Uniform initialization not supported on GLSL 100

This commit is contained in:
raysan5 2019-08-20 21:17:06 +02:00
parent 3db13edd89
commit 20257f3e49

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@ -11,14 +11,14 @@ uniform sampler2D texture0;
uniform vec4 colDiffuse; uniform vec4 colDiffuse;
// NOTE: Add here your custom variables // NOTE: Add here your custom variables
uniform vec2 leftLensCenter = vec2(0.288, 0.5); uniform vec2 leftLensCenter;
uniform vec2 rightLensCenter = vec2(0.712, 0.5); uniform vec2 rightLensCenter;
uniform vec2 leftScreenCenter = vec2(0.25, 0.5); uniform vec2 leftScreenCenter;
uniform vec2 rightScreenCenter = vec2(0.75, 0.5); uniform vec2 rightScreenCenter;
uniform vec2 scale = vec2(0.25, 0.45); uniform vec2 scale;
uniform vec2 scaleIn = vec2(4, 2.2222); uniform vec2 scaleIn;
uniform vec4 hmdWarpParam = vec4(1, 0.22, 0.24, 0); uniform vec4 hmdWarpParam;
uniform vec4 chromaAbParam = vec4(0.996, -0.004, 1.014, 0.0); uniform vec4 chromaAbParam;
void main() void main()
{ {