Replaced fabs() by fabsf() when required
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572969d8b7
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4 changed files with 17 additions and 17 deletions
11
src/shapes.c
11
src/shapes.c
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@ -42,8 +42,7 @@
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#include "rlgl.h" // raylib OpenGL abstraction layer to OpenGL 1.1, 2.1, 3.3+ or ES2
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#include <stdlib.h> // Required for: fabs()
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#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf()
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#include <math.h> // Required for: sinf(), asinf(), cosf(), acosf(), sqrtf(), fabsf()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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@ -1471,8 +1470,8 @@ bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec)
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int recCenterX = (int)(rec.x + rec.width/2.0f);
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int recCenterY = (int)(rec.y + rec.height/2.0f);
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float dx = (float)fabs(center.x - recCenterX);
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float dy = (float)fabs(center.y - recCenterY);
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float dx = fabsf(center.x - (float)recCenterX);
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float dy = fabsf(center.y - (float)recCenterY);
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if (dx > (rec.width/2.0f + radius)) { return false; }
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if (dy > (rec.height/2.0f + radius)) { return false; }
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@ -1493,8 +1492,8 @@ Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2)
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if (CheckCollisionRecs(rec1, rec2))
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{
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float dxx = (float)fabs(rec1.x - rec2.x);
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float dyy = (float)fabs(rec1.y - rec2.y);
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float dxx = fabsf(rec1.x - rec2.x);
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float dyy = fabsf(rec1.y - rec2.y);
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if (rec1.x <= rec2.x)
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{
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