WARNING: REMOVED: SVG files loading and drawing, moving it to raylib-extras

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Ray 2024-10-10 20:37:46 +02:00
parent d3f86eb957
commit 1effe92129
10 changed files with 0 additions and 4709 deletions

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@ -549,7 +549,6 @@ TEXTURES = \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_svg_loading \
textures/textures_textured_curve \
textures/textures_to_image

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@ -415,7 +415,6 @@ TEXTURES = \
textures/textures_sprite_button \
textures/textures_sprite_explosion \
textures/textures_srcrec_dstrec \
textures/textures_svg_loading \
textures/textures_textured_curve \
textures/textures_to_image
@ -776,10 +775,6 @@ textures/textures_srcrec_dstrec: textures/textures_srcrec_dstrec.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/scarfy.png@resources/scarfy.png
textures/textures_svg_loading: textures/textures_svg_loading.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/test.svg
textures/textures_textured_curve: textures/textures_textured_curve.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file textures/resources/road.png@resources/road.png

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@ -1,72 +0,0 @@
/*******************************************************************************************
*
* raylib [textures] example - SVG loading and texture creation
*
* NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
*
* Example originally created with raylib 4.2, last time updated with raylib 4.2
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2022 Dennis Meinen (@bixxy#4258 on Discord)
*
********************************************************************************************/
#include "raylib.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - svg loading");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
Image image = LoadImageSvg("resources/test.svg", 400, 350); // Loaded in CPU memory (RAM)
Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (VRAM)
UnloadImage(image); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//---------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
//Red border to illustrate how the SVG is centered within the specified dimensions
DrawRectangleLines((screenWidth / 2 - texture.width / 2) - 1, (screenHeight / 2 - texture.height / 2) - 1, texture.width + 2, texture.height + 2, RED);
DrawText("this IS a texture loaded from an SVG file!", 300, 410, 10, GRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Texture unloading
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

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