
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
// Draw
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
BeginDrawing();
|
||||||
|
|
||||||
|
ClearBackground(RAYWHITE);
|
||||||
|
|
||||||
|
Begin3dMode(camera);
|
||||||
|
|
||||||
|
DrawModel(model, position, 1.0f, WHITE);
|
||||||
|
|
||||||
|
DrawGrid(10, 1.0);
|
||||||
|
|
||||||
|
End3dMode();
|
||||||
|
|
||||||
|
EndDrawing();
|
||||||
|
//----------------------------------------------------------------------------------
|
||||||
|
}
|
||||||
|
|
||||||
|
// De-Initialization
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
UnloadModel(model);
|
||||||
|
|
||||||
|
CloseWindow(); // Close window and OpenGL context
|
||||||
|
//--------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
}
|
BIN
examples/models/resources/pixels.png
Normal file
BIN
examples/models/resources/pixels.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 168 B |
Loading…
Add table
Add a link
Reference in a new issue