Moved raylib webpage to docs folder
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
This commit is contained in:
parent
f2f05a734d
commit
1f6eb1fc61
456 changed files with 3133709 additions and 0 deletions
166
docs/examples/web/core_2d_camera.c
Normal file
166
docs/examples/web/core_2d_camera.c
Normal file
|
@ -0,0 +1,166 @@
|
|||
/*******************************************************************************************
|
||||
*
|
||||
* raylib [core] example - 2d camera
|
||||
*
|
||||
* This example has been created using raylib 1.5 (www.raylib.com)
|
||||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
|
||||
*
|
||||
* Copyright (c) 2016 Ramon Santamaria (@raysan5)
|
||||
*
|
||||
********************************************************************************************/
|
||||
|
||||
#include "raylib.h"
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
#include <emscripten/emscripten.h>
|
||||
#endif
|
||||
|
||||
#define MAX_BUILDINGS 100
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Global Variables Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
int screenWidth = 800;
|
||||
int screenHeight = 450;
|
||||
|
||||
Rectangle player = { 400, 280, 40, 40 };
|
||||
Rectangle buildings[MAX_BUILDINGS];
|
||||
Color buildColors[MAX_BUILDINGS];
|
||||
|
||||
Camera2D camera;
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Declaration
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void); // Update and Draw one frame
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Main Enry Point
|
||||
//----------------------------------------------------------------------------------
|
||||
int main()
|
||||
{
|
||||
// Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
InitWindow(screenWidth, screenHeight, "raylib [core] example - 2d camera");
|
||||
|
||||
int spacing = 0;
|
||||
|
||||
for (int i = 0; i < MAX_BUILDINGS; i++)
|
||||
{
|
||||
buildings[i].width = GetRandomValue(50, 200);
|
||||
buildings[i].height = GetRandomValue(100, 800);
|
||||
buildings[i].y = screenHeight - 130 - buildings[i].height;
|
||||
buildings[i].x = -6000 + spacing;
|
||||
|
||||
spacing += buildings[i].width;
|
||||
|
||||
buildColors[i] = (Color){ GetRandomValue(200, 240), GetRandomValue(200, 240), GetRandomValue(200, 250), 255 };
|
||||
}
|
||||
|
||||
camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
||||
camera.offset = (Vector2){ 0, 0 };
|
||||
camera.rotation = 0.0f;
|
||||
camera.zoom = 1.0f;
|
||||
|
||||
#if defined(PLATFORM_WEB)
|
||||
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
|
||||
#else
|
||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
// Main game loop
|
||||
while (!WindowShouldClose()) // Detect window close button or ESC key
|
||||
{
|
||||
UpdateDrawFrame();
|
||||
}
|
||||
#endif
|
||||
|
||||
// De-Initialization
|
||||
//--------------------------------------------------------------------------------------
|
||||
CloseWindow(); // Close window and OpenGL context
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
//----------------------------------------------------------------------------------
|
||||
// Module Functions Definition
|
||||
//----------------------------------------------------------------------------------
|
||||
void UpdateDrawFrame(void)
|
||||
{
|
||||
// Update
|
||||
//----------------------------------------------------------------------------------
|
||||
if (IsKeyDown(KEY_RIGHT))
|
||||
{
|
||||
player.x += 2; // Player movement
|
||||
camera.offset.x -= 2; // Camera displacement with player movement
|
||||
}
|
||||
else if (IsKeyDown(KEY_LEFT))
|
||||
{
|
||||
player.x -= 2; // Player movement
|
||||
camera.offset.x += 2; // Camera displacement with player movement
|
||||
}
|
||||
|
||||
// Camera target follows player
|
||||
camera.target = (Vector2){ player.x + 20, player.y + 20 };
|
||||
|
||||
// Camera rotation controls
|
||||
if (IsKeyDown(KEY_A)) camera.rotation--;
|
||||
else if (IsKeyDown(KEY_S)) camera.rotation++;
|
||||
|
||||
// Limit camera rotation to 80 degrees (-40 to 40)
|
||||
if (camera.rotation > 40) camera.rotation = 40;
|
||||
else if (camera.rotation < -40) camera.rotation = -40;
|
||||
|
||||
// Camera zoom controls
|
||||
camera.zoom += ((float)GetMouseWheelMove()*0.05f);
|
||||
|
||||
if (camera.zoom > 3.0f) camera.zoom = 3.0f;
|
||||
else if (camera.zoom < 0.1f) camera.zoom = 0.1f;
|
||||
|
||||
// Camera reset (zoom and rotation)
|
||||
if (IsKeyPressed(KEY_R))
|
||||
{
|
||||
camera.zoom = 1.0f;
|
||||
camera.rotation = 0.0f;
|
||||
}
|
||||
//----------------------------------------------------------------------------------
|
||||
|
||||
// Draw
|
||||
//----------------------------------------------------------------------------------
|
||||
BeginDrawing();
|
||||
|
||||
ClearBackground(RAYWHITE);
|
||||
|
||||
Begin2dMode(camera);
|
||||
|
||||
DrawRectangle(-6000, 320, 13000, 8000, DARKGRAY);
|
||||
|
||||
for (int i = 0; i < MAX_BUILDINGS; i++) DrawRectangleRec(buildings[i], buildColors[i]);
|
||||
|
||||
DrawRectangleRec(player, RED);
|
||||
|
||||
DrawRectangle(camera.target.x, -500, 1, screenHeight*4, GREEN);
|
||||
DrawRectangle(-500, camera.target.y, screenWidth*4, 1, GREEN);
|
||||
|
||||
End2dMode();
|
||||
|
||||
DrawText("SCREEN AREA", 640, 10, 20, RED);
|
||||
|
||||
DrawRectangle(0, 0, screenWidth, 5, RED);
|
||||
DrawRectangle(0, 5, 5, screenHeight - 10, RED);
|
||||
DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, RED);
|
||||
DrawRectangle(0, screenHeight - 5, screenWidth, 5, RED);
|
||||
|
||||
DrawRectangle( 10, 10, 250, 113, Fade(SKYBLUE, 0.5f));
|
||||
DrawRectangleLines( 10, 10, 250, 113, BLUE);
|
||||
|
||||
DrawText("Free 2d camera controls:", 20, 20, 10, BLACK);
|
||||
DrawText("- Right/Left to move Offset", 40, 40, 10, DARKGRAY);
|
||||
DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, DARKGRAY);
|
||||
DrawText("- A / S to Rotate", 40, 80, 10, DARKGRAY);
|
||||
DrawText("- R to reset Zoom and Rotation", 40, 100, 10, DARKGRAY);
|
||||
|
||||
EndDrawing();
|
||||
//----------------------------------------------------------------------------------
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue