Fix vs code project (#3048)
* Modify remove trailing whitespace * Fix invalid SetCameraMode call and missing argument to UpdateCamera for VSCode project
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05e71f990c
commit
204c6765bd
3 changed files with 26 additions and 28 deletions
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@ -166,7 +166,7 @@ ifeq ($(PLATFORM),PLATFORM_RPI)
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endif
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ifeq ($(PLATFORM),PLATFORM_WEB)
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# HTML5 emscripten compiler
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# WARNING: To compile to HTML5, code must be redesigned
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# WARNING: To compile to HTML5, code must be redesigned
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# to use emscripten.h and emscripten_set_main_loop()
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CC = emcc
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endif
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@ -301,12 +301,12 @@ ifeq ($(PLATFORM),PLATFORM_DESKTOP)
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# Libraries for Debian GNU/Linux desktop compiling
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# NOTE: Required packages: libegl1-mesa-dev
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LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
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# On X11 requires also below libraries
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LDLIBS += -lX11
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# NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
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#LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
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# On Wayland windowing system, additional libraries requires
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ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
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LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
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@ -358,7 +358,7 @@ OBJS ?= main.c
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# For Android platform we call a custom Makefile.Android
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ifeq ($(PLATFORM),PLATFORM_ANDROID)
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MAKEFILE_PARAMS = -f Makefile.Android
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MAKEFILE_PARAMS = -f Makefile.Android
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export PROJECT_NAME
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export SRC_DIR
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else
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@ -50,7 +50,7 @@ PROJECT_BUILD_PATH ?= android.$(PROJECT_NAME)
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PROJECT_RESOURCES_PATH ?= resources
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PROJECT_SOURCE_FILES ?= raylib_game.c
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# Some source files are placed in directories, when compiling to some
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# Some source files are placed in directories, when compiling to some
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# output directory other than source, that directory must pre-exist.
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# Here we get a list of required folders that need to be created on
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# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
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@ -77,7 +77,7 @@ RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
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# Shared libs must be added to APK if required
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# NOTE: Generated NativeLoader.java automatically load those libraries
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
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PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
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endif
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# Compiler and archiver
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@ -109,8 +109,8 @@ CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
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INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
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# Linker options
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
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LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
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LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
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# Force linking of library module to define symbol
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LDFLAGS += -u ANativeActivity_onCreate
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# Library paths containing required libs
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@ -141,7 +141,7 @@ all: create_temp_project_dirs \
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# Create required temp directories for APK building
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create_temp_project_dirs:
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if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
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if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
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if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
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if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
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if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
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@ -163,15 +163,15 @@ create_temp_project_dirs:
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define create_dir
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if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
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endef
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# Copy required shared libs for integration into APK
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# NOTE: If using shared libs they are loaded by generated NativeLoader.java
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copy_project_required_libs:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so
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endif
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ifeq ($(RAYLIB_LIBTYPE),STATIC)
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
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copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a
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endif
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# Copy project required resources: strings.xml, icon.png, assets
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@ -195,10 +195,10 @@ generate_loader_script:
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ifeq ($(RAYLIB_LIBTYPE),SHARED)
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@echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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endif
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@echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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# Generate AndroidManifest.xml with all the required options
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# NOTE: Probably not the bet way to generate this file... but it works.
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generate_android_manifest:
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@ -225,7 +225,7 @@ generate_android_manifest:
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# Generate storekey for APK signing: $(PROJECT_NAME).keystore
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# NOTE: Configure here your Distinguished Names (-dname) if required!
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generate_apk_keystore:
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generate_apk_keystore:
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if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
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# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
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@ -238,16 +238,16 @@ compile_native_app_glue:
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$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
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$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
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# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
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# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
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compile_project_code: $(OBJS)
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$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
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# Compile all .c files required into object (.o) files
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# NOTE: Those files will be linked into a shared library
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$(PROJECT_BUILD_PATH)/obj/%.o:%.c
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$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
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# Compile project .java code into .class (Java bytecode)
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$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
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# Compile project .java code into .class (Java bytecode)
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compile_project_class:
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$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
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@ -263,11 +263,11 @@ create_project_apk_package:
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$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
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cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
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# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
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# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
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sign_project_apk_package:
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$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
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# Create zip-aligned APK package: $(PROJECT_NAME).apk
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# Create zip-aligned APK package: $(PROJECT_NAME).apk
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zipalign_project_apk_package:
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$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
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@ -275,7 +275,7 @@ zipalign_project_apk_package:
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# NOTE: Use -e (emulator) or -d (device) parameters if required
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install:
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$(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
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# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
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check_device_abi:
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$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
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logcat:
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$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
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$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
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# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
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deploy:
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$(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
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@ -39,7 +39,7 @@ static void UpdateDrawFrame(void); // Update and draw one frame
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//----------------------------------------------------------------------------------
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// Main entry point
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//----------------------------------------------------------------------------------
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int main()
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int main()
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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camera.up = (Vector3){ 0.0f, 1.0f, 0.0f };
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camera.fovy = 60.0f;
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camera.projection = CAMERA_PERSPECTIVE;
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SetCameraMode(camera, CAMERA_ORBITAL);
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//--------------------------------------------------------------------------------------
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@ -84,7 +82,7 @@ static void UpdateDrawFrame(void)
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{
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// Update
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//----------------------------------------------------------------------------------
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UpdateCamera(&camera);
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UpdateCamera(&camera, CAMERA_ORBITAL);
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//----------------------------------------------------------------------------------
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// Draw
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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