Merge pull request #4866 from marler8997/restoreWindowDesc

Improve description of RestoreWindow
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Ray 2025-03-28 17:55:45 +01:00 committed by GitHub
commit 1f9d7c6f88
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14 changed files with 14 additions and 14 deletions

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@ -3280,7 +3280,7 @@
}, },
{ {
"name": "RestoreWindow", "name": "RestoreWindow",
"description": "Set window state: not minimized/maximized", "description": "Restore window from being minimized/maximized",
"returnType": "void" "returnType": "void"
}, },
{ {

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@ -3223,7 +3223,7 @@ return {
}, },
{ {
name = "RestoreWindow", name = "RestoreWindow",
description = "Set window state: not minimized/maximized", description = "Restore window from being minimized/maximized",
returnType = "void" returnType = "void"
}, },
{ {

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@ -1085,7 +1085,7 @@ Function 017: MinimizeWindow() (0 input parameters)
Function 018: RestoreWindow() (0 input parameters) Function 018: RestoreWindow() (0 input parameters)
Name: RestoreWindow Name: RestoreWindow
Return type: void Return type: void
Description: Set window state: not minimized/maximized Description: Restore window from being minimized/maximized
No input parameters No input parameters
Function 019: SetWindowIcon() (1 input parameters) Function 019: SetWindowIcon() (1 input parameters)
Name: SetWindowIcon Name: SetWindowIcon

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@ -720,7 +720,7 @@
</Function> </Function>
<Function name="MinimizeWindow" retType="void" paramCount="0" desc="Set window state: minimized, if resizable"> <Function name="MinimizeWindow" retType="void" paramCount="0" desc="Set window state: minimized, if resizable">
</Function> </Function>
<Function name="RestoreWindow" retType="void" paramCount="0" desc="Set window state: not minimized/maximized"> <Function name="RestoreWindow" retType="void" paramCount="0" desc="Restore window from being minimized/maximized">
</Function> </Function>
<Function name="SetWindowIcon" retType="void" paramCount="1" desc="Set icon for window (single image, RGBA 32bit)"> <Function name="SetWindowIcon" retType="void" paramCount="1" desc="Set icon for window (single image, RGBA 32bit)">
<Param type="Image" name="image" desc="" /> <Param type="Image" name="image" desc="" />

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@ -65,7 +65,7 @@
<Overload retVal="void" descr="Set window state: minimized, if resizable"></Overload> <Overload retVal="void" descr="Set window state: minimized, if resizable"></Overload>
</KeyWord> </KeyWord>
<KeyWord name="RestoreWindow" func="yes"> <KeyWord name="RestoreWindow" func="yes">
<Overload retVal="void" descr="Set window state: not minimized/maximized"></Overload> <Overload retVal="void" descr="Restore window from being minimized/maximized"></Overload>
</KeyWord> </KeyWord>
<KeyWord name="SetWindowIcon" func="yes"> <KeyWord name="SetWindowIcon" func="yes">
<Overload retVal="void" descr="Set icon for window (single image, RGBA 32bit)"> <Overload retVal="void" descr="Set icon for window (single image, RGBA 32bit)">

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@ -20,7 +20,7 @@ RLAPI void ToggleFullscreen(void); // Toggle wind
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
RLAPI void SetWindowTitle(const char *title); // Set title for window RLAPI void SetWindowTitle(const char *title); // Set title for window

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@ -337,7 +337,7 @@ void MinimizeWindow(void)
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");

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@ -292,7 +292,7 @@ void MinimizeWindow(void)
glfwIconifyWindow(platform.handle); glfwIconifyWindow(platform.handle);
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) if (glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE)

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@ -339,7 +339,7 @@ void MinimizeWindow(void)
RGFW_window_minimize(platform.window); RGFW_window_minimize(platform.window);
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window); if (!(CORE.Window.flags & FLAG_WINDOW_UNFOCUSED)) RGFW_window_focus(platform.window);

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@ -508,7 +508,7 @@ void MinimizeWindow(void)
if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED; if ((CORE.Window.flags & FLAG_WINDOW_MINIMIZED) == 0) CORE.Window.flags |= FLAG_WINDOW_MINIMIZED;
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
SDL_RestoreWindow(platform.window); SDL_RestoreWindow(platform.window);

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@ -277,7 +277,7 @@ void MinimizeWindow(void)
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");

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@ -114,7 +114,7 @@ void MinimizeWindow(void)
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform"); TRACELOG(LOG_WARNING, "RestoreWindow() not available on target platform");

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@ -350,7 +350,7 @@ void MinimizeWindow(void)
TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform"); TRACELOG(LOG_WARNING, "MinimizeWindow() not available on target platform");
} }
// Set window state: not minimized/maximized // Restore window from being minimized/maximized
void RestoreWindow(void) void RestoreWindow(void)
{ {
if ((glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) && (CORE.Window.flags & FLAG_WINDOW_MAXIMIZED)) if ((glfwGetWindowAttrib(platform.handle, GLFW_RESIZABLE) == GLFW_TRUE) && (CORE.Window.flags & FLAG_WINDOW_MAXIMIZED))

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@ -987,7 +987,7 @@ RLAPI void ToggleFullscreen(void); // Toggle wind
RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized RLAPI void RestoreWindow(void); // Restore window from being minimized/maximized
RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit) RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit) RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
RLAPI void SetWindowTitle(const char *title); // Set title for window RLAPI void SetWindowTitle(const char *title); // Set title for window