Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
This commit is contained in:
parent
f2f05a734d
commit
1f6eb1fc61
456 changed files with 3133709 additions and 0 deletions
38
docs/examples/web/resources/shaders/glsl330/bloom.fs
Normal file
38
docs/examples/web/resources/shaders/glsl330/bloom.fs
Normal file
|
@ -0,0 +1,38 @@
|
|||
#version 330
|
||||
|
||||
// Input vertex attributes (from vertex shader)
|
||||
in vec2 fragTexCoord;
|
||||
in vec4 fragColor;
|
||||
|
||||
// Input uniform values
|
||||
uniform sampler2D texture0;
|
||||
uniform vec4 fragTintColor;
|
||||
|
||||
// Output fragment color
|
||||
out vec4 finalColor;
|
||||
|
||||
// NOTE: Add here your custom variables
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 sum = vec4(0);
|
||||
vec4 tc = vec4(0);
|
||||
|
||||
for (int i = -4; i < 4; i++)
|
||||
{
|
||||
for (int j = -3; j < 3; j++)
|
||||
{
|
||||
sum += texture(texture0, fragTexCoord + vec2(j, i)*0.004)*0.25;
|
||||
}
|
||||
}
|
||||
|
||||
// Texel color fetching from texture sampler
|
||||
vec4 texelColor = texture(texture0, fragTexCoord);
|
||||
|
||||
// Calculate final fragment color
|
||||
if (texelColor.r < 0.3) tc = sum*sum*0.012 + texelColor;
|
||||
else if (texelColor.r < 0.5) tc = sum*sum*0.009 + texelColor;
|
||||
else tc = sum*sum*0.0075 + texelColor;
|
||||
|
||||
finalColor = tc;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue